RimWorld

RimWorld

Soooo Blight,
I get blight spreads fast and if you don't deal with it, it will really screw your crops over, but I totally disagree with it spreading to various crops from behind solid walls with closed roofing.

(Example, blight spreading from outdoor crops to indoor hydroponic crops that are fully enclosed )
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Showing 1-15 of 52 comments
yea thats a good point, but shouldnt sanitation tiles and what not prevent that?

I really don't feel like it has anything to do with pawns moving in and out of the farm area thats spreading it, and its the cause of linear tile distance.

(due to witnessing it spreading at night to indoor crops while everyone was asleep)
Last edited by DemonchanSama (Lilyia); Feb 23, 2019 @ 12:38am
Astasia Feb 23, 2019 @ 12:55am 
Who says walls are solid? It takes 5 stone blocks to make a stone wall which an unarmed pawn can bash through with their bare hands in a few seconds, it takes 100 stone blocks to make a large sculpture which fits in the same amount of space. Seal a colonist in a 1x1 room with a roof and they will starve to death, not suffocate. Evidence suggest walls are very thin and full of holes, which makes sense for a building constructed in a single day in a crash survival situation.
DennisYangI Feb 23, 2019 @ 2:29am 
I simply turn off nonsense like blight and short circuit in the custom scenario setting
Last edited by DennisYangI; Feb 23, 2019 @ 2:30am
Furball Feb 23, 2019 @ 2:38am 
How quickly is blight travelling inside for you?

My last blight encounter was pretty bad and started in my main 20 x 20 greenhouse. As i had a real problem cutting them fast enough it it took me two days to clear it from my greenhouse, only right at the end of those two days did it start to spread to my main outdoor field which backed onto the building and was only separated by a single thickness stone wall.

That seemed reasonable to me.
M.K. (Banned) Feb 23, 2019 @ 4:53am 
Originally posted by Scarlet:
I get blight spreads fast and if you don't deal with it, it will really screw your crops over, but I totally disagree with it spreading to various crops from behind solid walls with closed roofing.

(Example, blight spreading from outdoor crops to indoor hydroponic crops that are fully enclosed )
That's good, because it NEVER DOES THAT, unless your outdoor fields are right next to your greenhouse walls.

Blight will only spread to another crop that is within 2 tiles of it. A simple double-tile dirt road separating two fields will prevent the blight from crossing.
Walls are no better at protecting than simple unplanted space.

As for cutting out the blight taking a long time.
You DO immediately mark all blight to be cut, and set every single soul in your colony to plantCUT priority 1, don't you?

Also. As long as there is a single blighted plant in a grow zone, any newly-planted seeds will be subject to the blight even if they are not in range of the currently blighted plants.

The initial blight is usually NOT confined to just one field/growzone, but if they are well separated they tend to not all be infected.

The way to handle blight is:
1) mark every single blights plant for cutting. Including any new blights that appear while you are cutting.
2) Mark the blighted fields as sowing NOT allowed.
3) Set every single hand you can to cut away these plants.
4) only once there is no blight left anywhere on the map, do you allow sowing again.

To prevent blight from destroying you:
1) Leave at least 2 unplanted spaces between fields.
2) Rather make multiple smaller fields, even if the same crop, than one monolithic huge field

Last thing. The multi-selection tool is great for quick-selecting all blighted plants to be cut.
https://steamcommunity.com/sharedfiles/filedetails/?id=761421485
Originally posted by Astasia:
Who says walls are solid? It takes 5 stone blocks to make a stone wall which an unarmed pawn can bash through with their bare hands in a few seconds, it takes 100 stone blocks to make a large sculpture which fits in the same amount of space. Seal a colonist in a 1x1 room with a roof and they will starve to death, not suffocate. Evidence suggest walls are very thin and full of holes, which makes sense for a building constructed in a single day in a crash survival situation.


Steel and plasteel walls aren't solid? News to me,

You use too much arbitrary realism in your responses 90% of the time forgetting this is still a game, its a little annoying honestly like our discussion about the automatic aquisition of a target.

What you're doing is attacking a straw man here as what you're saying isn't related game mechanic wise as to why blight spreads, which appears to be a simple algorithm for per/nearest tiles and the game takes no consideration means of protection (Which should be indoor plants, which would at "Least" have a slower rate of spread if that was the case)

In a game where you can literally revive the dead, you're telling me "Walls aren't solid"

That's quite a fallacy and a frail use of logic my friend.

