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Rapporter et oversættelsesproblem
(I have only 50 mods, most QoL and I hardly ever micro manage anything, I am curious about your mod list )
Name: CE
Mods:
- Id: brrainz.harmony
Name: Harmony
- Id: ludeon.rimworld
Name: Core
- Id: fluffy.modmanager
Name: Mod Manager
- Id: unlimitedhugs.hugslib
Name: HugsLib
- Id: edb.preparecarefully
Name: EdB Prepare Carefully
- Id: smashphil.neceros.srtsexpanded
Name: SRTS Expanded
- Id: ceteam.combatextended
Name: Combat Extended
- Id: ceteam.combatextendedguns
Name: Combat Extended Guns
- Id: ceteam.combatextendedmelee
Name: Combat Extended Melee
- Id: n7huntsman.combatextendedshields
Name: '[1.1] Combat Extended: Shields'
- Id: arekan.enhancedcombatsounds
Name: Enhanced Combat Sounds
- Id: n7huntsman.cerimsenal
Name: Rimsenal + Combat Extended Compatibility Mega Patch
- Id: n7huntsman.combatextended.distilling
Name: Chemical Distilling for Combat Extended
- Id: rimsenal.core
Name: Rimsenal - Core
- Id: rimsenal.evp
Name: Rimsenal - Enhanced Vanilla Pack
- Id: rimsenal.federation
Name: Rimsenal - Federation Faction Pack
- Id: rimsenal.feral
Name: Rimsenal - Feral Faction Pack
- Id: rimsenal.hair
Name: Rimsenal - Rimhair
- Id: rimsenal.security
Name: Rimsenal - Security pack
- Id: roolo.giddyupcore
Name: Giddy-up! Core
- Id: roolo.giddyuprideandroll
Name: Giddy-up! Ride and Roll
- Id: roolo.giddyupcaravan
Name: Giddy-up! Caravan
- Id: roolo.giddyupbattlemounts
Name: Giddy-up! Battle Mounts
- Id: petetimessix.simplesidearms
Name: Simple sidearms
- Id: roolo.runandgun
Name: RunAndGun
- Id: kyrun.reunion
Name: Reunion
- Id: dubwise.rimefeller
Name: Rimefeller
- Id: vanillaexpanded.vee
Name: Vanilla Events Expanded
- Id: vanillaexpanded.vfecore
Name: Vanilla Furniture Expanded
- Id: vanillaexpanded.vfeart
Name: Vanilla Furniture Expanded - Art
- Id: vanillaexpanded.vfefarming
Name: Vanilla Furniture Expanded - Farming
- Id: vanillaexpanded.vfemedical
Name: Vanilla Furniture Expanded - Medical Module
- Id: vanillaexpanded.vfepower
Name: Vanilla Furniture Expanded - Power
- Id: vanillaexpanded.vfeproduction
Name: Vanilla Furniture Expanded - Production
- Id: vanillaexpanded.vfespacer
Name: Vanilla Furniture Expanded - Spacer Module
- Id: vanillaexpanded.vtexe
Name: Vanilla Textures Expanded
- Id: neceros.badcanbegood
Name: Bad Can Be Good
- Id: falconne.bwm
Name: Better Workbench Management
- Id: falconne.aff
Name: Avoid Friendly Fire
- Id: automatic.bionicicons
Name: Bionic icons
- Id: solaris.bioreactor
Name: BioReactor
- Id: brrainz.cameraplus
Name: Camera+
- Id: kapitanoczywisty.changemapedge
Name: Change map edge limit
- Id: shootex.choose.what.filth.rain.washes
Name: Choose What Filth Rain Washes Away
- Id: crashm.colorcodedmoodbar.11
Name: CM Color Coded Mood Bar [1.1]
- Id: mckay.colonyleadership.11
Name: Colony Leadership
- Id: avilmask.commonsense
Name: Common Sense
- Id: frozensnowfox.complexjobs
Name: '[FSF] Complex Jobs'
- Id: thewirelord354.conduitdeconstruct
Name: Conduit Deconstruct
- Id: caesarv6.damageindicators
Name: Damage Indicators [1.1]
- Id: spincrus.dinosauria
Name: Dinosauria
- Id: jecrell.doorsexpanded
Name: Doors Expanded
- Id: brrainz.achtung
Name: Achtung!
