RimWorld

RimWorld

benai Mar 30, 2020 @ 2:52pm
How can i repair or safely destroy damaged cloth?
How can i make it that my colonists destroy or repair the damaged cloth they wear or throw into the warehouse and not salvage or burn the just build cloth/armor?
Last edited by benai; Mar 30, 2020 @ 2:58pm
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as far as i am aware you can't repair clothes, i have a spot outdoors for tattered clothes and i just let it rot away or trade it away
Slye_Fox Mar 30, 2020 @ 3:13pm 
You can only repair with a mod, use a cremirorium to destroy.
felinowottgald Mar 30, 2020 @ 3:17pm 
yeah you can only do it with mods, on vanilla basically you destoy it and make new clothes
Kittenpox Mar 30, 2020 @ 3:22pm 
If a piece of attire is below 50% durability, I'll normally have two bills in the Electric Smelter for that purpose - the first to smelt any tattered/tainted clothes, and the second to destroy any tainted clothes. If there's non-tainted attire that is below 50% durability, I normally just hang onto it and sell it to traders.
Kittenpox Mar 30, 2020 @ 3:23pm 
Originally posted by Slye_Fox:
use a crematorium to destroy.
For me, if a piece of attire is below 50% durability I'll have two bills in the Electric Smelter for that purpose - the first to smelt any tattered/tainted clothes, and the second to destroy any tainted clothes. If there's non-tainted attire that is below 50% durability, I normally just hang onto it and sell it to traders.
felinowottgald Mar 30, 2020 @ 3:23pm 
I agree, selling them is better than destroy it, the only bad thing is that you may need to wait a litte to see a carvan that may buy it
benai Mar 31, 2020 @ 2:17am 
Yeah, i have been seeling everything that is bad or below a certain percentage but now my people are wearing them and wining about it. Why cant they just repair it, build somethign new or throw it themself into the trash bin^^.
So for those 2 bills i have only to remove the point on clean cloth and then its ok?
Jigain Mar 31, 2020 @ 2:32am 
Generally, there are three things you can adjust to help you with this:

1) Manage outfits. If you go into the Outfits manager and adjust what your pawns are allowed to wear, it'll help you keep them from whining about what they're wearing. Specifically, untick "Allow tainted" to keep them from wearing apparel worn by corpses and set the durability slider to 50% (minimum) to 100% (maximum) to prevent the "tattered apparel" penalty.

2) Manage tailor bills. In the bills you can set up "Do until X" conditions, which is great - if there's a lack for an item of clothing, the pawns will make a new one. But you can also set up durability here too. If you set the slider here to the same values as above (50% to 100%), then any clothes of that type that are between 50 to 100% durability will count as being in stock, but if they're at, say, 43% the pawns will make a new one. If you want to get even fancier you can also restrict it by quality.

3) Manage "burn apparel" bills. Or whichever bills you use to get rid of unwanted clothes. The same durability trick applies here, but here you want to do it to any item that's between 0% and 49%. There's also the "allow tainted apparel" and "allow clean apparel" conditions (I'm unsure if the "allow clean apparel" is due to a mod I'm using or if it's in vanilla these days, so be advised it may not exist in your game), but note that these are two separate conditions. You'll likely want one bill to burn any apparel below 49% durability, and another bill to burn only tainted apparel at any durability.
zachareeh Mar 31, 2020 @ 2:41am 
I use a mod for mending but it's stupid OP, only uses a teeny tiny amount of cloth/steel to mend hyperweave dusters. I feel dirty using it but its better than not having that ability at all. I haven't really taken the time to look for anything more balanced. Most of my current modlist was made shortly after 1.1 so my choices were limited.
Jigain Mar 31, 2020 @ 2:51am 
All repairing mods I've found are OP, IMO. Anything where you can just keep the same stuff indefinately is unbalanced.

I'd love a mending mod that has the tradeoff of reducing quality level by one each time you repair, and just doesn't work with the lowest quality stuff. Gives you the option to repair stuff without giving it "eternal life". Alas, haven't found anything like that yet.
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Date Posted: Mar 30, 2020 @ 2:52pm
Posts: 11