That's good, because it NEVER DOES THAT, unless your outdoor fields are right next to your greenhouse walls.

Blight will only spread to another crop that is within 2 tiles of it. A simple double-tile dirt road separating two fields will prevent the blight from crossing.
Walls are no better at protecting than simple unplanted space.

As for cutting out the blight taking a long time.
You DO immediately mark all blight to be cut, and set every single soul in your colony to plantCUT priority 1, don't you?

Also. As long as there is a single blighted plant in a grow zone, any newly-planted seeds will be subject to the blight even if they are not in range of the currently blighted plants.

The initial blight is usually NOT confined to just one field/growzone, but if they are well separated they tend to not all be infected.

The way to handle blight is:
1) mark every single blights plant for cutting. Including any new blights that appear while you are cutting.
2) Mark the blighted fields as sowing NOT allowed.
3) Set every single hand you can to cut away these plants.
4) only once there is no blight left anywhere on the map, do you allow sowing again.

To prevent blight from destroying you:
1) Leave at least 2 unplanted spaces between fields.
2) Rather make multiple smaller fields, even if the same crop, than one monolithic huge field

Last thing. The multi-selection tool is great for quick-selecting all blighted plants to be cut.

-SMH-

Okay, first off I watched, it was over 4 tiles so your information is already incorrect. (My outdoor crops are over 4 tiles away from my indoor ones, I know blight will hit in 2 waves from what I've seen but it was a "Spread" not another wave.

My crops are all separated by zone at least 2 tiles between group so I can already tell you that's false. Plus as soon as it hits I deal with it before it can do any damage..

I can handle blight fine, why is it when anyone posts anything about a topic they assume you know not a damn thing about it, I didn't ask for help with blight you just assumed I'm some stupid newb with only 2 hours played time.

I'm aware of all of blights other mechanics, Geez, if I didn't ask for help quite trying to burst my balls would you? Wasting my damn time.

I've played this game since 2016, I've looked in depth at pretty much anything this game has to offer either through Wikipedia or by personally asking other players.


Originally posted by Wikipedia:
The blight starts at 10% severity, on 20% of your plants. It will progress slowly once plants are infected, and once it reaches 28% it can spread to nearby plants within a 4-tile radius.

Devilstrand mushrooms or any other plants with a 15-day or longer growing period are immune to blight.

See? You don't know what you're talking about, it isn't 2 tiles, it IS 4, I had to double check for continuity.
Last edited by DemonchanSama (Lilyia); Feb 23, 2019 @ 5:07pm
KalkiKrosah Feb 23, 2019 @ 5:45pm 
The blight mechanic used to be worse. You used to immediately lose 90% of a crop field instantly. At least now there is a way to combat it.

I combat blight by spacing my crop fields around and not making any of them too big. Blight seems to occur more often when you have one massive 21x21 growing fields as opposed to several 10x10 fields.

Spread your crops out to the corners of your base. Or place long narrow growing fields by your walk ways and lattice it to make breaks in the fields and help quarantine the blighted areas.
Originally posted by KalkiKrosah:
The blight mechanic used to be worse. You used to immediately lose 90% of a crop field instantly. At least now there is a way to combat it.

I combat blight by spacing my crop fields around and not making any of them too big. Blight seems to occur more often when you have one massive 21x21 growing fields as opposed to several 10x10 fields.

Spread your crops out to the corners of your base. Or place long narrow growing fields by your walk ways and lattice it to make breaks in the fields and help quarantine the blighted areas.


I'm aware, I was playing when it was like that.
Astasia Feb 23, 2019 @ 6:49pm 
Originally posted by Scarlet:
Steel and plasteel walls aren't solid?

Obviously. Why do you think they burn and have barely any more health than wood? It's like foil draped over some sticks.

Originally posted by Scarlet:
You use too much arbitrary realism in your responses 90% of the time forgetting this is still a game

I mean that's what this thread is about isn't it? You are trying to apply realism and logic like "solid walls" and "sanitation tiles," to a very simple game mechanic. I'm just giving you an alternate way to look at the situation so it doesn't seem like it's breaking immersion. I'm not "attacking" anything.

