RimWorld

RimWorld

Chaos234 Jun 6, 2021 @ 2:29pm
Where is the Tutorial?
Well, I wanted to test this game out an ok, it shows you with a button called "Tutorial" some rly minor functionality but hey, is this rly all? RLY!?

Sorry, but where is the real and detailed tutorial which teaches you all about zones, constructions, research, attack/defens, priorities, characters and there values/traits?
So basicly a very deep tutorial, which explains you the hole game, splitted in parts, e. g.:

1: World Creation
2: Characters and there Values/Traits/...
3: First steps
4: Gathering ressources
5: Crafting
6: Reseach
7: Combat and Defense

This would be at last what I would call a tutorial and not this little ... uhm, not sure what I should call it ... baby tour maybe? Sorry, but poor implementation is one point of dropping a game and no, I don't want to invest hours and hours how things are working. THey must be explained in a tutorial so that they can be used later.

How you play after the full and real tutorial, depends on your own play style but even the storage management is so wired, like how they are doing there work (even construction is totaly chaotic and has no order behind it -.-')

Would be nice, if somebody know where I can find such a tutorial and no, I am not going to read things like guids.
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Showing 1-9 of 9 comments
Xeno42 Jun 6, 2021 @ 4:17pm 
have you heard of a place called... Youtube?
Monty Jun 6, 2021 @ 5:16pm 
There are some excellent guides here on Steam and Youtube.

As you said you won't read guides, i won't bother listing any. But you are missing out on the best sources of information.

Francis John has some excellent tutorials, but they can be long. Around 20mins plus.
https://www.youtube.com/user/MrFranciscraven

Rimworld will not hold your hand as learning from your failures is part of the gameplay loop.
Cheet4h Jun 6, 2021 @ 6:48pm 
The ingame tutorial teaches you the basics to deal with the game. The rest is mostly learning-by-doing. There is also a learning helper built in, which will teach you a bit more as you play the game (the yellow box in the upper right) and unlock stuff.

Other than that it's pretty straightforward, imho

Originally posted by Chaos234:
1: World Creation
Considering that world creation has less than 5 buttons, I don't think a tutorial is really needed here.
Originally posted by Chaos234:
2: Characters and there Values/Traits/...
Characters are (mostly) randomized. Traits have tooltips where it is explained in detail what they do - some exceptions that aren't that straightforward though, like pawns with the Bloodlust trait not minding seeing corpses.
Originally posted by Chaos234:
3: First steps
Isn't this covered in the tutorial? Although even when you start a new colony, you have reminders on the right-hand side among the alerts that tell you what you should focus on (No food source, defense needed, etc)
Originally posted by Chaos234:
4: Gathering ressources
During the tutorial you already learn how to set grow zones and how to mine and cut down trees.
Originally posted by Chaos234:
5: Crafting
Is covered in the tutorial, where you set up a crafting bill on the cooking station.
Originally posted by Chaos234:
6: Reseach
During the tutorial you're tasked to build a research bench and select a research topic. Not sure what more there is to talk about that.
Originally posted by Chaos234:
7: Combat and Defense
The tutorial includes a section where you have to defend against an attacker.

Originally posted by Chaos234:
How you play after the full and real tutorial, depends on your own play style but even the storage management is so wired, like how they are doing there work (even construction is totaly chaotic and has no order behind it -.-')

Not sure what exactly you find weird here, although since I've played many similar games I'm likely accustomed to the logic used here.
Construction logic is in this order:

1) Tearing down/building roofs
2) work on closest construction that already has all resources
3) deliver resources to closest construction site
4) Deconstruction
5) Repair damaged structures
6) Smooth floors
7) Smooth walls

Although 4 and 5 may be swapped, not sure there.

Not sure what your issue with storage management is though.

The tutorial is relatively barebones, but the game has usually enough information that you will be able to figure the rest out yourself if you pay attention. Every item in the game has an info window (the little 'i' when selected) with all the detailed information needed to know what it does.

If you have any specific questions, the community is usually pretty helpful - although occasionally you'll be bombarded with advanced information that doesn't really apply for beginners.
Morkonan Jun 6, 2021 @ 7:43pm 
Originally posted by Chaos234:
Well, I wanted to test this game out an ok, it shows you with a button called "Tutorial" some rly minor functionality but hey, is this rly all? RLY!?

Sorry, but where is the real and detailed tutorial which teaches you all about zones, constructions, research, attack/defens, priorities, characters and there values/traits?
So basicly a very deep tutorial, which explains you the hole game, splitted in parts, e. g.:

...
Would be nice, if somebody know where I can find such a tutorial and no, I am not going to read things like guids.

You want a tutorial, but won't read a guide?

OK, guess what?

Too bad.

The tutorial that is in the game is "good enough." It's not designed to give you the same play experience you'll find in a full playthrough. You want a "full tutorial?" Play the game. Armed with the basic mechanics you learn in that old tutorial, it is enough to get you started in a full playthrough. All of the basic UI handling is there and that and a dose of basic game intuition is all you need.

The game's intent has always been to thrust the player into an experience that they may not be prepared for. And, you won't be. Why remove the curtain?

In fact, the only way to actually get deep through game and certainly the only way to "win" has, and always has been, to prepare what you need before you need it. And, you can't do that without knowing from experience what it is you need to do. At best, you'll muddle through until you realize you "should have" done something, but you couldn't have known that at the time... For the most part, these things are not catastrophic failures - You can power through them. But, in knowing what they are, you can do much better the next time you play. And, you will.

