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You can sort that list by handling skill. If you use the animals (you may need to buy some of those), there are plenty that require zero handling skill.
some of those in the zero handling skill, including alpaca, i have not been able to tame because the requirements were actually higher
Likely the wiki is just not up to date :(
i think the requirements are also the same for all the other handling options, for example one of my pawns with a higher skill tamed a rat requiring level 4, when that pawn died and i tried to retrain the rat with my zero skill pawn, it still required 4. it was still tame though
above: yes i think thats whats wrong. for example it also lists the rat as requiring only 3, so its like all the animals are in reality 1 skill higher than it states, meaning none of them can be tamed, trained or handled in other ways at zero skill
Also a cool trick; medicine is a way to tame animals :-). Take my word for it, doctors can make bond with wild animals while healing them after rescuing. When a wild animal makes a bond with a colonist, the animal will join your colony.
oh that sounds cool, will try that
im mostly struggling with the 0 animal skill because i like to keep animals around in a setting with only 1 pawn, as meatshields during unexpected attacks basically. its not so much for breeding or for their products. i had one rat safe me from a mad alpaca attack, i generally have a very good experience with pets as guardians
To get the animals skill past 0, you need to focus on animals at or below 23% wildness. That limits you to:
Chicken
Pig
Cow
Duck
Goat
Sheep
Yak
Donkey
YorkshireTerrier
Husky
LabradorRetriever
Cat
That's a house cat, not a big cat.
a lot of these seems to be from the new version of the game, 1.1 is the newest right? i have only played a few hours since the update, so i was not aware of the change, i will make sure to look into these new species for training needs
oh ya i can see the deaths become a problem in that sense, however i like to think of them as meatshields in the way they should distract while my pawn(s) attack from afar, so if hits are lucky the pet will stay alive. or it will just get immobilized while my pawn hopefully gets the last hit on the attacker. anything to draw out the fight in my favor