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Use Mad Skills to slow it down or remove it along with skill saturation.
10 is supposed to be a 'Skilled Professional' in the task.
I agree. There may well be a realistic reason to explain some of this mechanic away, but the reality in game terms is that you end up sticking people into production line-type jobs that they do forever. And that's just not fun, because it ruins the frontier feeling where few colonists have to be jacks of all trades to survive as a little community. Kind of gives the game an industrial feel. And if I wanted that, there are better games out there that do it.
Worst of all, you end up with artists who sit every day in a room and make statues, which sell for lots, but if they stop for a few days, suddenly their work isn't as good. This is the opposite of how it should be. Artists who are mass-producing works without much to say wouldn't be very valued.
https://steamcommunity.com/sharedfiles/filedetails/?id=731111514
Well thats a pretty bad example.
Your Colonists dont forget to shoot or craft Power Armor, they just get worse at it if they dont do it for a long period of time.
Which isnt that far from reality.
Do something alot and you get better at it. If you dont do it at all for quite some time...well you will get worse at it
"Quite some time" is generally a lot more than a few days or weeks, but there's also not really anyone on Earth you could say is "skill 20" at anything. It's not a system that can really be compared to reality and it's always going to bother some people. It's just a gameplay mechanic, a balance decision to make skill 20 something difficult to reach and maintain because it's so powerful.
Its like learning advanced chemistry, and only remembering college level chemistry after 5 years of not using it. I mean come on. You got be young if you haven't found your self doing somehting you did 10 years ago and going "♥♥♥♥ this is harder."
I mean bike ride example alone is great proof. I started biking again at 25, yeah I knew where the pedals were and how to shift, but I had no physical skills for it at all riding to corner store and back was chore. Then 6 months later I could ride 16 miles in one go, now I stoped that kind of stuff I can do 4 miles with relative ease in one go even do 3 miles to local wlamart 3 back as long as I take my time browsing to rest up a bit first.
So your bike example is perfect you pawn knows that is a scalpel but hasn't cut open a living body in ages, so yeah is gonna be rusty and not as good as he was when he did it every single day from all the wild turtle bites, and bandit attack wounds, but a year after a killbox is put in suddenly he forgot half his ♥♥♥♥ from just never doing it.
I mean if you are young you think you know it all and won't forget it at 30+ you go "♥♥♥♥ I just did this 5 years ago how did it go..."