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You want a Meat farm, that means flesh of animals to cook and eat.
I would take chicken if you are after meat mostly. Larger animals take up way to much time to grow and your lifestock might not survive problems you face.
Hunting wild is better for meat. I would have recommended the muffalo master race, but you can't milk those anymore and they became less tanky in home defence, on top of less smart.
With less advantages to balance out the size it is a bad idea.
Cows for milk would be good, but same problem with size.
I never tried rabbit, but I saw people use rats. Fast breeding and raider eating.
The animal should really be egg-laying, those are easier to get past a terrible problem. Even if you loose all animals, you can still hide some eggs somewhere and hatch a few batch.
Ruminants tend to be the best source of non-veggie nutrients early on as you can just section off a grazing area for them, they eat grass, you get milk/eggs/meat from them. For large scale meat production, grass just does not grow back fast enough to support a large herd, so you'll need to feed them with farming/cooking/murdering. Depending on the map and weather, grass growth will be able to sustain different herd sizes per area invested in them.
Caribou produce the most meat per day at 0.53 nutrients from birth until reaching adulthood, with cows behind them at 0.5 nutrients. Technically megaspiders and megascarabs beat them both but they can't be domesticated through standard means, can't reproduce, and produce insect meat.
Meals are incredibly inefficient for feeding adolescent and juvenile animals with because so many nutrients are wasted per feeding. This makes carnivores and omnivores only worth keeping if you're feeding them meat from raiders, raider corpses, or insect meat. The only notable exception is the alphabeaver which you should not keep for meat production purposes under any circumstances.
This makes the hare and monkey the best sources of meat per nutrition invested, with the gazelle being a close third place.
Meanwhile for animal products, the cow is the clear winner in terms of non-veggie nutrition production, nutrition produced per nutrition consumed.
I hope this was somewhat helpful.
Edit: I made some guesses on what you would and would not want to use for meat. Here's a breakdown of raising animals for meat. No animal produces more nutrients than they consume, so this assumes you are butchering the animal immediately after they become an adult to yield the highest returns.
https://i.imgur.com/WrBxx2q.png
By th way, which cattle animal is the best for meat (elephants do not count, too difficult to keep) ?
It is a uncivilized, lawless planet where moral doesn't exist.
Yeah I don't like the DLC retcon if you couldn't tell.
Also if you don't like eating monkeys this will be a wild ride.
Even though Rim is lawless, I don't want to play barbarously, being maniac or opportunist. I am going to build a commune, where everyone is happy and act morally. So no raids, no tortures of prisoners and etc.
About monkeys, if the situation becomes critical I will use them as a food source.
- Muffalo are hardy, give decent meat and have useful byproducts in addition to being pack animals.
- Cows for milk, but they are rather temperature sensitive. Goats actually beat them out for efficiency but are more labor intensive since you need more goats.
- Geese lay more eggs and give more meat than chickens. They just take longer to hatch which doesn't really matter either way.
As a side note, I suggest using Colony Manager - it can automate you desired population levels.
https://steamcommunity.com/sharedfiles/filedetails/?id=715565262
Also, another suggestion for the colony manager mod if you aren't opposed.