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Harvest their or... ahem. Ignore their needs? They're prisoners after all. And more rebels/berserks - more exp for your doctors, you know.
well i havent experienced a rebellion yet, so i must be too kind to my prisoners. but still it would be nice to know how to deal with it should you need the extra mood boosts. could be one of the prisoners have a relation with one of your colonists and you want them recruited asap, and definitely not take a "my relative has died" hit on the mood because of berserk?
i have really only used the prison as a purpose to recruit extra colonists, especially after losing a few of my own
Luxury food, arts & great decor + ligh in his room usually are enough. Maybe some jonts or beer. Sooner or later you would recruit everyone.
IMHO better not waste too many resources on prisoners - dump them into your colonists. AFAIK inspired recruitment can proc on every happy colonist that have at least few levels in Social. I found it's far better method for recruitment of someone with 0.5-2% recrutiment chance.
Interesting question... I'm not sure there's an easy way to counter that. I'd have to check, but you can try removing a roof tile for a few minutes, then placing it back. Yes, the room will be exposed to the elements, but at least you get a quick boost and if you give it a heater/cooler and it's double-walled it should warm/cool rapidly.
You can also reassign the Prisoner to another bed that requires your Warden to walk them through a path that takes them outside. The Outside requirement gets satisfied fairly quickly, IIRC. (ie: The only bed they're now eligible for is in another room across the compound. A lot of micromanagement, though.)
I don't build a lot of colonies in mountains or in one giant labyrinth of a building, so don't encounter the issue very frequently with regular colonists. I haven't noticed any prisoners revolting/attacking/breaking because of bad conditions due to Outside requirements, though. (I tend to keep them happy.)
I try not to leave their corpses outside and I will bury a few in the early game but from there on I'll cremate them all. The dead don't complain.
By leaving their corpses outside, you've satisfied any "Outside" needs they may have! Win/Win
>_<
Guys... Throw all prisoners that you don't need in Special Prison - small, cramped, dark, overfilled with chunks and blood, with only nutrient paste dispenser that filled once in a week.
Ofk - everyone of them will get a peg leg(-s) installed so they don't move a lot around.
Recommend - harvesting excess organs as mood penalty for that AFIAK have low hard cap like only -15 or -20.
Then sooner or later they will either try to escape or gonna berserk and beat each other.
And with every events happened in that Special Prison - your doctors will get some exp.
P.S. Bonus points for installing security turrets and freezer with human bodies for animals nearby.
real-life prisons either ignore their prisoners' needs, or have a *vast* employee count for the needed guards, wardens, outside security, etc.etc.etc.
Some real prisons have a worker-to-prisoner ratio of 2.
Yes, 2 prison worker for each inmate.
To answer the question, though, the only way to provide outdoor time for prisoners without removing roofs and stuff like that would be to use the Locks mod. All doors will start locked and you can decide which ones to unlock. You can also lock for visitors, which can help in early game when traders insist on grazing their dirty damn muffalos right in the middle of your rice fields and then raid your kitchen on their way out.
i see what you mean, but to be fair if it was in the game to have a yard for prisoners, then that problem solves itself as the prisoners go about their lives. having to prepare luxury food for them, use your arts in their prison and spend resources on the room and furniture requires so much more, both in time and resources. when i saw the outdoor need i immediately thought of a courtyard like in real prisons lol
i will try the lock mod everyone mentions. i think having a yard made of a simple wall they can wander into as they please would be a nice way to boost their mood further without having to keep attention
All my prisoners can them self walk out to the yard when they are have freetime .
Alternative i install an automatic door that my guards can open close.
It might be a good idea to have more than one perimeter fence.. one arround the yard, and another that surround this with some distance inbetween just in case someone get out then they properbly will NOT get over two fences before cought. ;-)
Also then people cannot throw things into the yeard = less illegal items in the prison.