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Remember to select for colonists with good traits.
Still gonna try to reach the maximum possible.
As for Randy he uses the same population intent scaling as Casandra and Phoebe, except now he has an extra modifier called minIncChancePopulationIntentFactor which probably means he's always able to send you free colonist events at a low rate regardless of your population.
IE by the time you get to about 20 population with Casandra and Phoebe you will stop seeing slaves being sold, escaped refugees events, wanderers, or escape pod crashes on your map. Anything where you could get a colonist to join without requiring the normal recruitment methods. With Randy those things will always be able to happen, forever, just at a fairly uncommon rate. For all of them you can continue to down raiders and recruit them at a similar rate from start to finish.
This game though I had about 9 jail cells and two full time doctors and two full time crafters....Was giving every single raider that survived a complete body overhaul with joywires and all sorts of crazy gear and sometimes drugs.
If one raider happened to have traits I liked well snatched them up out of the prison pool.
Recruited 3 Sanguines and 2 also had transhumanist.
So that got kind of crazy with hamonizer implants, everybody at camp was A-O-K.
I figured their consciousness would be severely impaired making jailbreaks a breeze to handle since that tax collector for the empire only comes once a year and pawn quality does not matter.
for this first playthrough i selected mapsize 100%. i really dislike the "pangaea" look :D also i wanted to give it a try to see how far i can get without having lags.
weakest part of my rig is my gpu -> Radeon HD 5770 sapphire 1 GB back from 2009 -.-
i am still way over the recommended specs. according to "game-dabate" calculation which drops me a number of 300% perfomance on my gpu and 491% for my cpu. i am running with 16GB RAM
right now i am having 13 colonists 1 prisoner and something about 60+ tamed animals
everything is running completly smooth so far
only thing i realised is that wildlife density is becoming quite low.
haven't seen more than about 20 wild animals wandering the colony map for a while.
in the beginning i tried to tame as many as possible making part of my base look like an arche noah, until i realised how much time taming and training takes my pawns, even with 4 pawns having a + 10 skill on handle
so now i am trying to minimize my lifestock a bit and being more selective on the animals i want to have around. the last 3 traders visiting me usually didn't have more than about 5 animals for sale. still my tamed ones are pretty busy dropping babies over and over
also wondering whats the max number on tamed animals before the game starts to make it harder in some way. FE my last two labrador puppies had some health issues short upon birth -> cirrhosis
to cut a long story short -> i am going as far as things start to get laggy, sharing my experience :)