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Ta-daaa!
https://steamcommunity.com/sharedfiles/filedetails/?id=724602224
But if you want to do it with out mods. just capture and recruit someone who can work as a cleaning slave lol. I usually capture one or two raiders at some point in my runs which i only task to do the cleaning. Which in most cases. just having one colonist dedicated to only cleaning works. as they do the task pretty much all day. but if you have a really large base. you may need two dedicated maid slaves, possibly even three. and if im using more than one dedicated cleaner i set up allowed areas for each one throughout my base so they only clean those areas.
thats how i typically do it. but that usually means you spend most of your early to mid game still forcing your people who can clean to clean up places. But if thats a bit too tedious for your playstyle the first mod recommended works wonders. I just tend to never use the mod myself since i got used to managing cleaning my own way lol
Sounds like your kitchen has more than one door, yes? This means you'll get "unauthorized" foot traffic through your kitchen creating a mess. My freezer isn't attached to the kitchen, the freezer is across the hall from my little 3x4 kitchen (I have 11 colonists). I play vanilla for years and don't have as many problems as others with cleaning .... so tricks are :
1. Shift Work ... Just a few pawns working another shift reduces the amount of mess created by everyone and small messes are cleaned quickly.
2. Job Priority ... Reverse logic can work as well. If you have a cook/cleaner where cleaning is #1 and cooking is #2, then the pawn will clean first then cook. Works well if you zone that pawn to a specific area.
There are two jobs that can work well in combo with cleaning ... Handler or Hunter, but really any job combo can work. If you change the work schedule for the Handler so that he wakes up at 0200 (2 am) with only two priorities set to #1 (handle and clean), then the pawn will clean for 4 game hours because the animals are sleeping. At 0600 the animals awake and the handler is off training the animals until 1800 hours (6 pm). The Hunter job (hunter/cleaner) is almost the same way, I only hunt maybe once or twice a week.
I have 3 pawns dedicated to cleaning (#1 priority), however two of them have other jobs at #1 and everyone has a cleaning priority ranging from #2 and #3. If any pawn is good at their job, then they will complete their main job quickly (i.e. growing) and do "spot cleaning" at their location. It can be very satisfying to see someone clean a few tiles when their cleaning priority is set to #3, this means their more important jobs are being accomplished and there is nothing left to do but to clean, even for just a moment.
TBH, if one pawn can't keep up with cleaning then it's a no-brainer solution ... assign another pawn to clean and use a slightly different work schedule.
I make it high priority for all my pawns to clean after raids and stuff. Toggle back to normal when most of it is cleaned up.
Don’t place butcher table in kitchen if your doing that.
Also keep the animals out of the base, or confine them to a small corner. Some pets have a low filth stats but most do not.
Some jobs are messy like butchering and medic, keep also confined and somewhere central so any one near by can clean them in a pinch. Also avoid building stuff that need a clean place to work properly. like cooking or research.
hospital beds are places that wil alway need forced cleaning unles you have mods or dedicated cleaners.
Also hauling can be a big cleaning preventer. I usualy have hauling and cleaning alternate between pawns. so half my colony does his job (one of cooking, mining, constructing, etc) => haules =>cleans => hobby jobs (anything els that he has a passion in)
the other group does a job => clean =>hauls => hobby jobs.
1) dedicated pawn(s) that does cleaning
2) Animals that help clean , such as Nuko and Shoujo mods
3) bots for cleaning, basically similar to the animals except being a bot, so it just needs to be powered, no food intake
4) Other mods that are stationary furniture which keeps a particular area clean
5) And the most recent mod that I've tried which I did not know how effective it will be, but it is really good about having pawns able to clean and haul, which is a "Work Tab" mod that breaks down the vanilla jobs into more sub-jobs, which means your pawns could be doing less general work, and more specific work, and then be done with those tasks and go to cleaning and hauling
the vanilla game just isnt very good for cleaning it seems so im using a priority mod.
to many times they would clean the kitchen a bit to late unless i force the cleans.
caused alot of my guys to get food poisoning
Mostly the problem is in dirt sources, not cleaning. Both colonists and animals pick up dirt when they walk on dirt, and track it into the colony when they walk on flooring. Ideally you want to set it up so animals stay on dirt, and colonists stay on flooring, and dirt never moves in.
In practice, my colonists have lots of dirt-related tasks. Restricting animal traffic via zones cut down on the amount of animal-created dirt, but hardly all.
Colonists produce trash as they walk, but dirt, not trash, is usually the big problem. Blood from wounded colonists is unavoidable.
Most animals produce filth, meaning they poo on your floors. Zoning DOES largely eliminate that problem. My filth-producing animals still wandered through town a little, but mostly they stayed outside.
On the cleaning side, I had a day janitor, a night janitor, and a 2-hour window (via Fluffy’s Work Tab) when everyone cleaned. Cleaning never got completed regardless, there was always more to clean. I will say the kitchen stayed consistently clean, at least.
The Common Sense mod helps a lot with the kitchen, because it encourages the cook to clean before cooking.
Ultimately, what worked wasn’t cleaning. It was art. Lots and lots of art. Enough art can drown out the mood negatives from dirt.
They don't really bypass dirty stuff. Rather, they select the nearest dirty tile, and then clean everything in a small radius of that. They're a bit stupid while cleaning that radius, sometimes apparently alternating from one side of the circle to the other.
Once they're done with their current circle, they choose a new nearest dirty tile. Whatever that is. Which may look like ignoring dirt they've gone by because they have a closer dirty tile in a different direction.
It's really very inefficient. Even if a cleaner clears most of your colony, they end up in a loop at the end, chasing trash left by colonists, never quite keeping up with the trash generation. It's not that the trash generates quickly, it's that they spend SOOO much time walking from trash bit to trash bit near the end of a shift.