Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For the former, mods that add better bionics than vanilla will be your solution. Archotech Expanded is OP because those bionics have incredibly powerful bonuses. You might also want to use Pick Up And Haul mod, as that means your colonists will haul items up to their caravan carrying capacity.
For the latter, I found "Level Up" useful. The strength stat in that mod increases in-colony carrying capacity as well as how much you can hold in caravans, among other bonuses.
But in answer to your question, the "Level Up" mod might be what you're looking for. In my last game, I focus leveled one of my colonists to level 2000 and invested 1.5k stat points into strength. He punches harder than any vanilla melee weapon and has the carrying capacity of 2 muffalo.
Thanks, I'll take a look at this. As to the pack animal issue, I'm trying extreme desert, and there is barely enough arable land to keep my people alive, let alone enough to spare for little used pack animals.. ;)
Makes manipulation effect caravan capacity like it does normal hauling capacity. So bionic arms and such will improve caravan capacity.
https://steamcommunity.com/sharedfiles/filedetails/?id=1113137502
Edit: Tip - pick a biome with bears.
An alternative for this mod is Alpha Animals; It introduces the Gigantelope that can easily carry 500kg due to its bonestructure.
And yet another alternative is Apparello 2: it has various clothing types that slightly increase a colonists max carry capacity
https://www.rimworldwiki.com/wiki/Pod_launcher