RimWorld

RimWorld

Hanuman Aug 8, 2021 @ 5:12pm
How get out of crypto caskets?
My main base had an ancient site with 3 ancient crypto caskets. I was suddenly overrun by a somewhat insane raid of 12 pawns so I decided last moment to hide my royal and two best pawns in the crypto caskets (full health). My other 2 remaining pawns were slaughtered, and I already had used the MiB. The raiders attacked my monument I had to build for a quest which triggered a wave of rabid dogs to kill all their raiders. I got the black box on the screen that says "your game is over, everyone is dead." but I hit the button "Keep playing"....I have the mod installed to allow guests and some actual came and are now sleeping in my base, right by the 3 crypto caskets. If I get the end game message, can you still get any events or quests pop offering pawns to join?

I am even willing to add a mod, is there any way to continue my story? I can mark it to be opened (J) but the guests wont.
Last edited by Hanuman; Aug 8, 2021 @ 5:16pm
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Showing 1-15 of 15 comments
Cat® Aug 8, 2021 @ 5:17pm 
You have to wait for someone to let them out. Which realistically means you have to wait for a pawn to join your colony unconditionally.

I for one think that is a fantastic way to end a colony and I applaud you even if it wasn't your intent to game over yourself.
Last edited by Cat®; Aug 8, 2021 @ 5:18pm
whatamidoing Aug 8, 2021 @ 5:19pm 
Fastest way is to activate debug mode, open the debug options menu, click the do incident (map) button (it's the very first one listed), and do wandererjoin. There's also this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2369851475
Voldrath Aug 8, 2021 @ 5:19pm 
The caskets are manual open only. You'll have to wait for a random join event. If You're playing under Randy switch to Cass or Phoebe, Randy is slightly less weighted to maintain population.
ichifish Aug 8, 2021 @ 5:22pm 
Great story. Let us know what happens!
Hanuman Aug 8, 2021 @ 5:22pm 
I just got raided :) so things still are happening. I perma-uninstalled dev mode, so this might be it but I have a feeling there is more to come. The guests are inside, I marked every bed in my base as guest bed. I wonder if the raiders break in and fight the guests? haha its getting nuts...
Makeithappen Aug 8, 2021 @ 5:22pm 
Originally posted by Cat®:
You have to wait for someone to let them out. Which realistically means you have to wait for a pawn to join your colony unconditionally.

I for one think that is a fantastic way to end a colony and I applaud you even if it wasn't your intent to game over yourself.
I agree.
Getting into those caskets sounds like a real rimworld scenario where colonist have to abandon their home and go into hiding. Er well sleep.
Hanuman Aug 8, 2021 @ 5:47pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2569953300

Raiders killed several guests and a guest killed a raider :)
Hanuman Aug 8, 2021 @ 6:21pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2570004464

Wow...mind somewhat blown...after several more days, guest came (my guest mod), I had the crypto sleepers marked to be opened. The guests (3) stayed for 2 days and went all over the base despite all the damage and destruction, played chess, used my royal harp, and to my pure amazement, suddenly a guest opens Oro's crypto :D The story continues ...
Hanuman Aug 8, 2021 @ 7:00pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2570024482

Kinda strange, not only did a guest from my hospitality mod open the crypto...they do research for you? Are they suppose to or is that a bug?

Anyways, its been crazy. One of the three crypto pawns was Blitz. He was originally a prisoner I converted before recruiting him, who was the only survivor of a raid. I used the man in black to recruit him, but he wanted the MiB clothes (greedy trait?) and I had him kill the MiB in his sleep. Blitz wore his tainted clothes for months and I used Blitz to get Oro and Umeko on board. Oro became our royal Dame and Blitz, the original prisoner who made sure my colony didn't die, is now my head researcher.

Rimworld best game ever
Last edited by Hanuman; Aug 8, 2021 @ 7:03pm
๖polemos~ Aug 8, 2021 @ 7:11pm 
Originally posted by Artist formerly known as Bob:
https://steamcommunity.com/sharedfiles/filedetails/?id=2570024482

Kinda strange, not only did a guest from my hospitality mod open the crypto...they do research for you? Are they suppose to or is that a bug?

