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So i can thus turn the whole map outside my home region to a growing area and they will go to work on it?
Pretty much, yes.
You *MAY* want to consider deleting the home zone that gets automatically created. On the plus side of deleting home zone there... they won't clean. On the negative, they won't fight fires.
Just remember that it doesn't end with you Zoning the area(s) - They will work it. Cutters will cut what's not supposed to be there, growers will grow what the Zone is designated for if allowed to, stuff will get hauled to wherever it's supposed to be.
IOW - It's a lot of "work," much of it with little practical use.
When you need berries/healroot use the "Harvest" order and drag select big areas around your base. Anything ready to harvest will be selected.
No need to click each plant one at a time and it takes just seconds to give the orders.
They don't do any of that if you disable sowing on the zone. The only thing they do is harvest things at 100% growth that can be harvested, they don't touch anything else, grass/weeds are left alone, baby trees are left to grow, chunks aren't moved, it pretty much functions exactly as you would want it to. It will be a lot of work depending on the map if you factor in all the trees though, if you set a forest to one big non-sowing grow zone your pawns will likely spend all day every day chopping trees as they reach 100%.
Isn't that from the mod "Allow Tool"?
May well be. Haven't played a pure vanilla game in forever.