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maybe set the cannibals food restriction to fine/lavish then only cook human meat in those meals, while setting everyone else's restriction to simple meals? probably not efficient.
It's getting old having my pawns go out mining then have a psychotic break because they ate human meat after being in the dark all day working.
It doesn't work that way. You can tweak the food restrictions manually to allow/disallow any food on an individual basis, allowing fine meals while disallowing simple ones is as easy as going into the restrictions details and (un)checking the items.
That gives a -7 debuff for eating raw food, but also a +20 buff for eating raw human flesh, so a +13 overall. Not entirely sure what the buff is for cooked human meat, but I think it's in the same ballpark.
https://steamcommunity.com/sharedfiles/filedetails/?id=1558455017
Cooked is +15. but acetic(?) turns that -7 into a positive something, but that trait is pretty rare.
my next colony will probably be a forced trait cannibal acetic tribal run, see how that turns out.
Cannibalism is best used as an emergency mood booster. Cannibal having a bad day? Go nibble on a corpse and they'll feel a bit better. You could butcher humans and keep some meat in stock for a rainy day but again, I don't think it's worth the social debuffs for the sake of one or two cannibals.
There are so many other ways to raise mood that doesn't involve the complicated logistics of keeping human meat out of normal pawns' meals.
The best method I can think of is making a paste dispenser with human meat and not allowing other pawns to eat paste. This gives minimal debuffs all around and removes the problem of meals getting mixed up.
Just be aware that other pawns will begin to dislike your cook beacuse they butcher humans. This can lead to social fights, break-ups and subsequent mental break chains.
It's more micromanagement but it's not that bad.
Now, the one thing I did want from the update that never came was the ability to change all your pawn's clothing restriction at the same time. I really hate having to go down the list one by one and changing them all from summer to winter and then later going from work clothes to soldier outfits. Unless they did make this change and I'm just not seeing it, but I haven't seen anything like this yet.
I still wouldn't recommend butchering and eating humans if you have non-cannibals because it just makes everyone feel worse and your cannibals can be perfectly happy without human meat.
I think it’s important to point out that raw human meat carries a significant chance of food poisoning. You really don’t want your colonists doing that unless it’s an emergency of some kind.
I also agree with Tohtori that the butchering negative to the entire colony is probably too much of a price to pay to make one or two cannibals happy. At most, you might be able to offset it a bit by doing it in big batches.
Mostly I just ignore the trait. Cannibals don’t need human meat to be happy.
It's kind of a shame that it's the way it is because it pretty much makes the whole cannibal trait useless unless you have only cannibals and that isn't happening without making it a forced trait or at least increasing the probability for it. It could be fun if you could have secrets in the game like having a room others are not allowed into and what goes on in that room doesn't affect the others because what they don't know... But if for some reason the secret came out (like for example a wall of the room got knocked down in a raid) then it would give some fairly large penalties to moods or opinions or both.
The downside is that my colonists hate it when they go into that freezer for any reason. Which is sort of like the “secrets” idea. Basically, as long as they don’t look at the bodies regularly, they don’t have to think about it. Mostly the colonists don’t have to go in there, so it’s usually not a problem.