- Id: mlie.xndadrenaline
Name: '[XND] Adrenaline! (Continued)'
- Id: khamenman.armorracks
Name: Armor Racks
- Id: fluffy.blueprints
Name: Blueprints
- Id: roolo.dualwield
Name: Dual Wield
- Id: dubwise.dubsbreakmod
Name: Dubs Break Mod
- Id: dubwise.dubsmintmenus
Name: Dubs Mint Menus
- Id: dubwise.dubsmintminimap
Name: Dubs Mint Minimap
- Id: dubwise.dubspaintshop
Name: Dub's Paint Shop
- Id: ykara.epoe
Name: Expanded Prosthetics and Organ Engineering
- Id: rah.rbse
Name: Rah's Bionics and Surgery Expansion
- Id: xahkarias.evolvedorgansredux
Name: EvolvedOrgansRedux
- Id: bob.draggablecornerss
Name: '[1.1]DraggableCorners'
- Id: zylle.gemstones
Name: Gemstones
- Id: k.glitternet
Name: GlitterNet
- Id: albion.goexplore
Name: Go Explore!
- Id: avilmask.grazinglands
Name: Grazing Lands
- Id: automatic.gunplay
Name: Gunplay
- Id: ogliss.ykara.harvesteverything
Name: Harvest Everything!
- Id: jkluch.haultostack
Name: Haul to Stack
- Id: mlie.holywasher
Name: HolyWasher (Continued)
- Id: orion.hospitality
Name: Hospitality
- Id: falconne.heatmap
Name: Heat Map
- Id: krafs.levelup
Name: Level Up!
- Id: lwm.deepstorage
Name: LWM's Deep Storage
- Id: unlimitedhugs.mapreroll
Name: Map Reroll
- Id: neceros.metaldontburn
Name: Metal Don't Burn
- Id: erdelf.minifyeverything
Name: MinifyEverything
- Id: haplo.miscellaneous.robots
Name: Misc. Robots
- Id: alaestor.miscrobots.plusplus
Name: Misc. Robots++
- Id: haplo.miscellaneous.training
Name: Misc. Training
- Id: com.github.alandariva.moreplanning
Name: More Planning
- Id: syrchalis.moreslaves
Name: '[SYR] More Slaves'
- Id: pinochemicali.moretradeships
Name: More Trade Ships
- Id: ogre.nanorepairtech
Name: Nano Repair Tech
- Id: zhrocks11.natureisbeautiful
Name: Nature is Beautiful [1.0][1.1]
- Id: rjah.rw.nohumanbutcher
Name: No Humanlike Butchering Debuff
- Id: walkingproblem.noinfestation
Name: '[1.1] No Infestation '
- Id: wgflash55.notremendoussaddnesswithdeathofprisoner
Name: No Tremendous saddness with death of prisoner
- Id: mehni.pickupandhaul
Name: Pick Up And Haul
- Id: avius.prisonlabor
Name: Prison Labor
- Id: extracting.organs
Name: Prisoner Harvesting
- Id: hatti.qualitybuilder
Name: QualityBuilder
- Id: hatti.qualitysurgeon
Name: QualitySurgeon
- Id: ogliss.thewhitecrayon.quarry
Name: Quarry 1.1
- Id: brrainz.rangefinder
Name: Range Finder
- Id: community.psychology.unofficialupdate
Name: '[1.1] Psychology (unofficial)'
- Id: woolstrand.realruins
Name: Real Ruins
- Id: crlsniper.realisticrooms
Name: Realistic Rooms
- Id: mlie.reconanddiscovery
Name: Recon And Discovery (Continued)
- Id: neceros.reinforcedwalls
Name: Reinforced Walls
- Id: weilbyte.renamecolony
Name: RenameColony
- Id: uuugggg.replacestuff
Name: Replace Stuff
- Id: syrchalis.setupcamp
Name: '[SYR] Set Up Camp'
- Id: targhetti.showdrafteesweapon
Name: Show Draftees Weapon
- Id: sarg.smartspeed
Name: Smart Speed
- Id: weilbyte.snapout
Name: Snap Out!
- Id: linkolas.stabilize
Name: Stabilize
- Id: uuugggg.smartmedicine
Name: Smart Medicine
- Id: gt.sam.tilledsoil
Name: Tilled Soil
- Id: com.rimworld.nales.timebaseddangers
Name: Time-Based Dangers
- Id: jaxe.toggleharvest
Name: Toggle Harvest
- Id: automatic.traderships
Name: Trader ships
- Id: tradingspot.kv.rw
Name: '[KV] Trading Spot - 1.1'
- Id: carnysenpai.traitraritycolors
Name: Trait Rarity Colors
- Id: marvinkosh.ughyougotme
Name: Ugh You Got Me
- Id: nephlite.orbitaltradecolumn
Name: Utility Columns
- Id: murmur.walllight
Name: Wall Light
- Id: dismarzero.vgp.vgpmoreveggies
Name: VGP More Veggies
- Id: jaxe.rimhud
Name: RimHUD
- Id: indeed.stackxxl
Name: Stack XXL
- Id: beta.animehair
Name: '[Beta]Anime Hair 1.1'
- Id: syrchalis.scarremoval
Name: '[SYR] Scar Removal Plus'
- Id: spoonshortage.adogsaidanimalprosthetics
Name: A Dog Said... Animal Prosthetics
- Id: mlie.plasteelsurgery
Name: Plasteel Surgery (Continued)
- Id: slaves.rules
Name: Selling prisoners with no guilt
- Id: uuugggg.sharetheload
Name: Share The Load
- Id: avius.locks
Name: Locks
- Id: packmulesextended.dinosauria
Name: Pack Mules Extended - Dinosauria
Those are the solid 130 mods, but i still use more.
