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Beyond that, don't use berries as they are considered a dangerous food type and carry a higher risk. Iirc this risk applies even when cooked.
Don't keep your butcher table in the same room as the stove, it has a a built in cleanliness penalty.
Food doesn't get contaminated, no need to worry about that. If you cook in batches of four though, all four meals will cause food poisoning. You can try to forbid the other meals after the first case, don't forget ones picked up by your pawns.
There will always be a tiny poisoning chance, just keep training up your cooks, 5 isn't high enough to reach that minimum.
Adding a poisoned meal to a stack of meals in storage will cause all meals in the stack to have a food poison chance. This is something i learned only recently when my cook was level 15 and still poisoning everyone as the original stack of food was never completely used up.
When building a kitchen another thing to keep in mind is that food poison chance when cooking food does not increase until the room cleanliness drops to -2. If you have dirt floors a pawn will never track trash or dirt into your kitchen so it will always remain at -1. Just keep an eye out for blood being tracked everywhere.
This isn't the case. Berries have the same 2% food poisoning chance when eaten raw as any other crop, and that chance is not a factor once cooked.
At cooking skill 9 colonists reach the minimum value for food poisoning chance, which is 0.1% and it never goes below that. There is always a small risk for food poisoning with cooked meals, unless you get the implant that prevents it.
Yes, when a poisoned meal is cooked that meal has a 100% chance to poison, when added to a stack of 9 existing meals with 0% chance to poison the chance is averaged out and it becomes 10 meals each with a 10% chance to cause food poisoning. As meals are taken from that stack and new ones added it continues to average eventually dropped the stack into a trivial food poisoning chance.
Overall if one meal is poisoned though one colonist will get sick, on average, you don't really have to worry about the stack mechanic. Sometimes you get unlucky and multiple people will become sick from the same contaminated stack, but other times you are lucky and a poisoned meal ends up not poisoning anyone.
What can make food poisoning chance seem higher or streaky is batch meals as Vintorez mentioned. A batch of 4 meals cooked at once can all be poisoned, added to a stack of 6 that becomes a stack of 10 meals with 40% food poisoning chance, again on average 4 people will get sick from that, in a short period of time, but sometimes you get unlucky and it's more like 6-8 at once.
I did not realize that about batch meals. That explains why I occasionally get multiple food poisonings during the mid/late game with high level cooks. I use the freezer primarily for backup meals and have cooks/haulers deliver directly to the dining room shelf, so those stacks often run down to zero or near zero.
Thanks for that insight!
Also, is poisoning linked to how the raw resources was stored or is only a function of the conditions of the preparation?
Only the conditions at exactly the moment the meal is finished matters.
I think pemmican might be safe or very rare, can't remember. Food storage doesn't matter neither does hp. It's mainly prep and skill. I don't think injuries/pawn condition plays a part in food poisoning.
I don't know what is the modifier, but for the future generations reading me ... IT IS IMPORTANT! :-)
Best practice is to have the stove and butchers table separated by walls+doors, or make the room larger to dilute the average if they must be near one another.