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Try to break the mindset of keeping raids out ;)
Raids are your bread and butter, especially in the early game. So, try to maximise the loot potential of incoming raids by allowing them from all directions rather than trying to limit them by building 'impenetrable' bases under a mountain.
You will spend huge amounts of resources and lives by attempting to prevent raids from entry. Alternatively, if you allow raids to enter into your own killzone, raids can be more efficiently dispatched with far less risk and less destruction of structures.
1. Smoothing stone gives a decent "beauty" bonus, especially if it's marble, and is not flammable. Additionally, you get a lot of construction experience.
2. Infestations can be a pain to clean up, but they're really easy to handle once you start to understand how the hives work. You can almost ALWAYS have a fight at a door way in which you can put three melee pawns in front with all your ranged shooting over their shoulders into the hallway dealing massive amounts of damage to the enemy with minimal to your guys.
3. Insect jelly means TONS of $$$. Each piece of jelly sells for approximately 5-6 silver and if you're having a hard time with food resources due to the biome, you'll have more insect meat than you know what to do with. You'll get a negative mood modifier, but it's better than starving. Or you can sell the meat or send it in a drop pod to an ally for a relation bonus.
4. Stone walls of all type are better than steel and superior to wood since they are 0% flammable. I've had more than one base unexpectedly go up in flames during a tense fight because my base's walls were steel or wood.
I would not suggest building a base under a mountain for "new players" as it comes with some added difficulties. You can use the mountains as natural chokepoints for your defenses though, build into a valley but try not to reveal "overhead mountain" tiles inside your base area.
Good luck, have fun
ps: crazy 3 sided mega mountain with out caves in an ice sheet , flex. lol
Just pick a spot that looks cool, pick some pawns that don’t seem useless, and go. You probably won’t make it to the end game, but concentrate on enjoying the ride instead of building the perfect base. The less attachment you have in the first couple of tries the less frustration you’ll feel when some dumb thing you never saw coming cascades into a flustercluck.
Some benefits of mountains bases:
They may help out with sieges, as overhead mountains will tank the shots from mortars. Sieges aren't difficult really compared to other threats. If you live long enough you'll eventually experience drop pod raids. These enemies will come down in pods and can land in several areas, they can drop down through your rooms if they aren't under overhead mountains. You simply have less chance to have things drop on your head. The ground and walls are made of stone, not flammable. Beginners have bad habits building with flammable materials. There are other minor benefits to mountain bases but that's the gist.
The downside of mountain bases:
Infestations may occur. Many players seem to struggle with these (they also struggle with those drop pods + mechs). They might show up anyways depending how you build on the map even if you didn't build your base into the mountain. They're harder to deal with if they spawn in your bedrooms for example.
Beginners tend to get themselves cornered when things go south, since they usually rely on a single choke into the mountain and have no back up plan. It also takes a good amount of time mining into mountains if you don't have skilled pawns.
Surrounding your base with stone walls and creating choke points will make things a lot easier for you when building on flat. You have more strategic options IMO since you have more room to work with least amount of effort.
Allowing entry as opposed to preventing entry is the point (whatever the numbers)... allowing raids to enter and then dealing with them on your own ground can be more efficient than prevention.
The provision of more entry points doesn't mean increased numbers, but simply facilitates entry ;)
You can't tell much except stone types and growing season from the world map. I've come to rely on the map reroll mod in case I get to the point of generating the map tile and it looks like a pain. If you're really RPing the crash landing aspect, it may feel like a cheat, though. Marble has some nice beauty bonuses, so I usually look for a tile with marble the primary stone - ideally marble + granite.
Have enough flexibility for base building with plenty of mineable resources on the map. Go for granite for those strong walls. Wood gives plenty of beauty bonuses for crafting/building in the beginning, and a temperate forest will give you plenty of that.
Mountains I would only suggest once you are more experienced. They are nice defensively against drop pods and Sieges, but mining them out and dealing with Infestations can be frustrating at times. You can bait Infestations much easier on Small Hills (they hit the nearest Overhead Mountain Roof by your base) and deal with them outside your base, rather than inside.