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>unlimitedhugs.hugslib</li>
<li>mlie.rationalromance</li>
<li>unlimitedhugs.allowtool</li>
<li>notfood.mendandrecycle</li>
<li>ogre.ogrestack</li>
<li>skullywag.extendedstorage</li>
<li>smashphil.dropspot</li>
<li>jkluch.haultostack</li>
<li>supes.mapwideorbitaltradebeacon</li>
<li>roolo.giddyupcore</li>
<li>roolo.giddyupcaravan</li>
<li>erdelf.humanoidalienraces</li>
<li>atlas.androidtiers</li>
<li>spoonshortage.adogsaidanimalprosthetics</li>
<li>ykara.epoe</li>
<li>gwinnbleidd.anjustquestchance</li>
<li>jecrell.jecstools</li>
<li>orion.hospitality</li>
<li>albion.goexplore</li>
<li>torann.customdeathrandomness</li>
<li>hoodie.whileyoureup</li>
<li>fluffy.medicaltab</li>
<li>crashm.colorcodedmoodbar.11</li>
<li>invisible.conduits</li>
<li>beta.animehair</li>
<li>caesarv6.damageindicators</li>
<li>edb.preparecarefully</li>
<li>kyrun.reunion</li>
<li>bdew.longdistance</li>
<li>dingo.deeporeidentifier</li>
<li>velc.trapdisable</li>
<li>fluffy.animaltab</li>
<li>mlie.wehadatrader</li>
<li>frozensnowfox.complexjobs</li>
<li>smashphil.loadinginprogress</li>
<li>jaxe.rimhud</li>
<li>woolstrand.realruins</li>
<li>automatic.autocleaner</li>
<li>versengt.moretradeships</li>
<li>neceros.oreyields</li>
<li>fluffy.modmanager</li>
<li>nephlite.orbitaltradecolumn</li>
<li>linkolas.stabilize</li>
<li>razor2.3.anotherrimworldmod.autocutblight</li>
<li>battlemage64.supplydrop</li>
And I can probably drop utility columns and long distance (which is a just in case mod) that I don't use, ah and load in progress which is very situational because I tend to avoid building pods and launchers. (don't ask why cause I don't know)
I will enable Share the Load and Pick up and Haul next colony for sure.
I considered some of the mods you are using at some point then discarded them.
You might want to check Save our Ship 2.0 and check your mod list again to adjust what you think you will really need with that mod (and to reduce processor charge because I think Save our Ship 2.0 will be really heavy, performance wise). It might change totally your gaming experience.
I have yet to try it myself, cause my comp is really old and I might have to trash some mods to play with Save our Ship 2.0
I am far from understanding all the subtilities of Android Tiers as well, after 100+ hours with the mod enabled. it adds a ton of new research. (and I guess it compensates for your dinosauria mule mod, M.U.F.F.s units can carry 175 kg each while adding 2 more factions and bring more difficulties to combat, because androids are TOUGH)
I can only ponder at this mod, why add it at all? Well unless you play with no trees... No wonder you are micro managing stuff so much, if all your mods add something like that...
All the vanilla expanded furniture and stuff... I am a builder and yet I don't want to build WC for my pawns to spend their recreation there... Keep one or two maybe.
Slaves/Prisonners labor, you don't really need, mood mods to avoid debuffs... There is no need.
disclaimer: this is my opinion and individually, all these mods are certainly great/useful/fun, but as a bundle... No wonder the Op feels overwhelmed.
The bottom line is, computer entertainment is supposed to be just that: entertainment. If you're not entertained, why are you even playing? Go do something you actually enjoy, then when you start feeling the draw back to Rimworld (like that last glazed donut that's really your girlfriend's, but then again she won't be home for another three hours... I mean, you could probably find one that looks just like it in the store. After a quick snack.), then come back.