RimWorld
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Calling a labor team delivered a Duke...?
Just got Acolyte. Chose the Labor Team permit. Called the four workers. What arrived? Three workers and a Duke who refuses to do any work at all. Then he snaps and goes on an insulting spree due to "royal expectations".

What part of "send me four laborers" translates to "send me royalty that doesn't do any work"?
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Visualizzazione di 31-41 commenti su 41
Messaggio originale di Ree:
dude that kinda sucks, its like you lost 1/4 of the call's worth and absolutely worse if you used honor. i hope they patch it out.
patch what?

and when they will be in your "patching" they can patch raids to not kill your colonists too?
did u realize RW isnt SIMS?
poor Luke.. :-D
Messaggio originale di Noeat:
Messaggio originale di Ree:
dude that kinda sucks, its like you lost 1/4 of the call's worth and absolutely worse if you used honor. i hope they patch it out.
patch what?

and when they will be in your "patching" they can patch raids to not kill your colonists too?
did u realize RW isnt SIMS?
So you'd be fine with doing a dangerous quest and having the quest reward after allll that effort turn out to be a bomb that blows up and kills some of your colonists, got it.

/snark.


Did you even read the thread?
Ultima modifica da fractalgem; 8 ott 2020, ore 10:09
Messaggio originale di fractalgem:
Messaggio originale di Noeat:
patch what?

and when they will be in your "patching" they can patch raids to not kill your colonists too?
did u realize RW isnt SIMS?
So you'd be fine with doing a dangerous quest and having the quest reward after allll that effort turn out to be a bomb that blows up and kills some of your colonists, got it.

/snark.


Did you even read the thread?
and did u even read the thread?
it just happens.. this isnt SIMS dude.. its your mistake, if it confuse u and u think its some SIMS DLC.. this is Rimworld.. and ye, it just happens..

and btw: your example is somehow funny.. do u really think that Duke explode and kill colonists?
isnt it only in your head?
i cant find it in this topic..
(it looks clearly like u didnt read this topic at all)

even he wasnt reward for quest..

u still have no idea its Rimworld.. right? its not SIMS.. here can be "bad" RNG.. this game isnt developed to nurse u.. but actually give u hard times.. thats why ppl buy it and play it.. if u buy it because u wanna SIMS, then will be better when u buy SIMS
Ultima modifica da Noeat; 8 ott 2020, ore 10:35
If you dislike the RNG its perfectly acceptable to play with saves. If you're not having fun then customize your game and play in a way thats fun for you. Tweak the storyteller, add mods to remove or refine the areas of the game you dislike.

The game not being what you want it to be is only a failing of you.
Messaggio originale di voidofopinion:
If you dislike the RNG its perfectly acceptable to play with saves. If you're not having fun then customize your game and play in a way thats fun for you. Tweak the storyteller, add mods to remove or refine the areas of the game you dislike.

The game not being what you want it to be is only a failing of you.

...
Did YOU read the thread?




I get that rimworld has rng.


But rng needs to be coupled with some things that AREN"T RNG to make sense, and that rng sometimes needs to have boundary conditions; getting 4 laborers who SUCK at laboring because they all have bad backs, missing fingers, and are generally a drain on the colony even as they are all technically able to labor? That is right at the edge of what I would expect for rng from such a request, but it is within it.


Getting someone who is not a laborer at all but rather a noble?

That is outside the boundaries of what I would reasonably expect a costly request for laborers to turn up. It's the sort of thing that, if it DOES happen, needs to be coupled with some sort of in-world explanation blurb for WHY it's happening, much like the story accel wrote, rather than something that can happen simply from, I'm guessing, using the pawn generation as-is without so much as applying a "can_labor" check to it.


THAT is a mistake that should IMO be corrected by the dev, not excused as "Oh it's rimworld, expect rng".


Edit: Again, this is after burning a rather valuable resource, one that, from what I've seen, is noticeably more valuable than the 15 rep you spend requesting a trade caravan.

Actually, that gives me a better analogy: Requesting a bulk goods trader only for them to barely have any food from rng is fine, requesting a bulk goods trader and getting a combat specialist is NOT.
Ultima modifica da fractalgem; 8 ott 2020, ore 12:14
Messaggio originale di fractalgem:
Messaggio originale di voidofopinion:
If you dislike the RNG its perfectly acceptable to play with saves. If you're not having fun then customize your game and play in a way thats fun for you. Tweak the storyteller, add mods to remove or refine the areas of the game you dislike.

The game not being what you want it to be is only a failing of you.

...
Did YOU read the thread?




I get that rimworld has rng.


