RimWorld

RimWorld

Tam Jan 14, 2022 @ 8:47am
Dubs Hygiene opinion
Do u like this mod?

I've tried to make a brutality run, and this mod literally ruins the whole game with all that thirst and ♥♥♥♥ requirements, pawn is molding due to a break on the very first day cause no wood on my extreme map and granite well is 200 work time. Then that pawn dies cause malnutrition -%, dehydration -% etc so it cant fight a lone iguana.

Do you like this mod? Do you use it while playing high dif or a builder one?

Question about caravans - is it doable without water since I didn't get how to stockpile water for a caravan? Or thrist in this mod is a bad option to turn on ? (off by default)
Also, I play in a very dry climate with literally no woods around the planet, do I have to carry Fiber Cone wood with me each time I want to set a camp due to thirst and poop requirements?
I mean, is this mod caravan unfriendly?
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Showing 1-15 of 20 comments
Jigain Jan 14, 2022 @ 8:52am 
I like the mod, but I play with thirst disabled. Without thirst it's something you can ignore for several weeks or seasons, at the cost of more filth and some minor mood penalties.
pauloandrade224 Jan 14, 2022 @ 8:57am 
its caravan friendly actually they try to stockpile as much water as they think its possible for that trip.

At least thats what i experienced.

But i do play in temperate or boreal forest only so yeah
AngleWyrm Jan 14, 2022 @ 8:58am 
I play with thirst enabled, but almost exclusively on forest biomes.
I've never had issues with caravans becoming thirsty.
brian_va Jan 14, 2022 @ 8:59am 
I'm using it on a out medium difficulty and at first it was an annoyance, but one you get some tech unlocked and can build andecent bathroom with baths and showers the mood buffs are almost OP. Some of the temp control items are also a bit OP and make it easier, but those can just not be used if it's a problem.

It adds more, but it's a question of if that's what you want.
AngleWyrm Jan 14, 2022 @ 9:05am 
Originally posted by brian_va:
It adds more, but it's a question of if that's what you want.
Tip: Don't build the swimming pool. It takes research, then a lot of resources and time to construct, and then a water supply infrastructure, and then months to fill. A steam geyser hot bath from the Kijin race is less expensive recreation and healthy too.
Last edited by AngleWyrm; Jan 14, 2022 @ 9:09am
brian_va Jan 14, 2022 @ 9:09am 
I never went as far as the pools and hot tubs and whatever, always figured they were too much
pauloandrade224 Jan 14, 2022 @ 9:10am 
Originally posted by AngleWyrm:
Originally posted by brian_va:
It adds more, but it's a question of if that's what you want.
Tip: Don't build the swimming pool. It takes research, then a lot of resources and time to construct, and then a water supply infrastructure, and then months to fill. A steam geyser hot bath from the Kijin race is much less expensive recreation and healthy too.
Meh i build it regardless when im op or well established so yeah.
pauloandrade224 Jan 14, 2022 @ 9:10am 
Originally posted by brian_va:
I never went as far as the pools and hot tubs and whatever, always figured they were too much
They are really good but i dunno if they are too much not in my experience at least
Astasia Jan 14, 2022 @ 9:22am 
I always play with the mod, and always have thirst enabled, usually on strive to survive. I haven't played since the recent mod overhaul though so I'm not sure how much has changed (I guess I'll find out in a bit as I'm about to start a new playthrough), but previously when a colonist ate a meal they would fill a good portion of their thirst meter (like 25% or so), enough to keep them alive for a very long time without access to any drinking water but they would be slightly dehydrated or nearly. Having a source of drinking water was more for a mood boost. As such I never had to deal with packing water for caravans, I could send them out for a week or whatever with just meals and they would be fine, but when spending a couple days or so on a mission map I would build a well to top them off.

It sounds like there is a new system for auto-packing water bottles, might be something configured in the mod options.
AngleWyrm Jan 14, 2022 @ 9:23am 
The Kijin hot spring gives Solitary Relaxation, and boosts comfort and recreation to 100% in just a couple hours. With extra research it becomes a healing bath that gives a health boost Relaxed in hot spring bath of +15% to Metabolism, blood filtration and blood pumping.

What does the swimming pool give?
hakabata Jan 14, 2022 @ 9:43am 
The mod is must for me. Its plumbing and thermostatic system feels almost like an integral part of the game just like electricity. Most of all it adds bathrooms. Can't play architecture without bloody bathrooms wouldn't I?

If thirst is giving you that much of problem then turn it off for now. The best part of the mod is about building the infrastructure, not in thirst needs.
desrtfox071 Jan 14, 2022 @ 9:57am 
Originally posted by hakabata:
The mod is must for me. Its plumbing and thermostatic system feels almost like an integral part of the game just like electricity. Most of all it adds bathrooms. Can't play architecture without bloody bathrooms wouldn't I?

If thirst is giving you that much of problem then turn it off for now. The best part of the mod is about building the infrastructure, not in thirst needs.

I agree with this. I also found the thirst system a bigger burden that it was worth.

I will say that the "big issue" with Dubs Hygiene is that it takes additional time out of a pawns day, and pawns can become quickly overwhelmed with thirst especially, leaving the pawns very little time to do their other tasks. So, to me, I usually have to compensate for adding Dubs Hygiene with some other mods that help to give the pawns more time - like pick up and haul, or increased walking speed, etc.
Tam Jan 14, 2022 @ 11:42am 
tested it, and even with IQ mods these mod actions are tarded

F.e. the pawn lies down thirsty.
Hauler nearby is also thirsty, what he will do - run to the well on the opposite side of the map (realism waters turned on)
1. > well > get water > base > give bottle to incap pawn
2. > well > get water > wash incap pawn
3. > well > get water for himself > wash

It took around 10 hours due to sand and map size ><
pauloandrade224 Jan 14, 2022 @ 12:00pm 
Originally posted by Tamm:
tested it, and even with IQ mods these mod actions are tarded

F.e. the pawn lies down thirsty.
Hauler nearby is also thirsty, what he will do - run to the well on the opposite side of the map (realism waters turned on)
1. > well > get water > base > give bottle to incap pawn
2. > well > get water > wash incap pawn
3. > well > get water for himself > wash

It took around 10 hours due to sand and map size ><
You're doing a opsie btw u dont habe any Fountains installed right?

Those are also 'wells' think of them as the founts in a park those work too.

All u gotta do is build it Pipe it to the water network then they'll use those instead of going to a well and doing that. Ideally build the water tower too to store the water which i assume u did.
pauloandrade224 Jan 14, 2022 @ 12:01pm 
So what i do is place a fountain in every room that Considerably reduces idle times for drinking and the minimum bathing herdiff (they are washing their hands and stuff)
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Date Posted: Jan 14, 2022 @ 8:47am
Posts: 20