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Not to mention that sometimes, power plants shut down and need to be repaired with new components.
Take a zoomed out screenshot while you are in the power tab, so that the grid is highlighted.
Take another screenshot while you have an electric item selected so that we can see the power supply and usage.
Upload screenshots to your Steam profile and then you can link it to the forum.
First guesses, you are using more power than is supplied by all the generators, or the grid was damaged at some point and is no longer complete, or solar flare event.
It isn't the solar flare event, is it?
Actually, you might want to try Colony Manager. There's a mid-game research that'll let you keep track of power generation and usage.
https://steamcommunity.com/sharedfiles/filedetails/?id=715565262
Just for reference, it could power no more than 18 coolers before running out of juice. That's not me saying "as long as you have less than 18 coolers you're fine", that's me saying "if you are using more power than the equivalent of having 18 coolers, you don't have enough power". And a lot of things use power. You probably have a stove at least (1.75 coolers right there). If you have the standard assortment of a tailor bench (0.6 coolers), smithy (1.05), machining table (1.75), smelter (3.5), and crematorium (1.25), you're down a fair bit more (now you'd have enough power for 8.1 coolers). Then it kind of depends on what else you have. Autodoors are the equivalent of 0.25 coolers each. Mini-turrets are 0.4. Heaters are 0.875. A regular tube television is a flat 1. I don't remember how much standing lamps use these days, I'm pretty sure it was recently drastically lowered, but just for example, with the power usage they used to use, they'd be the equivalent of 0.375 coolers each.
So yeah. Using the above example as a rough guide, you should be able to estimate whether or not you're potentially consuming more power than you're generating. Or hey, if you don't want to do any of the thinking, slap down a wood-fired generator or two and see if that gets things going - if it does, you weren't generating enough power, and if it doesn't, you have some other issue.
Personally, though, I tend to favor the chemfueled generator. Lasts a long time without needing refueling, can place them anywhere, easy access to chemfuel once you have unlocked the refinery and you're growing a surplus of foodstuffs. A sun lamp covered field of growing foodstuffs like corn will provide enough chemfuel to cover the cost for running the chemfuel generators powering the sun lamp, plus a healthy surplus to make into food.
Each generator has their advantage and disadvantage - the geothermal one being that you can't place them just anywhere.