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I really don't feel like it has anything to do with pawns moving in and out of the farm area thats spreading it, and its the cause of linear tile distance.
(due to witnessing it spreading at night to indoor crops while everyone was asleep)
My last blight encounter was pretty bad and started in my main 20 x 20 greenhouse. As i had a real problem cutting them fast enough it it took me two days to clear it from my greenhouse, only right at the end of those two days did it start to spread to my main outdoor field which backed onto the building and was only separated by a single thickness stone wall.
That seemed reasonable to me.
Blight will only spread to another crop that is within 2 tiles of it. A simple double-tile dirt road separating two fields will prevent the blight from crossing.
Walls are no better at protecting than simple unplanted space.
As for cutting out the blight taking a long time.
You DO immediately mark all blight to be cut, and set every single soul in your colony to plantCUT priority 1, don't you?
Also. As long as there is a single blighted plant in a grow zone, any newly-planted seeds will be subject to the blight even if they are not in range of the currently blighted plants.
The initial blight is usually NOT confined to just one field/growzone, but if they are well separated they tend to not all be infected.
The way to handle blight is:
1) mark every single blights plant for cutting. Including any new blights that appear while you are cutting.
2) Mark the blighted fields as sowing NOT allowed.
3) Set every single hand you can to cut away these plants.
4) only once there is no blight left anywhere on the map, do you allow sowing again.
To prevent blight from destroying you:
1) Leave at least 2 unplanted spaces between fields.
2) Rather make multiple smaller fields, even if the same crop, than one monolithic huge field
Last thing. The multi-selection tool is great for quick-selecting all blighted plants to be cut.
https://steamcommunity.com/sharedfiles/filedetails/?id=761421485
Steel and plasteel walls aren't solid? News to me,
You use too much arbitrary realism in your responses 90% of the time forgetting this is still a game, its a little annoying honestly like our discussion about the automatic aquisition of a target.
What you're doing is attacking a straw man here as what you're saying isn't related game mechanic wise as to why blight spreads, which appears to be a simple algorithm for per/nearest tiles and the game takes no consideration means of protection (Which should be indoor plants, which would at "Least" have a slower rate of spread if that was the case)
In a game where you can literally revive the dead, you're telling me "Walls aren't solid"
That's quite a fallacy and a frail use of logic my friend.
-SMH-
Okay, first off I watched, it was over 4 tiles so your information is already incorrect. (My outdoor crops are over 4 tiles away from my indoor ones, I know blight will hit in 2 waves from what I've seen but it was a "Spread" not another wave.
My crops are all separated by zone at least 2 tiles between group so I can already tell you that's false. Plus as soon as it hits I deal with it before it can do any damage..
I can handle blight fine, why is it when anyone posts anything about a topic they assume you know not a damn thing about it, I didn't ask for help with blight you just assumed I'm some stupid newb with only 2 hours played time.
I'm aware of all of blights other mechanics, Geez, if I didn't ask for help quite trying to burst my balls would you? Wasting my damn time.
I've played this game since 2016, I've looked in depth at pretty much anything this game has to offer either through Wikipedia or by personally asking other players.
See? You don't know what you're talking about, it isn't 2 tiles, it IS 4, I had to double check for continuity.
I combat blight by spacing my crop fields around and not making any of them too big. Blight seems to occur more often when you have one massive 21x21 growing fields as opposed to several 10x10 fields.
Spread your crops out to the corners of your base. Or place long narrow growing fields by your walk ways and lattice it to make breaks in the fields and help quarantine the blighted areas.
I'm aware, I was playing when it was like that.
Obviously. Why do you think they burn and have barely any more health than wood? It's like foil draped over some sticks.
I mean that's what this thread is about isn't it? You are trying to apply realism and logic like "solid walls" and "sanitation tiles," to a very simple game mechanic. I'm just giving you an alternate way to look at the situation so it doesn't seem like it's breaking immersion. I'm not "attacking" anything.
Yes the spreading is simply distance based, yes it can jump walls, yes it's intentional and not going to change. A lot of things in RimWorld don't make obvious sense, it's a game as you say, but that doesn't mean we can't try to think of ways to explain the things that happen to enhance our RP/immersion.
Spread your crops out and you'll be safe if blight is bothering you that much.
No I really disagree, your description of a wall is grossly over-simplified at best, the real answer, they burn because the developer didn't want fire to never be a threat in the game, hence why any wall will catch fire.
I'm applying realism within the games mechanics, you're just applying it to be a PITA because it seems all you do is try to counter-argue anything and everything because you seem to have nothing better to do than to scour these forums.
All you had to reply with was "The devs intended it this way because "X" reason" I don't need a discussion that's going to waste my time with arbitrary banter and "What ifs" If you honestly can't reply without trying to sponge some superficial information then just stop replying to my threads, while your knowledge of the game probably rivals mine, it is better to relay that knowledge in a less condescending or patronizing way.
To TL:DR that, you're annoying kid.
Yes it is, did you pay attention to anything that's been said in this thread? No, you didn't you only skimmed the OP and insta replied.
Stone and Uranium walls don't burn. Fire isn't a real threat in the game once you get established. Steel walls burn because steel is very easy to get in large quantities early on and has a very low build time, much like wood, meaning you can quickly build a fairly large base out of it. Which is fine, but he wanted a trade-off to that and a reason to spend the effort to upgrade into better materials. It's called progression.
I don't know who you are or what threads you are talking about, but no, I will not. If I see a thread that seems interesting to reply to or I know I can help in, I will reply. I don't know how to be less "condescending or patronizing" as it's not something I am aware of doing, most likely because it's not there and you just don't know how to accept people with a different opinion than you posting in a forum, or it could be one of my social disabilities, I'm not particularly concerned either way. Most people in this community seem to understand my intent well enough.
Mostly two people with MANY in game hours squabbling over mechanics in a fun game with a small dev team which do not make complete sense.