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Whoever gave you the tip also either didn't meant "join you" but "soul bonds to you" or didn't understand the mechanic entirely. Bonded animals ignore the minumum handling skill and bonding instantly tames an animal. Animals won't just join you after being downed, they just have a chance each time they get tended to bind the the doctor. Your animal handler will not be able to train them afterwards with ignored minimum skill. Only the doctor who bonded ignores that.
It is entirely possible to start with 0 handling and train that up by just taming and taking care of wild animals you find. Most of the farm animals sold by caravans and towns have 0 handling requirement and can be used to jump start your ranching, they are generally more effective as well.
As far as rescue bonding, it's something like a 0.5% chance to form a bond per wound tended, so it's pretty rare.
do the rate of animal migration change depending on the season (fx sometimes animals come and go alot versus few animals sticking around for long and no new arriving), does animals leaving and appearing happen at random intervals? like is there a way to foresee when animals leave and new appear, + how does it depend on the biome? not counting in that animals spawning on ice sheet will disappear much faster because of the lack of food, and other similar issues. it would be good to know in general when to look out for new wildlife so i dont have to check the tab every day to see if something has changed
does migrating happen more rapidly during some seasons, where checking the tab often can become a necessity? i am ok with that, as long as i dont end up checking it often with clearly nothing new happening. are there other factors to look out for that can change animal migration?
i am currently playing on a perma summer jungle biome, and there is a large herd of elephants that has sticked around for two months, fewer animals in general during the 'coldest' month, and looks like there is no migration in and out during this season. overall five different animals, but currently all too high in taming skill. should i just keep an eye out when the season changes, or is there still a chance that potential tame-able animals can roam in, so i should keep a lookout on the wildlife tab? any explanation on how wildlife and migration is handled by the game is much appreciated
another thing i noticed is that this current biome reaches a temperature during cold season that is very alike temperate forest, but i am guessing since the biome is still different with different plant growths, with some of the animals themselves thriving in hotter temps, is why the animals treat it like a harsh temperature and stay away
putting the list of questions more neatly below:
1. is there a way to predict animal migration (in and out) through season/temperature changes? any biome examples appreciated. can there be other factors overlapping, besides obvious ones like food/plant shortage or bad temps?
2. is there an interval or threshold between animals coming and leaving to keep in mind? like one day minimum/two months maximum, or below 40 celcius, or something else
3. can random migrations happen in an otherwise predictable outcome of a season? like a herd of alcapas or one rat appearing by chance that otherwise (seems like) would not appear during the cold season in the jungle?
4. anything else i should keep in mind or is good to know?
any other information can be valuable to mention. better too much info that is already known than too little. thanks!
That's not to say you can train a rat to attack or haul but it means, start out taming them. Butcher them for food if you don't want to keep them. Tame the next rabbits or rats that show up in your map.
However, as the case was, I usually didn't have a lot of spare food at the beginning of a new colony to spend on taming anyway...so by the time I get a few new colonists, I even look specifically for some with good animal training skill already, including Minor or Major passion for it.
those animals were at least a minimum 4 as far as i know, rat has always been minimum 4. back when i was still new to the game i would click tame on anything just to see if they could be tamed or not, and i remember rat was often the go-to starter pet. i think its the first actual pet you unlock now, now that the pen has been introduced. i know it used to be a problem, but there was a mod that added more animals and the official game took that mod in, so now there are animals that require below 4. alcapas, donkeys, yaks, horses and dromedaries were officially not part of the game two years ago or so, dont remember with llamas, but they currently have a minimum handling of 6 (just checked)
it is possible for a colonist to have an extremely low skill and still a burning passion in it. i tailor my colonists work so they only do their passion skills when eventually all roles are filled out, with the few exceptions where things go wrong and roles need quick changing. i feel like this is especially useful or even necessary on higher difficulties where the mood is on average lower by default. better keep them distracted with tasks they actually like