RimWorld

RimWorld

ray Feb 29, 2020 @ 9:39am
Is 1.1 even playable?
I haven't played Rimworld in a few months and I'd figure I'd check out the 1.1 update before consider buying the new DLC which looks interesting, but I can't help but notice the flood of problems being posted in rapid succession here on this discussion page about the update or the bashing against the DLC.
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Showing 1-15 of 22 comments
Zorelnam Feb 29, 2020 @ 9:41am 
that depends, mods at the moment are in a bit of a civil war, but vanilla rimworld + royalty works fine.
Just don't use mods for a couple days
ray Feb 29, 2020 @ 9:42am 
Originally posted by Zorelnam:
that depends, mods at the moment are in a bit of a civil war, but vanilla rimworld + royalty works fine.
Just don't use mods for a couple days

In my opinion the DLC is a bit pricey, but is it worth it in y'alls opinions?
Sayla Massochist Feb 29, 2020 @ 9:43am 
The main issue is with mods. Mod authors are still scrambling to update their mods for the 1.1 update. Nearly all the issues reported have to do with certain mods either being out of date, having a buggy update to 1.1, or conflicting after the 1.1 update where they didn't before.

As for the DLC bashing....well from what I understand a lot of people feel like it added a lot that was already done for free with certain mods that may or may not of handled it better then the DLC. Another side of that is people feeling like it adds something they never wanted to the game. The hate of the DLC is more or less subjective and is for you to decide whether you like it or not.
Zorelnam Feb 29, 2020 @ 9:48am 
Originally posted by darkday560:
Originally posted by Zorelnam:
that depends, mods at the moment are in a bit of a civil war, but vanilla rimworld + royalty works fine.
Just don't use mods for a couple days

In my opinion the DLC is a bit pricey, but is it worth it in y'alls opinions?
Personally i find the nobles a waste of time... having a pawn who can't do certain jobs and can only eat certain things really grinds my gears.
Aside from that the DLC is fine, a bit pricy in my opinion, but fine. My only real gripe with it is as i mentioned that when you turn your guys into royals they become basically useless and worst of all you can't downgrade them from their rank. Even if they die someone else inherits it, meaning that you always have a useless pawn
Zorelnam Feb 29, 2020 @ 9:50am 
Originally posted by Sayla Massochist:
The main issue is with mods. Mod authors are still scrambling to update their mods for the 1.1 update. Nearly all the issues reported have to do with certain mods either being out of date, having a buggy update to 1.1, or conflicting after the 1.1 update where they didn't before.

As for the DLC bashing....well from what I understand a lot of people feel like it added a lot that was already done for free with certain mods that may or may not of handled it better then the DLC. Another side of that is people feeling like it adds something they never wanted to the game. The hate of the DLC is more or less subjective and is for you to decide whether you like it or not.
This, you also have the harmony thing going around which has thrown things into further chaos
grapplehoeker Feb 29, 2020 @ 9:54am 
Originally posted by darkday560:
In my opinion the DLC is a bit pricey, but is it worth it in y'alls opinions?
What is it with the concern about the price or 'worth'?
It cost me €16.79 and that's cheap. I didn't bat an eye at the price any more than I pay heed to my €40 bottle of Remy Martin. I can finish that bottle within a week and this DLC will entertain me for months. So, it's 'worth' more than a bottle of cognac ;)
Bios Element Feb 29, 2020 @ 10:12am 
Originally posted by grapplehoeker:
Originally posted by darkday560:
In my opinion the DLC is a bit pricey, but is it worth it in y'alls opinions?
What is it with the concern about the price or 'worth'?
It cost me €16.79 and that's cheap. I didn't bat an eye at the price any more than I pay heed to my €40 bottle of Remy Martin. I can finish that bottle within a week and this DLC will entertain me for months. So, it's 'worth' more than a bottle of cognac ;)
Must be nice to have infinite disposable income. -_-
Xilo The Odd Feb 29, 2020 @ 10:13am 
Originally posted by darkday560:
Originally posted by Zorelnam:
that depends, mods at the moment are in a bit of a civil war, but vanilla rimworld + royalty works fine.
Just don't use mods for a couple days

In my opinion the DLC is a bit pricey, but is it worth it in y'alls opinions?
it does add some nice features, weapons, mechanics.

is it worth 20$? hard to say. on the one hand, if you got 1000+ hours into the game and still enjoy it and would love to see continued support, buying it isnt such a bad idea as it pays the dev to keep goin. but if your hard up for cash and that 20$ needs to be food, i'd hold off.