Many other games use that principle and many other games just have very basic "tutorials" that introduce the UI, basic gameplay, etc.

Youtube has plenty of fare for you if you don't like reading. But, players have been asking for changes to the tutorial for years that are much more critical than the one you're demanding and... <crickets>

So, get thee to a youtuber.

PS: It's worth noting that the Tutorial hasn't substantively change since it was introduced way-back-when before the game was released. (Aside from a few fixes/attempts here and there.) It may be it was contrived before many mechanics were finalized and deemed best left to exactly what it does fairly well - Introduce the player to the UI and the basic, common, functions necessary for them to start exploring the rest of the game.
vortex_13 Jun 6, 2021 @ 8:05pm 
The game is way too complicated for a tutorial to explain anything except the basics. Kind of have to look up some guides.
Cannenses Jun 7, 2021 @ 12:35am 
Lol, c’mon — you guys are piling on OP here. As old hands at this, I’m sure you know OP isn’t the first, and won’t be the last, to ask for more hand-holding.

This may not be the game for a person who doesn’t believe in trial & error or market testing. Certainty in a game, as in life, is illusory. That’s what makes me smile at the game engine when it launches the next silly event!

ps. My latest quest has this offer: take on 56 entities (scythers, lancers, centipedes, etc) in a sleeping mech cluster. The catch? It wasn’t for my main colony which has 27 pawns but my 2-man sub colony which was created to mine slate. I didn’t realise committing suicide was part of the game objective, lol.
Last edited by Cannenses; Jun 7, 2021 @ 12:40am
Minato146 Jun 7, 2021 @ 5:02am 
Originally posted by Chaos234:
Well, I wanted to test this game out an ok, it shows you with a button called "Tutorial" some rly minor functionality but hey, is this rly all? RLY!?

Sorry, but where is the real and detailed tutorial which teaches you all about zones, constructions, research, attack/defens, priorities, characters and there values/traits?
So basicly a very deep tutorial, which explains you the hole game, splitted in parts, e. g.:

1: World Creation
2: Characters and there Values/Traits/...
3: First steps
4: Gathering ressources
5: Crafting
6: Reseach
7: Combat and Defense

This would be at last what I would call a tutorial and not this little ... uhm, not sure what I should call it ... baby tour maybe? Sorry, but poor implementation is one point of dropping a game and no, I don't want to invest hours and hours how things are working. THey must be explained in a tutorial so that they can be used later.

How you play after the full and real tutorial, depends on your own play style but even the storage management is so wired, like how they are doing there work (even construction is totaly chaotic and has no order behind it -.-')

Would be nice, if somebody know where I can find such a tutorial and no, I am not going to read things like guids.
Hey Friend? I guess this means you refuse to play most games being they don't hold your hand constantly do you? Not every game is going to hold your hand and it's up to YOU the Player to figure things out using your own mind. Even games like Mario and Zelda don't hold your hand that much. If you want a game that holds your hand constantly and tells you that "Everything will be fine because (Insert reason here) then I suggest Final Fantasy Mystic Quest. The game holds your hand from Start to Finish. In all serious though? You can't just demand that the Devs remake the Tutorial because YOU can't figure out what to do because no offense? You sound like a big baby when "The game doesn't teach me how to do (Insert thing here)" when it does. Learn to explore the menus and perform something called Trial and Error.
Diarmuhnd Jun 7, 2021 @ 5:17am 
Originally posted by Chaos234:
Well, I wanted to test this game out an ok, it shows you with a button called "Tutorial" some rly minor functionality but hey, is this rly all? RLY!?

Sorry, but where is the real and detailed tutorial which teaches you all about zones, constructions, research, attack/defens, priorities, characters and there values/traits?
So basicly a very deep tutorial, which explains you the hole game, splitted in parts, e. g.:

1: World Creation
2: Characters and there Values/Traits/...
3: First steps
4: Gathering ressources
5: Crafting
6: Reseach
7: Combat and Defense

This would be at last what I would call a tutorial and not this little ... uhm, not sure what I should call it ... baby tour maybe? Sorry, but poor implementation is one point of dropping a game and no, I don't want to invest hours and hours how things are working. THey must be explained in a tutorial so that they can be used later.

How you play after the full and real tutorial, depends on your own play style but even the storage management is so wired, like how they are doing there work (even construction is totaly chaotic and has no order behind it -.-')

Would be nice, if somebody know where I can find such a tutorial and no, I am not going to read things like guids.
You can figure out all that just by playing. But it takes a lot of reading and time. Your good at writing walls of text, so you should have no problemo.
If you really want a hand holding tutorial then you can go to youTube to watch some made by players since you say you don't want to read a guide.

Good luck. Have fun.
Darzai Jun 7, 2021 @ 5:52am 
I think for people new to colony managers (and tycoon games), an ingame tutorial that explains how the zone system, work tab and assign tab works could be very useful I think. Those are probably the biggest hurdles. And some basic UI explanations (health, needs etc).

It doesn't need to be a wall of text. Just one of those short step by step guide that sets up the basics for a base. The ones that go, create this and then click here etc. But I am not sure how easy this is to create in Rimworld.
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Date Posted: Jun 6, 2021 @ 2:29pm
Posts: 9