Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you use numerical Work priority, you can safely set the Managing task at #1 on any number of colonists - if you only have the one managing desk, then only one person can do the task; and afaik its a job which is done daily but no more frequently than that.
Over time, it'll train the research skill of non-researching pawns (and save you a bunch of micromanagement too!)
But if you're looking to max out intellectual skill asap there may be other alternatives that better suit your needs.
Build multiple research benches.
Everyone at a bench contributes to the current research and you get to skill up the other colonists while keeping your main researcher on the job.
well YES but I need crafters and people smithing stuff... I run a highly specialized colony, pawns have 1 job set to MAX priority and if you're not a designted researcher theeeen you're crfafting lol
You can set up classes every day. If you have kids mod you can send kids to school , while they're too young and when they grow up they have some skills so on and so on.