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For your second one, use the "shift" key. Its a pain in the butt, but putting 10 trees for chopping and call your lumberjack with the "shift" key "chop this one, then that one then that one over there" etc helps a lot.
Fopr the third, i dont know about that because I dontuse that much mods. Wouldnt surprise me, if theres a mood for every problem. So just have some patience, something will come along. ;)
Similar deal with construction and chopping, if you set plant cutting as a higher priority they will chop everything designated before doing any construction.
Just remember to enable berries and agave (or all fruits/raw fruits if you're using the Vanilla Expanded or Kitchen Garden mods) later on, once your colony is on its feet, so that your caravans can actually eat the food they forage up.
As for your cook running back and forth with handfuls of berries/crops to cook without hauling them first? Yeah, you can either have them haul everything to a storage area (the Pick Up and Haul mod is great for this), or suspend your meal bill until everything gets brought into storage. Fortunately, this is something you'll only face in the first couple of days of your colony's existence, and then things should even out and you won't have to micromanage.
If you make a dumping zone only for (fresh) animal carcasses, pawns *should* haul their kills to it before they stop "hunting", since game recovery is part of the hunting process. Or should be, at least.
ah i think this is something that would be useful, thanks a lot. i dont really like to mess with the priorities of the pawns as others suggest cause then they might end up going back and forth foraging too much instead of starting cooking when they have enough ingredients to make just a few but important meals