Yes the spreading is simply distance based, yes it can jump walls, yes it's intentional and not going to change. A lot of things in RimWorld don't make obvious sense, it's a game as you say, but that doesn't mean we can't try to think of ways to explain the things that happen to enhance our RP/immersion.
Last edited by Astasia; Feb 23, 2019 @ 6:49pm
crgzero (Banned) Feb 23, 2019 @ 6:51pm 
Blight as it is now, is a joke. Just go and cut that crap down. It's not hard or complicated and you'll only loose MAYBE 1/3rd of your crop,,,, unless you're dumb and lazy.

Spread your crops out and you'll be safe if blight is bothering you that much.
Originally posted by Astasia:
Originally posted by Scarlet:
Steel and plasteel walls aren't solid?

Obviously. Why do you think they burn and have barely any more health than wood? It's like foil draped over some sticks.

Originally posted by Scarlet:
You use too much arbitrary realism in your responses 90% of the time forgetting this is still a game

I mean that's what this thread is about isn't it? You are trying to apply realism and logic like "solid walls" and "sanitation tiles," to a very simple game mechanic. I'm just giving you an alternate way to look at the situation so it doesn't seem like it's breaking immersion. I'm not "attacking" anything.

Yes the spreading is simply distance based, yes it can jump walls, yes it's intentional and not going to change. A lot of things in RimWorld don't make obvious sense, it's a game as you say, but that doesn't mean we can't try to think of ways to explain the things that happen to enhance our RP/immersion.

No I really disagree, your description of a wall is grossly over-simplified at best, the real answer, they burn because the developer didn't want fire to never be a threat in the game, hence why any wall will catch fire.

I'm applying realism within the games mechanics, you're just applying it to be a PITA because it seems all you do is try to counter-argue anything and everything because you seem to have nothing better to do than to scour these forums.

All you had to reply with was "The devs intended it this way because "X" reason" I don't need a discussion that's going to waste my time with arbitrary banter and "What ifs" If you honestly can't reply without trying to sponge some superficial information then just stop replying to my threads, while your knowledge of the game probably rivals mine, it is better to relay that knowledge in a less condescending or patronizing way.

To TL:DR that, you're annoying kid.


Blight as it is now, is a joke. Just go and cut that crap down. It's not hard or complicated and you'll only loose MAYBE 1/3rd of your crop,,,, unless you're dumb and lazy.

Spread your crops out and you'll be safe if blight is bothering you that much.

Yes it is, did you pay attention to anything that's been said in this thread? No, you didn't you only skimmed the OP and insta replied.
crgzero (Banned) Feb 23, 2019 @ 8:20pm 
No, I paid atttention. I've just got several hundred hours into the game that proves blight is a ♥♥♥♥♥♥♥ joke and only stupid people suffer from it.
LYNX Scout Feb 23, 2019 @ 8:28pm 
Seriously, they are going to need to make valium into an aerosol
Astasia Feb 23, 2019 @ 8:31pm 
Originally posted by Scarlet:
No I really disagree, your description of a wall is grossly over-simplified at best, the real answer, they burn because the developer didn't want fire to never be a threat in the game, hence why any wall will catch fire.

Stone and Uranium walls don't burn. Fire isn't a real threat in the game once you get established. Steel walls burn because steel is very easy to get in large quantities early on and has a very low build time, much like wood, meaning you can quickly build a fairly large base out of it. Which is fine, but he wanted a trade-off to that and a reason to spend the effort to upgrade into better materials. It's called progression.

Originally posted by Scarlet:
just stop replying to my threads, while your knowledge of the game probably rivals mine, it is better to relay that knowledge in a less condescending or patronizing way.

I don't know who you are or what threads you are talking about, but no, I will not. If I see a thread that seems interesting to reply to or I know I can help in, I will reply. I don't know how to be less "condescending or patronizing" as it's not something I am aware of doing, most likely because it's not there and you just don't know how to accept people with a different opinion than you posting in a forum, or it could be one of my social disabilities, I'm not particularly concerned either way. Most people in this community seem to understand my intent well enough.
nicknack595 Feb 24, 2019 @ 10:48am 
Thread TL:DR:

Mostly two people with MANY in game hours squabbling over mechanics in a fun game with a small dev team which do not make complete sense.
Last edited by nicknack595; Feb 24, 2019 @ 10:51am
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Date Posted: Feb 22, 2019 @ 11:51pm
Posts: 52