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^ this
That would either pretty much disable raids, or make them very rare.
1. Manage your wealth appropriately so you aren't dealing with ridiculous numbers. This is probably the most important thing you are doing wrong. You don't need 5k meals in storage or 50k textiles with 50k silver or whatever. Sell off or destroy everything that's not immediately useful for your colony.
2. Create a killbox with traps at the start to kill off the faster mechs and have mortars ready to blow up as many turrets as you can from a safe distance. Include a few good shooters with decent armor and weapons and have some EMP capabilities ready at the end of your killbox tunnel.
3. Having allies and royalty titles can be very handy for calling in support to chip away (or wipe out entirely) the more problematic clusters such as proximity trigger+auto mortar+turrets
4. Abuse certain mechanics like building a roof above dormant auto mortars, walling them off while they're asleep into an advantageous choke, starting quests that spawn raiders or trigger manhunters (such as a quest where you need to defend a building after completion but if you don't, 20 manhunting wargs are going to spawn--deconstruct a wall intentionally and let the resulting wargs thin them out), zoning boomalopes around the mechanoids, etc. You can place a sleeping spot under them to wake them up prematurely.
5. A good sniper with jump packs can draw aggro and split up groups to buy plenty of time.