RimWorld

RimWorld

Gold♥Shield Apr 23, 2020 @ 11:16pm
About meals cooked with human meat
Is there a way to keep my other colonists from eating the meals cooked with human meat? I only have my cannibal cooking with human meat on their own stove that's set to only let them cook there, but when they do cook a meal with human meat, they tend to stack it into the other simple meals that do not contain human meat.

I have plenty of other food, so I don't understand why my pawns are repeatedly grabbing the wrong food.

Edit: Before anyone asks, their food restrictions are set to never eat human meat, yet they are doing so anyways and this isn't a psychotic break.
Last edited by Gold♥Shield; Apr 23, 2020 @ 11:17pm
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Showing 1-15 of 18 comments
Grinch Apr 23, 2020 @ 11:32pm 
Food restrictions don't check whats in the meal, only if the meal itself is 'raw human meat' same with insect meat.

maybe set the cannibals food restriction to fine/lavish then only cook human meat in those meals, while setting everyone else's restriction to simple meals? probably not efficient.
Gold♥Shield Apr 23, 2020 @ 11:38pm 
I actually have it the other way around, but I'm guessing if they are set to fine/lavish, they will also eat simple meals. But the thing is that they always eat the fine meals, but take a simple to keep with them and the simple meals have the human meat.

It's getting old having my pawns go out mining then have a psychotic break because they ate human meat after being in the dark all day working.
Grinch Apr 24, 2020 @ 12:02am 
Honestly, balancing cannibals and non cannibals is too hard for me, i set the games spawn conditions as 100% cannibal for my colony and like 40 or 50% for everyone else, you get a decent number of pawns who can easily join and the rest sold or butchered. gets a lil dicey with royalty mission guests who may or may not be upset by todays lunch menu.
Originally posted by Gold♥Shield:
I actually have it the other way around, but I'm guessing if they are set to fine/lavish, they will also eat simple meals. But the thing is that they always eat the fine meals, but take a simple to keep with them and the simple meals have the human meat.

It's getting old having my pawns go out mining then have a psychotic break because they ate human meat after being in the dark all day working.

It doesn't work that way. You can tweak the food restrictions manually to allow/disallow any food on an individual basis, allowing fine meals while disallowing simple ones is as easy as going into the restrictions details and (un)checking the items.
Gold♥Shield Apr 24, 2020 @ 12:57am 
I completely missed that. That's what I needed and I overlooked it. Thanks.
flu007 Apr 24, 2020 @ 1:28am 
Another option is to simply not cook the human meat and let them eat it raw.

That gives a -7 debuff for eating raw food, but also a +20 buff for eating raw human flesh, so a +13 overall. Not entirely sure what the buff is for cooked human meat, but I think it's in the same ballpark.
ambi Apr 24, 2020 @ 1:39am 
If you don't mind using mods, you can try this. Cannibal meals remain separated from other meals and you can restrict them from non-cannibals:

https://steamcommunity.com/sharedfiles/filedetails/?id=1558455017
Last edited by ambi; Apr 24, 2020 @ 1:40am
Grinch Apr 24, 2020 @ 1:43am 
Originally posted by flu007:
Another option is to simply not cook the human meat and let them eat it raw.

That gives a -7 debuff for eating raw food, but also a +20 buff for eating raw human flesh, so a +13 overall. Not entirely sure what the buff is for cooked human meat, but I think it's in the same ballpark.

Cooked is +15. but acetic(?) turns that -7 into a positive something, but that trait is pretty rare.

my next colony will probably be a forced trait cannibal acetic tribal run, see how that turns out.
Cultist Apr 24, 2020 @ 2:14am 
It's not worth the bother cooking human meat in a standard game, as you'll never have a full cannibal colony unless you cheese the game. At that point you might as well just give every pawn a +15 mood instead and call it a day.

Cannibalism is best used as an emergency mood booster. Cannibal having a bad day? Go nibble on a corpse and they'll feel a bit better. You could butcher humans and keep some meat in stock for a rainy day but again, I don't think it's worth the social debuffs for the sake of one or two cannibals.
There are so many other ways to raise mood that doesn't involve the complicated logistics of keeping human meat out of normal pawns' meals.

The best method I can think of is making a paste dispenser with human meat and not allowing other pawns to eat paste. This gives minimal debuffs all around and removes the problem of meals getting mixed up.
Just be aware that other pawns will begin to dislike your cook beacuse they butcher humans. This can lead to social fights, break-ups and subsequent mental break chains.
Last edited by Cultist; Apr 24, 2020 @ 2:19am
Gold♥Shield Apr 24, 2020 @ 4:10am 
Originally posted by Cultist:
It's not worth the bother cooking human meat in a standard game, as you'll never have a full cannibal colony unless you cheese the game. At that point you might as well just give every pawn a +15 mood instead and call it a day.

