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probably would work who knows lol.
This does work, though the OP says the folder is hidden to them... Maybe they just weren't looking in the right place, but this should work. The only issue is that the mods will not update in that folder, so you might have to go online to update from time to time, repeating this process.
https://steamcommunity.com/sharedfiles/filedetails/?id=1507748539
While your connection is operating, go to Steam Workshop and subscribe to all the mods you'd like to use. Subscribe all you intend to use. Even the ones you intend to try not now but later.
All these will get downloaded immediately and are now available within Rimworld.
To decide if you actually use one of these mods, start Rimworld (works online or offline, if you're offline the start takes some time but Rimword starts in the end). In the main window click on Mods and activate only the mods you actually want to use for this session and deactivate all you want to put on hold and try later. Use the green check and red cross to activate/deactivate them, don't click on "unsubscribe". "Unsubscribe" will delete the mod files (which is what you don't want), while using checkmark/cross is only enabling/disabling the mod.
The list of enabled mods is stored in every savegame, so you don't need to remember your activated mods manually.
This is all you need as mod manager - for the Steam version of Rimworld, as long as you exclusively use Steam Workshop mods. If you happen to be online and start Rimworld, Steam will check if there is an update available for some mods and will download any new versions immediately. While you are offline and start Rimworld, Rimworld will use what is currently on disk.
This is an especially bad problem with the various mods that need *compatibility patches* for each other; ALL of these will break, at the beginning of an update cycle. Yep, every single one.
If you have your mods copied to the local folder, however, all you need to do is go to "Betas" (right-click game in your library and select "Properties") and select the RW version your save/modlist is based on. Presto! You can keep playing the colony you may have hundreds of hours invested in, with no additional issues at all.
Additionally, Fluffy's Mod Manager has several more useful features, such as the ability to categorize/group your mods and swap then in/out en masse. If you're running 450 mods, a little organization can really help a lot =) . I'm sure many of the other available alternatives are useful, as well.
Thanks for the advice of mod dependency on each other @Bozobub - I didn't think about this, because I entered the game when everything was already stable. I simply chose from mods tagged with 1.1 and never thought about 1.0 ones. But if there is a new major Rimworld version, all what you said will apply for me as well. Well, so I assume it's best to actually use an extra mod manager to save snapshots of my working mod set just in case. Thanks!
Or you can just not do anything. Rimworld only needs to access internet while you booting the game, after that you can play without internet access.
Actually all the mods you subcribed are available in your pc, in any game you used on Steam. Just go to your Steam folder and go to Steam\steamapps\workshop\content\241100. You will see all your mod files. Steam only need internet access to link your mods to the workshop page of that mod, in case you need to contact the modder for urgent issues.
Also, it is a very bad habit to rely on a mod to sort your modlist for you.