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If I'm lucky and/or my base can take a hit I'll generally wait till they've built their mortars and then I'll start sniping and draw them into an ambush when they abandon their camp and race at my pawns.
If I can't take the hits, or to early in the game I'll attack them the moment their shells hit the ground. Normally I'll target their shells and hope I can get a few hits that causes them to pop.
I have 2 with Heavy SMG and Plate Armor (one has Recon Helmet and other has Advanced Helmet), 1 with Bolt Action Rifle, Flak Jacket and Marine Helmet, 1 with a pretty low shooting skill, revolver (he will be carrying the DP-28 for supressing fire) he has no helmet, he isn't prepared for a such situation
I only had 5 members armed with bolt rifles (edit: forgot to mention, i crafted 5 excellent rifles, they have better to hit chance). I made them each carry a wall section with them and place it when they arrived so they had good cover.
I use the minifyeverything mod, which makes moving pre built structures without dismantling them. I did suffer some injuries, but nothing major.
And i got 2 free mortars and some other loot from it. None of my people are Royals with psy-powers.
You should do what you need too. :) Good luck have fun.
That shouldnt't be the case, at least in my experience pre-1.1. There will be designated pawns to man that mortar and a pawn who isn't assigned to it won't take over their job.
That's been one of the easier ways to mitigate the damage from a mortar Raid - Snipe the pawns who are building, thus designated to crew, the mortar and the Raid can't fire the mortar.
The best solution for a Mortar Raid is to start shelling them with your mortars as you move pawns to a rallying point from which they'll then launch an assault. If you have snipers and can get them in position before you attack, you can quickly take out that mortar crew and any really dangerous Raiders before your assault goes in. And, don't forget to halt your own counter-battery fire before your troops get to "ground zero." :)
I read all the posts with interest but I've never seen a siege team that landed on the other side of the map allowing them time to wait for their drop. They spawn literally beside me and I jump them. So my experience has been to just collect their drop after the fight is over.
I wonder what I'm doing on my bases that the AI sends them so close (beside my base). The only thing I can think of is that I don't have protective walls with kill-boxes. AI probably got confused.
So I say, blow em up ASAP. :)