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Just don't use mods for a couple days
In my opinion the DLC is a bit pricey, but is it worth it in y'alls opinions?
As for the DLC bashing....well from what I understand a lot of people feel like it added a lot that was already done for free with certain mods that may or may not of handled it better then the DLC. Another side of that is people feeling like it adds something they never wanted to the game. The hate of the DLC is more or less subjective and is for you to decide whether you like it or not.
Aside from that the DLC is fine, a bit pricy in my opinion, but fine. My only real gripe with it is as i mentioned that when you turn your guys into royals they become basically useless and worst of all you can't downgrade them from their rank. Even if they die someone else inherits it, meaning that you always have a useless pawn
It cost me €16.79 and that's cheap. I didn't bat an eye at the price any more than I pay heed to my €40 bottle of Remy Martin. I can finish that bottle within a week and this DLC will entertain me for months. So, it's 'worth' more than a bottle of cognac ;)
is it worth 20$? hard to say. on the one hand, if you got 1000+ hours into the game and still enjoy it and would love to see continued support, buying it isnt such a bad idea as it pays the dev to keep goin. but if your hard up for cash and that 20$ needs to be food, i'd hold off.
well you know, you work hard to have it. its not magical unless you won the lottery. then its super magical!
Grapple has a solid point though, there are plenty of other fine goods for entertainment and enjoyment, that are far higher priced that video game DLC. the problem is some of those people deem necessary to their lives. me? i could quit video games the day laws change and i can fire my rifle off my back porch providing i setup the necessary facilities. but i cant so till then i get my kicks in FPS games. then games like this when i dont feel like thinking too hard.
1. ~70% mods not beeing updated/got buggy/unstable updates or are incompatible with eachother
2. ~25% mods beeing updated, but no longer support 1.0 (thanks to multi-version mod support, modders #could# support both versions with a single workshop entry, but some either don't want, don't know or don't want to know)
3. 5% of bugs which are either connected to the update (verifiy fixes it) or somehow cannot be placed somewhere else. i heared MAC has some bugs right now.
and for the price: many ppl are raging about the DLC adding things already done in mods, but my question here is: what hasn't?
the mod adds some changes/new features, but they cannot be placed into a per hour scale.
new diffeculties (clusters, here is half a bug when they land inside your base) or mechanics (the title system) adds new depth and new problems you might face (like the poser said above, a pawn unwilling to work, in need of 2 big rooms and good food, but what he didn't tell you is all the psy he can offer you in combat)
yes, many things are done in mods befor (spells, new factions, buffed mechanoids) but i think with the implementation of thos into the base game, it opens up more options for modding
Only if you're bored with vanilla and want a different flavour to your game. The royal mechanics change things quite a bit.
Vanilla = Firefly
DLC = Dune