Cannibalism is best used as an emergency mood booster. Cannibal having a bad day? Go nibble on a corpse and they'll feel a bit better. You could butcher humans and keep some meat in stock for a rainy day but again, I don't think it's worth the social debuffs for the sake of one or two cannibals.
There are so many other ways to raise mood that doesn't involve the complicated logistics of keeping human meat out of normal pawns' meals.

The best method I can think of is making a paste dispenser with human meat and not allowing other pawns to eat paste. This gives minimal debuffs all around and removes the problem of meals getting mixed up.
Just be aware that other pawns will begin to dislike your cook beacuse they butcher humans. This can lead to social fights, break-ups and subsequent mental break chains.
It was easily managed by keeping my cannibal to simple foods made from human meat and everyone else on fine foods which does not consist of human meat. I completely overlooked the fact you can deselect certain meals when messing with food restrictions. The only issue now is if I take the cannibal on a caravan trip I have to change their food restriction to allow for packaged meals, but I just created a whole new food restriction and set everyone to that while they're on the road.

It's more micromanagement but it's not that bad.

Now, the one thing I did want from the update that never came was the ability to change all your pawn's clothing restriction at the same time. I really hate having to go down the list one by one and changing them all from summer to winter and then later going from work clothes to soldier outfits. Unless they did make this change and I'm just not seeing it, but I haven't seen anything like this yet.
Tohtori Leka Apr 24, 2020 @ 6:24am 
You can also create separate stockpiles for regular and cannibal meals, then set the bills for cooking cannibal meals to take the meals only to the cannibal stockpile and other meals only to regular stockpile. Then just restrict non-cannibals from the cannibal stockpile.

I still wouldn't recommend butchering and eating humans if you have non-cannibals because it just makes everyone feel worse and your cannibals can be perfectly happy without human meat.
gussmed Apr 24, 2020 @ 7:30am 
Originally posted by Tohtori Leka:
You can also create separate stockpiles for regular and cannibal meals, then set the bills for cooking cannibal meals to take the meals only to the cannibal stockpile and other meals only to regular stockpile.
This seems like it would be the most effective way of doing this if you aren’t willing to install the cannibal meals mod.

I think it’s important to point out that raw human meat carries a significant chance of food poisoning. You really don’t want your colonists doing that unless it’s an emergency of some kind.

I also agree with Tohtori that the butchering negative to the entire colony is probably too much of a price to pay to make one or two cannibals happy. At most, you might be able to offset it a bit by doing it in big batches.

Mostly I just ignore the trait. Cannibals don’t need human meat to be happy.
Tohtori Leka Apr 24, 2020 @ 7:44am 
Originally posted by gussmed:
Originally posted by Tohtori Leka:
You can also create separate stockpiles for regular and cannibal meals, then set the bills for cooking cannibal meals to take the meals only to the cannibal stockpile and other meals only to regular stockpile.
This seems like it would be the most effective way of doing this if you aren’t willing to install the cannibal meals mod.

I think it’s important to point out that raw human meat carries a significant chance of food poisoning. You really don’t want your colonists doing that unless it’s an emergency of some kind.

I also agree with Tohtori that the butchering negative to the entire colony is probably too much of a price to pay to make one or two cannibals happy. At most, you might be able to offset it a bit by doing it in big batches.

Mostly I just ignore the trait. Cannibals don’t need human meat to be happy.
It isn't even only the butchering but also the negative opinion towards the cannibal which will most likely lead to insults and fights which will also bring down the mood of the cannibals so it's pretty much 0 benefit for the cannibals and a penalty to the non-cannibals.

It's kind of a shame that it's the way it is because it pretty much makes the whole cannibal trait useless unless you have only cannibals and that isn't happening without making it a forced trait or at least increasing the probability for it. It could be fun if you could have secrets in the game like having a room others are not allowed into and what goes on in that room doesn't affect the others because what they don't know... But if for some reason the secret came out (like for example a wall of the room got knocked down in a raid) then it would give some fairly large penalties to moods or opinions or both.
Last edited by Tohtori Leka; Apr 24, 2020 @ 7:45am
gussmed Apr 24, 2020 @ 7:55am 
The thing I do with raider bodies now is keep them in a freezer where my animals can get at them. Wild boars won’t hunt wildlife, but they’re happy enough to eat frozen raider bodies. This makes them a bit easier to keep fed in the winter.

The downside is that my colonists hate it when they go into that freezer for any reason. Which is sort of like the “secrets” idea. Basically, as long as they don’t look at the bodies regularly, they don’t have to think about it. Mostly the colonists don’t have to go in there, so it’s usually not a problem.
happyscrub Apr 24, 2020 @ 11:00am 
Make a cooking room and zone it for ONLY the cannibal. And do only your cannibal cooking in there. Put a stockpile in there with high priority for meals. He'll go in there and cook and drop the meal there. Other pawns should not go in there to eat
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Date Posted: Apr 23, 2020 @ 11:16pm
Posts: 18