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I just restart to play it. Such a good game :D
As for flooring your area, it pretty much boils down to the things already mentioned - no grazing area for animals, more cleaning required, and an increase in wealth. On the other hand, you have a movement speed increase as well as a very slight increase in beauty (for instance, installing a carpet over dirt will raise the beauty level from 1 to 2, barring filth and item influences). Pawns will also spawn less filth if they do not walk through dirt tiles. It does, however, prevent you from planting decorative flowers (+14 beauty), which is a cheap and reliable way to increase beauty in a particular area, so I recommend to save some dirt and plant flowers near where you expect pawns to congregate.
All in all, yes, there are downsides. It's up to you whether those downsides are acceptable or not.
Use marble walls exclusively internally (+1) and better yet smooth existing marble rock (+2) for your rooms. If you have the etching mod you can have your artists increase the beauty of the natural rock, but it's tedious.
Use potted plants to increase beauty cheaply. Choose the penunia as it is +20 and grows in dim light.
The mood buff for an impressive room is worth the wealth penalty. You may as well go for it as it's inevitiable. But scale up your defenses as you do.
There's a mod that turns off infestations, which really wreak your base. There's also infestation bait mod but as your base gets built up it's less effective.
Also use the terraforming to build a deep water dike around your base to funnel raids into your kill box. Have lots, and lots, of mortars. EMP ammo for those pesky mechanoids.
i.e.
Stronger raids, but not stronger ability to resist raids / grow / be productive.
You might want to consider this inbetween alternative
https://steamcommunity.com/sharedfiles/filedetails/?id=1120185591
Not as pretty as tiled floors, easy enough to make, and looks good.
This is absolutely the case. By covering as much terrain as you can with flooring you reduce the dirt that gets picked up by colonists and animals walking over those tiles and reduce the total amount generated/deposited in your base. Once you get to the point where you can cover nearly everything around you with flooring then you mostly eliminate filth and reduce the amount of cleaning needed to a trivial amount. You'll just have to deal with trash, animal crap, and blood.
You can also expand the flooring a large ways out around your base entrances and remove it from your home zone. This will serve as a catch point for outside dirt/sand which is likely to be dropped in that outer area and later washed away by rain, further helping to keep the interior of your base clean. The Door Mat mod linked above serves a similar purpose in a more condensed form.