But rng needs to be coupled with some things that AREN"T RNG to make sense, and that rng sometimes needs to have boundary conditions; getting 4 laborers who SUCK at laboring because they all have bad backs, missing fingers, and are generally a drain on the colony even as they are all technically able to labor? That is right at the edge of what I would expect for rng from such a request, albeit very much at the very edge of that range.

Getting someone who is not a laborer at all but rather a noble?

Or you could just go with it and accept that not everything in a playthrough is going to go your way. Some of the best stories the game has told me have come from utterly unfair situations that dont even pose a logical narrative but **** with my colony in such a way that things are thrown into chaos and Im forced to restructure or invest in new pawns... or heck, be forced to build a new colony after fleeing the home I had spent hundreds of hours building. Life on the rim happens. It's ok to want to have a little more control over that randomness and its not a statement against your masculinity or your worth as a person to suggest that perhaps playing with saves on and more mods would be more your thing.

And thats ok.
Messaggio originale di fractalgem:

Edit: Again, this is after burning a rather valuable resource, one that, from what I've seen, is noticeably more valuable than the 15 rep you spend requesting a trade caravan.

Actually, that gives me a better analogy: Requesting a bulk goods trader only for them to barely have any food from rng is fine, requesting a bulk goods trader and getting a combat specialist is NOT.
u mean bad RNG isnt fair?
but.. its Rimworld.. it is suppose to be unfair sometime

and bad things happens there.. like food poisoning.. its not fair.. but thats why we play it. i know, its a bit masochists - buy a game because is unfair to you and let that game torture you and enjoy it. but is really weird complain how unfair it is in come cases, when thats the reason why u buy it and play it :-D

if u wish "fix it" then use some sort of mods, savescum, devmode... "bite just that much what u can eat" ;-) u have lot of tools for that.

edit: and let me correct your analogy..
its actually like when u request trader and he have 3/4 food (1/4 less than usually)
aka when u request ppl and only 3/4 are able do requested work

as u say, this is perfectly fine and ur ok with it
Ultima modifica da Noeat; 8 ott 2020, ore 12:40
Or you could just go with it and accept that not everything in a playthrough is going to go your way. Some of the best stories the game has told me have come from utterly unfair situations that dont even pose a logical narrative but **** with my colony in such a way that things are thrown into chaos and Im forced to restructure or invest in new pawns... or heck, be forced to build a new colony after fleeing the home I had spent hundreds of hours building. Life on the rim happens. It's ok to want to have a little more control over that randomness and its not a statement against your masculinity or your worth as a person to suggest that perhaps playing with saves on and more mods would be more your thing.

That is a lovely straw man of my position you are attacking by implication there, dressed up all pretty though it is, it's still a straw man.



You're missing the fact that I take issue with this event not because it's rng...but because it's rng in a place that doesn't fit the level of randomness rimworld is going for.


Take quest rewards.

You don't have control over which rewards you're OFFERED, but you DO have full control over which of the three you accept.

You don't always get to know everything that'll happen on a mission, but once you complete that mission, you get the exact quest reward you requested.


You don't get luciferium on a quest reward promising healer mech serums.


Similarly, caravan requests. You burn reputation, and in exchange, the game lets you guarantee a specific TYPE of caravan, albeit not the specific contents of that type of caravan. You don't get exotic goods traders when requesting bulk goods traders.


So this, by all reasonable expectaitons, would follow the same pattern: you burn a resource to guarantee laborers, you just don't get to control the quality OF those laborers-

Except it doesn't, because it's possible to get folks who aren't laborers at all.

Now, if you're honestly telling me you'd be perfectly fine with getting luciferium as a reward when you were promised a healer mech serum or vice versa, and fine with getting the wrong type of caravan despite burning reputation to gurantee a carvan, well, then at least you're consistent with your stance.

If you aren't telling me that? Your stance is, by all appearnces, inconsistent.
Ultima modifica da fractalgem; 8 ott 2020, ore 13:10
Messaggio originale di fractalgem:


Take quest rewards.
its not a quest reward..
its exactly like in your analogy, when u call caravan and it have less food than usually..
u call for help with work.. and u get less usefull ppl than usually

if u dont like it, load game, use dev mode, char editor, or w/e
Ultima modifica da Noeat; 8 ott 2020, ore 13:15
OP hasn't engaged in two weeks plus, and behavior on this thread is toxic. Locking thread.

I have issued Noet a 3 day ban for Rule 2: Sustained hostile/aggressive/angry/derisive tone.
Ultima modifica da pheanox; 8 ott 2020, ore 15:18
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Data di pubblicazione: 22 set 2020, ore 22:15
Messaggi: 41