RimWorld

RimWorld

Crisco May 5, 2021 @ 1:07pm
Playing after ship launch
After well over a dozen play throughs I've decided to 'keep playing'. Does the game eventually send in colonists to join? I have the Hospitality mod and several of the visitor pawns I could recruit but visitors have stopped coming. I've gone about 30 days further and so far all I have is a defoiliator ship spreading it's poison and had a raid that turrets repelled.
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Showing 1-14 of 14 comments
Astasia May 5, 2021 @ 6:37pm 
There is no difference in how the game behaves before and after sending a ship. If you sent all of your colonists and have 0 left, then you are probably going to have to wait for a wanderer joins event which will happen eventually, once you get that 1 colonists everything will continue as normal.
Astasia May 5, 2021 @ 7:35pm 
I think it's Randy actually, Phoebe and Casandra both have identical schedules for misc events, mtb of 4.8 days, Randy essentially has a mtb of like 3.5 days for misc events. The storyteller has to roll a misc event, and then within the misc event category it has to roll a wanderer which is boosted by like 800% at 0 colonists, but that still only puts it at a weight of like 3.2 in a category filled with other events in the the 0.5-1.5 weight range, so it can take a while.
Last edited by Astasia; May 5, 2021 @ 7:35pm
Crisco May 5, 2021 @ 7:52pm 
Thanks everyone, all great answers. Will definitely keep you posted. Things are breaking down and eventually turrets will run out of ammo. No idea what condition the facility will be in when that random wanderer discovers it, lol.
Crisco May 6, 2021 @ 10:31am 
UPDATE!! I launched my colonists on the 4th of Aprimay. I had about 12 golden retrievers left behind that just wondered around and ate all my meals lol. I had a defoiliator ship drop that's still there with dormant mechs, had some raiders raid my base but they went through the opening I always leave in my walls to draw threats into the kill box. They were dispatched quickly lol. Then I had 9 of my dogs get the plague, 6 died lol. Then..... I had some raiders that were sappers.... with grenades..... they blew through my walls and got into a shooting match with turrets spread out around the facility. two sappers blew their way into my base. One from the South into my morgue/crematorium and into the barracks/rec room and the other from the North through my hydroponics room, into my freezer (full of animal carcasses from what I left behind and from a manhunter pack that I wiped out the day I planned to launch lol), into my kitchen (destroying my butcher table and electric stove), into the hallway and then into my barracks/rec room where the safe zone was for my dogs. The dogs fought bravely and by bravely I mean they just wandered around avoiding the grenades that destroyed my comms console and one of my billiards tables lol. two dogs did attack one of the grenadiers while the other grenadier threw grenades at the dog/raider melee lol. Eventually the turrets outside got the best of the raiders and they stole what they could and tried to flee while getting gunned down by turrets since the raiders were no longer using cover.

So.... on the 11th of Septober... 37 days after the colonists abandoned the colony, a wanderer finally joined. A bartender named Cat lol. She is bad at shooting and melee, a 0 in construction but is decent at cooking and great at plants and animals lol, also is decent in medicine. Unfortunately she's a pyromaniac so I'm hoping someone else joins before there's a fire for she starts a fire! LOL

So, she's got a lot of work ahead of her but with the hospitality mod guests should show up soon and many of them I had friended to the point of being ready to recruit.
Last edited by Crisco; May 6, 2021 @ 10:35am
Crisco May 6, 2021 @ 10:39am 
Originally posted by bearhiderug:
be sure to keep her happy with a well tended schedule!

Absolutely! LOL
Crisco May 6, 2021 @ 10:41am 
Would love to post a pic of my base as she found it. took a screenshot but don't know how to post it here.
yeastus May 6, 2021 @ 10:58am 
As for the original problem, I know it was solved, though for anyone who possibly looks here in the future there is a mod called Endless Rimworld, where upon having 0 colonists it will guarantee send you a colonist within a day I believe it is.

Though, personally I find it more interesting/satisfying to wait until it randomly happens. To me, I feel like it makes the story better to have the base sit dormant, wearing down with time. Then, a wanderer finds your long abandoned base, starting anew and fixing up it up, rather than starting with a perfectly laid out, in perfect condition, base to begin with. Though, this does require waiting to have it happen naturally.

Originally posted by Crisco:
Would love to post a pic of my base as she found it. took a screenshot but don't know how to post it here.

This isn't the most eloquent solution, but you can upload the screenshot somewhere in discord, then right click copy link, and paste said link here. Don't delete it or discord stops hosting the image. Possibly send it to a random discord bots DMs, if you don't wish to just out of nowhere send it to a chat somewhere. I'm not entirely sure if you can truly attach a file to a message on steam discussion boards.
yeastus May 6, 2021 @ 11:04am 
Originally posted by bearhiderug:
discord is for sheep sorry, alot of folks do not even have discord, but everyone here does have steam =p
it dont matter just post your pic =p I wana see these walls and turrets and dogs and you "CAT" lol
hope the dogs and cat get along

The discord thing I suggested is just a possible solution. I'm aware not everyone has discord. I'm aware everyone here has steam, the point is both I and the person who asked how to post a picture are unaware of how to attach a picture within steam. I'm not sure what to say about you saying discord is for sheep. You saying "it don't matter just post your pic" doesn't really help much, as they were saying they don't know how to post a picture. This is the equivalent of someone asking for help on a math problem, and me telling them to just do it.
Crisco May 6, 2021 @ 12:19pm 
Originally posted by bearhiderug:
You next colonist you HAVE to rename Dog....
soem nice stockpiles too!

