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Sorry I forgot to mention that. They do but when I tried targeting them my colonists just started to move next to it. The green circle just indicates they are moving towards it. I have tried with ranged and melee weapons.
That does give me the idea to try a mortar now though.
Update
So I did manage to destroy the mech capsules using a mortar, but the quest did not update and I am not able to finish it.
I took on a different quest where I had to hold prisoners for five days and a bunch of mechanoids spawned in every day (never doing that again). More of the mech capsules were dropped in and I was able to destroy those most of the time. Others if I took to long the were not breakable. One situation came where a bandit faction came in during one of my mechanoid waves and tried to kidnap one of my downed colonist so I chased them down when I finally saved them I could not destroy the capsule once I got back.
I am wary to call it a bug as I do have some mods running so maybe one is messing with it, who knows.
doing all discussions about royalty in a single thread would be kinda crowded, there's tons of things to discuss
Sounds like a fine idea, to me.
I got a little question.
In the smelter there is now a option to destroy or even smelt apparel. But in the "destroy apparel" bill there an option to include burnable (and non-burnable) apparel...
So the question is , what is the different between burnable and non burnable clothing? Can i do something with the burnable ones? Or is it just fine to burn everything tainted that isn't smeltable?