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Hmmmm, maybe it is difficulty related than. Maybe the messages were written for medium difficulty (as it is, well, in the middle ;)) but the actual timing differs between difficulties and the devs just forgot to take that into account in their quest messages.
(the second of the fast raids was way smaller than the other two, around 1/3 i would say)
Yeah, there indeed seems to be some randomness. But in that case, the quest description does not reflect the reality of the quest at all. As an adventurer, I am against that ;). But seriously, if this is indeed all intended behaviour, then I believe they should just remove the "18 hours" part and keep the description to "you shall be raided / have mechs dropped on you" - like other quests do.
basically its an estimation and whether they pop up early or later would be random.
If I make a date with a guy and say we should meet roughly at 6 pm, but I will appear at 11 pm, I can guarantee that he will not consider that this is indeed "roughly 6 pm" ;).
though i think its based on difficulty
cassandra rough kept chunking me raids every 9 hours instead of 18
That made me laugh :)
That's exactly what Cas rough does to me as well. So it does seem that the actual time is difficulty-based but the quest message does not change (and was written for medium difficulty setting - judging by the fact that Evil Overlord is indeed being raided every 18 hours). Mystery solved!
also yeah it reaaally reaaaly sucks having this quest and a cluster drops on the map
Sun blockers, psychic pulses, temperature droppers everywhere, every cluster with mortar shields, drop pod beacons, and arrays of turrets. After clearing 3-4 it was all I could do to hold the constant assembled mechs at bay while I licked my wounds. The quest failed when one prisoner killed the other, which is probably the only thing that saved me.
Beware these quests on higher difficulties - I'll be sure to be packing massive firepower and defenses the next time I accept this quest/variant.
Yeah, I know. All were tied to quests indeed. I even mentioned that in my original post :)
That was exactly how my husband's colony was wiped out. He accepted such a quest ("you will have mech clusters drop on you roughly every 18 hours" for 5 days) on Cassandra Rough and he was getting a cluster like every 9 hours or so. The clusters were literally dropping on top of one another and merging (he played on mountain map, so little free space). The record cluster was merged from three clusters that just merrily dropped on top of one another. A summoned help of janissaries even decided that it's a good idea to not fight the cluster they are close to but go smash another cluster nearby, which was still sleeping at the time.
By the end it was just a bloodbath.
I think that this quests (with mechanoid clusters specifically, raids are a different story) on higher difficulties are near impossible. You have to get extremely lucky with cluster combinations so you are able to take them down in good time as not to be overrun by assemblers. And even if you get lucky, I think it's just too much too often. Your colonists have no time to sleep, recover, or just anything really but smash mechs.
sounds like an easy tweak if Tynan agrees its over the top the way it is now.
If you don't have a psyker capable of using Berserk and Invisibility, tons of turrets, or a huge stable of expendable war animals these are virtually impossible. Especially since mech turrets out range sniper rifles by 1 tile and have 96% base accuracy.
If this is the intended difficulty for them, I can appreciate that but I wish they would make that more clear in their descriptions because getting back to back to back raids for 5 days straight catches you completely off guard when you're expecting a little over 1 a day.