Anyways, its been crazy. One of the three crypto pawns was Blitz. He was originally a prisoner I converted before recruiting him, who was the only survivor of a raid. I used the man in black to recruit him, but he wanted the MiB clothes (greedy trait?) and I had him kill the MiB in his sleep. Blitz wore his tainted clothes for months and I used Blitz to get Oro and Umeko on board. Oro became our royal Dame and Blitz, the original prisoner who made sure my colony didn't die, is now my head researcher.

Rimworld best game ever
Guests have a chance to do random bits of work during their stay if they're satisfied so it's not a bug and more of a useful feature to keep guests around other than faction relations, possible recruits and obvious profit incentives.

Interesting story over all though, surprised this all happened. I do wonder though if you'll be able to trigger a second game over screen however.
Hanuman Aug 8, 2021 @ 7:28pm 
I tried once more, guests from hospitality will trigger the open casket if you wait long enough (RNG). So having these three caskets is a *huge* benefit. I can always go into hiding no matter how bad the raids that are attacking? because I can control if the cryptos are marked to be opened.
Hanuman Aug 9, 2021 @ 7:44am 
So as a final update; my pawns got out of crypto from being released by guests from Hospitality, but the base was very damaged, no power or much food, but I had rice ready in my fields. As I was moving the dead bodies out of base, negative mood bonuses kept building and in about 2 days, 2 of the pawns went into catatonic states and collapsed. I put them into the crypto casket and kept, blitz, the strongest going trying to restore order. His mood was debuffed to about -40/-45. I quickly put an art bench in the throne room and got his tortured artist buff up, this held him up for another 1 day. Then I decided to enter crypto but now, unlike yesterday, this message popped up:

https://steamcommunity.com/sharedfiles/filedetails/?id=2570431895

I have to be more careful now :)

Fortus Victus Aug 9, 2021 @ 8:14am 
Great way to end a royal playthru.

Makes you think about all those cryocaskets you open and their chronological age is like 950... such may be their fate but as with your colony they will no be resuming the old one, but joining (or being eaten by) the new one.
Excirial Aug 9, 2021 @ 8:17am 
Originally posted by Artist formerly known as Bob:
https://steamcommunity.com/sharedfiles/filedetails/?id=2570431895

I have to be more careful now :)

Interesting. I think the trick will likely work as before, but i suspect the game's last colonist check doesn't account for a scenario where you order multiple pawns to cryo at the same time.

Eg: I think the game checks if a pawn is the last active one once you order them to cryo. However: if you have 3 active pawns and order them all to cryo at the same time, you will have 3 active pawns each time the "Last Pawn" check takes place. Hence no warning being displayed.
Last edited by Excirial; Aug 9, 2021 @ 8:18am
Hanuman Aug 9, 2021 @ 11:06am 

Originally posted by Excellion:
Interesting. I think the trick will likely work as before, but i suspect the game's last colonist check doesn't account for a scenario where you order multiple pawns to cryo at the same time.

Nice one, I tried and you are totally right :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2570567049


It was pretty cool in that two of the 3 pawns were in a catatonic state from trying to rebuild a colony with 10-15 raider and guest corpses inside(the Ideo I created gives debuffs whenever you see a corpse lol). Guests had let in a pack of manhunter boars and that got real ugly. There was almost zero food. I rebuilt 2 power generators. and a solar flare hits. I didn't know if a starving pawn who goes catatonic, can die in that state and my medical room was a disaster so I tossed the royal pawn and the other catatonic in the cryptos. Blitz, my last survivor was heavily debuffed but he has the tortured artist trait and 150% desire to learn art (yet his art skill is zero :) so I figured move the art bench to the one room still lit up and pretty clean, the throne room. I was able to get him the +14 buff and he started playing the harp, his mood got better. He made his first small statue. As he was doing this, I got a quest to build another (my 3rd) monument, with a pawn as possible reward. I knew that was my chance to truly be able to rebuild the colony.

I really am seeing the depth of narrative Ideo is adding to the stories. Here is my last colonist not stashed in crypto tanks, barely surviving, surrounded by guests trying to convert him to their belief system. For other new players, I highly recommend the mod that displays all the pawns social interactions in text bubbles. It is really cool to see how often they try to convert pawns. You don't really notice unless you use the mod.

Its funny, looking at the debuffs, I could have done things in a different order to make him feel better. But I guess its the part of me creating the narrative that I find most compelling.
Last edited by Hanuman; Aug 9, 2021 @ 11:08am
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Date Posted: Aug 8, 2021 @ 5:12pm
Posts: 15