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Actual clothing my pawns wear I have handcrafted and on a build order as needed. Any clothing with 51% or less durability is automatically dumped. That being the range they typically discard their clothing at. If my crafters are decent I'll add another order to burn away clothing below a specific quality. Can always suspend that order if available options get too low and you just want everyone clothed.
Management gets even more complicated if you want to make adjustments for pawns that don't mind taint or durability loss so I opt not to bother once the colony gets large. Prefer when the colony can be set to max speed without too many road bumps.
The bill to destroy clothes has no awareness of this or what your colonists are wearing, whenever a colonist decides to do that work type they will destroy everything as fast as they can. Setting up a bill like you describe, occasionally a colonist or two might be able to grab a piece of clothing to wear, it's going to depend on how busy your crafters or haulers are doing other tasks and how quickly they destroy the clothes, but likely eventually much of your colony is going to be naked.
https://steamcommunity.com/sharedfiles/filedetails/?id=735241897
For donning apparel it depends what you’re making. The higher the protection, the sooner some yutz with no combat skills will put it on, usually while you’re distracted by something else, forcing you to click through all 42 of your dudes until you find the culprit.
As for smelting apparel, the higher the likelihood that you screwed up the bill by, just-for-example-not-personal-experience-really, accidentally unticking “tainted” instead of clean, the faster the item will be smelted. If it happens to be legendary recon armor the crafter will smelt it immediately after making it.
Not everyone cares about balance. Some see repairable and recyclable stuff as logical, while others prefer convenience in not losing good equipment to wear and tear.
the recycling component on the other hand is use or ignore case