Originally posted by Bios Element:
Originally posted by grapplehoeker:
What is it with the concern about the price or 'worth'?
It cost me €16.79 and that's cheap. I didn't bat an eye at the price any more than I pay heed to my €40 bottle of Remy Martin. I can finish that bottle within a week and this DLC will entertain me for months. So, it's 'worth' more than a bottle of cognac ;)
Must be nice to have infinite disposable income. -_-

well you know, you work hard to have it. its not magical unless you won the lottery. then its super magical!

Grapple has a solid point though, there are plenty of other fine goods for entertainment and enjoyment, that are far higher priced that video game DLC. the problem is some of those people deem necessary to their lives. me? i could quit video games the day laws change and i can fire my rifle off my back porch providing i setup the necessary facilities. but i cant so till then i get my kicks in FPS games. then games like this when i dont feel like thinking too hard.
Last edited by Xilo The Odd; Feb 29, 2020 @ 10:18am
Cormac Feb 29, 2020 @ 10:19am 
right now, there are 3 kind of bugs discussed in this forum:

1. ~70% mods not beeing updated/got buggy/unstable updates or are incompatible with eachother
2. ~25% mods beeing updated, but no longer support 1.0 (thanks to multi-version mod support, modders #could# support both versions with a single workshop entry, but some either don't want, don't know or don't want to know)
3. 5% of bugs which are either connected to the update (verifiy fixes it) or somehow cannot be placed somewhere else. i heared MAC has some bugs right now.


and for the price: many ppl are raging about the DLC adding things already done in mods, but my question here is: what hasn't?
the mod adds some changes/new features, but they cannot be placed into a per hour scale.
new diffeculties (clusters, here is half a bug when they land inside your base) or mechanics (the title system) adds new depth and new problems you might face (like the poser said above, a pawn unwilling to work, in need of 2 big rooms and good food, but what he didn't tell you is all the psy he can offer you in combat)

yes, many things are done in mods befor (spells, new factions, buffed mechanoids) but i think with the implementation of thos into the base game, it opens up more options for modding
Eudae Feb 29, 2020 @ 10:22am 
I think the DLC is brilliant, and was well worth the price. Lots of new features and mechanics. Although, honestly, in my mind I equate a lot of the 1.1 upgrades along with the DLC so I'm including a lot of those QoL changes in my positive opinion of it.
Gentlest Giant Feb 29, 2020 @ 10:24am 
Played for roughly 10 hours since the update. Perfectly playable so far, no sign of trouble.
pheanox Feb 29, 2020 @ 10:29am 
It really just depends on if you are playing modded right now. In the scramble to update to 1.1 some mods are buggy, others are simply broken, and of course with Harmony splitting in to it's own mod will require even more mod updates from a lot of high profile mods.
Zorelnam Feb 29, 2020 @ 10:51am 
Originally posted by Cormac:
right now, there are 3 kind of bugs discussed in this forum:

1. ~70% mods not beeing updated/got buggy/unstable updates or are incompatible with eachother
2. ~25% mods beeing updated, but no longer support 1.0 (thanks to multi-version mod support, modders #could# support both versions with a single workshop entry, but some either don't want, don't know or don't want to know)
3. 5% of bugs which are either connected to the update (verifiy fixes it) or somehow cannot be placed somewhere else. i heared MAC has some bugs right now.


and for the price: many ppl are raging about the DLC adding things already done in mods, but my question here is: what hasn't?
the mod adds some changes/new features, but they cannot be placed into a per hour scale.
new diffeculties (clusters, here is half a bug when they land inside your base) or mechanics (the title system) adds new depth and new problems you might face (like the poser said above, a pawn unwilling to work, in need of 2 big rooms and good food, but what he didn't tell you is all the psy he can offer you in combat)

yes, many things are done in mods befor (spells, new factions, buffed mechanoids) but i think with the implementation of thos into the base game, it opens up more options for modding
Big woop, he can throw magic around, still not worth the wasted pawn in my opinion. Sure it is cool for the first couple times to see it, but it gets old fast and quite frankly to my experience magic can easily be replaced with a firing line of rifles every day of the week and keep a useful pawn around
Ender Feb 29, 2020 @ 11:50am 
im using tons of mods. works better than it did a month ago
ambi Feb 29, 2020 @ 12:39pm 
Originally posted by darkday560:

In my opinion the DLC is a bit pricey, but is it worth it in y'alls opinions?

Only if you're bored with vanilla and want a different flavour to your game. The royal mechanics change things quite a bit.

Vanilla = Firefly

DLC = Dune
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Date Posted: Feb 29, 2020 @ 9:39am
Posts: 22