Hey what is makeing your beds pruple???

LMAO at Dog! Done as soon as one joins lol

Yes I have my colonists craft dusters and tuques and sell them. Make a lot of money off of it and buy from trade ships and caravans. If I get impatient I build those mines you see on the left. You can mine any mineral with them and components. It's a little OP but I don't get anything I wouldn't get from trading dusters and tuques for and I never mine components, that's a little too OP

I have the hospitality mod. It allows you to build guest beds. Any bed set to guest status turns purple. You can set a price too starting at free and going up in increments of 10 silver. Don't set it too high or guests can't claim a bed. Guests can also buy stuff from you, you just have to create a zone that has stuff in it you want them to buy and using the guest tab set the shopping area to that zone, they will occasionally buy stuff in that zone. In the mod options you can also set what types of work guests are allowed to help with. When they leave after a day or 3 they leave gifts based on how much they enjoyed their stay. It's a fun cute mod to play with.
jscjml May 6, 2021 @ 12:58pm 
Originally posted by Crisco:
UPDATE!! I launched my colonists on the 4th of Aprimay. I had about 12 golden retrievers left behind that just wondered around and ate all my meals lol. I had a defoiliator ship drop that's still there with dormant mechs, had some raiders raid my base but they went through the opening I always leave in my walls to draw threats into the kill box. They were dispatched quickly lol. Then I had 9 of my dogs get the plague, 6 died lol. Then..... I had some raiders that were sappers.... with grenades..... they blew through my walls and got into a shooting match with turrets spread out around the facility. two sappers blew their way into my base. One from the South into my morgue/crematorium and into the barracks/rec room and the other from the North through my hydroponics room, into my freezer (full of animal carcasses from what I left behind and from a manhunter pack that I wiped out the day I planned to launch lol), into my kitchen (destroying my butcher table and electric stove), into the hallway and then into my barracks/rec room where the safe zone was for my dogs. The dogs fought bravely and by bravely I mean they just wandered around avoiding the grenades that destroyed my comms console and one of my billiards tables lol. two dogs did attack one of the grenadiers while the other grenadier threw grenades at the dog/raider melee lol. Eventually the turrets outside got the best of the raiders and they stole what they could and tried to flee while getting gunned down by turrets since the raiders were no longer using cover.

So.... on the 11th of Septober... 37 days after the colonists abandoned the colony, a wanderer finally joined. A bartender named Cat lol. She is bad at shooting and melee, a 0 in construction but is decent at cooking and great at plants and animals lol, also is decent in medicine. Unfortunately she's a pyromaniac so I'm hoping someone else joins before there's a fire for she starts a fire! LOL

So, she's got a lot of work ahead of her but with the hospitality mod guests should show up soon and many of them I had friended to the point of being ready to recruit.

Thats sick man. I guess rimworld never really ends
Kittenpox May 6, 2021 @ 3:06pm 
If you (generic, not any individual) happen to find that you're just not getting any replacement pawn to show - or if you're just impatient to continue - then there are also mods like https://steamcommunity.com/sharedfiles/filedetails/?id=2369851475 which may be of interest.
Crisco May 6, 2021 @ 8:05pm 
Originally posted by Kittenpox:
If you (generic, not any individual) happen to find that you're just not getting any replacement pawn to show - or if you're just impatient to continue - then there are also mods like https://steamcommunity.com/sharedfiles/filedetails/?id=2369851475 which may be of interest.


thanks! Although I like the randomness of waiting it out. After that first colonist appeared I quickly got drop pod events and even a slave ship lol. Now I'm up to 6 new colonists. Although it was painful to watch my base get wrecked it was fun to watch the new colonists rebuild.
Crisco May 6, 2021 @ 11:15pm 
Originally posted by bearhiderug:
Originally posted by bearhiderug:
Thats realy cool!
You have inspired me to do this now. I have in fct never played fter launch 0.0
what...
fct??? was supposer to be fact, why or what is fct????

LMAO! Who knows? But yes it's interesting. I switched it to Randy Random like was suggested. Be prepared to wait too. I waited 37 game days, over half a game year. The advantage though is that the new colonists had great armor and weapons waiting because I had the launched colonists change into shirts and pants and drop their weapons. Just be prepared to watch your colony get raided and trashed lol, but for me that was the fun, rebuilding an abandoned colony. My first colonist to show up had a rough time. The electric stove was trashed so she had to build a campfire in the kitchen to cook because she didn't have the construction level to rebuild the stove. she was limited to simple meals because the dogs had eaten all the veggies but luckily it's cold where my colony is and the meat/carcasses didn't spoil in the freezing temps (my base was damaged to the point that everything almost was considered outdoors) so she was able to butcher and cook simple meals with the campfire in the kitchen. Problem was she had to keep up with the 4 dogs that were left wanting to eat the meals and the wild animals that were running amok through the complex. Raiders had blasted a path through the complex. So Cat, that's her name, had to switch between cooking and repairing walls. It was kinda dicey for a bit because if she got too hungry or upset she might snap and she's a pyromaniac lol.
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Date Posted: May 5, 2021 @ 1:07pm
Posts: 14