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Same one that does meals for the colonists or assists with them
Kibble will extend the nutrition by mixing hay into it, but it takes a lot of time to do, and dogs will just eat raw hay anyway so there's little point in worrying about their nutrition efficiency. If you have wolves instead of dogs, it might be worth considering if you find yourself running low on food. I never find kibble worthwhile to make, but some people like to use it as a way to train cooking.
They do eat rice/corn/etc. so that doesn't really change the value of kibble for them at any rate, it's still more efficient to let them eat vegetables than worry about crafting kibble.
Edit: Never really put any thought into it, but I guess the whole diet system is pretty messed up. The only "vegetable" is the potato, which is also a "live plant." Corn and rice are grains, which the game calls seeds, and also classified as a fruit like berries. I guess humans and dogs wait to eat corn and berries until they dry out, because they can't eat live plants right, so no fresh and juicy there. I don't know how they deal with raw potatoes, is there a point when an uncooked potato is both "dead" and edible?
Maybe, like the graphic system, the current food setup was a mere placeholder which later got accepted as 'good enough' for the final game?
It can drive the sensitive mad.
https://steamcommunity.com/sharedfiles/filedetails/?id=1558455017 (Also highly useful if you have cannibals in your own colony, but that goes without saying.)
All of those can already be used with human meat in vanilla. What is the reason for the mod? Do they actually prevent stacking, and thus cross-contamination? If so, that is pretty nice.
Set the food restriction for all non-cannibal colonists to Fine and cannibals to Lavish. Make Lavish meals only with human meat. That way even if a cannibal colonist drops their meal due to being downed, a non-cannibal will not pick it up and eat it by mistake.
I've also tried it the other way around: set my cannibals to Raw and never made the human meat into meals at all. The cannibal mood bonus still offset the raw food penalty for a net positive. But they got food poisoning from the raw meat a bit too often, so I stopped doing it.
Yep, there are definitely work-arounds. And also just micro managing. Curious if this mod alleviates any of that.
the reason for the mod is that by seperating purely cannibalism meals and normal ones you can assign the C-meals to be used by cannibals specifically.