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https://steamcommunity.com/sharedfiles/filedetails/?id=733997423
https://steamcommunity.com/sharedfiles/filedetails/?id=932102953
https://steamcommunity.com/sharedfiles/filedetails/?id=2028381079
Bummer about the repair stuff, thanks for the mod links :)
That just doesn't happen, unless there is some rare persona effect not listed on the wiki that causes durability damage on use. I got a persona plasma sword very early on in my current game, it's been 5 years since I had it, the wielder has 126 kills, it's still at 100/100 because she's never dropped it. Most of my colonist's weapons are still at 100% durability, a few are at 97% either because they were looted from the ground after a battle, or the colonist is downed a lot.
Apparel yes, weapons no. It would make some sense if weapons also lost durability when used, but they simply don't, who knows why, but it's always been the case. My guess is so you don't suddenly find your colonists unarmed in combat and unable to defend themselves at all from a raid. You can still mount a defense without armor, but if your weapons broke punching a raid to death generally doesn't work.
I am 100% positive equipped weapons do not lose durability. You can google it if you want to find more people saying the same thing.
Mystery solved.
GD mechanoids.
Does that trigger more?