RimWorld

RimWorld

How to prioritize Multiple things at once
I need help to find out how to prioritize multiple things without canceling the prioritized work your doing. I've seen videos were they are able to prioritize like five things with one pawn and it wouldn't cancel there fist prioritized task.
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Astasia Jan 1, 2019 @ 2:44pm 
Hold shift.
Mysterious Man Jan 1, 2019 @ 4:47pm 
Thank you so much
Can I prioritize multiple items without clicking on every item? For example cutting blight fields or building sandbag walls, I really can't be bothered clicking at every single plant, nor changing priorities in the worker tab constantly.

Is this possible?
Stormsong Jan 2, 2019 @ 10:31am 
Originally posted by NikonovDESTROYER ✔:
Can I prioritize multiple items without clicking on every item? For example cutting blight fields or building sandbag walls, I really can't be bothered clicking at every single plant, nor changing priorities in the worker tab constantly.

Is this possible?
For blighted plants:
https://steamcommunity.com/sharedfiles/filedetails/?id=761421485

Sandbags on the other hand are a bit of a strangely specific request. So, I don't know a mod offhand for that. One probably exists though.
Thanks, I'll look into this!

Just couldn't think why you can give colonists multiple priority tasks by holding Shift and clicking on the item rather than drawing a box with your cursor to mark all of them. Would be a very useful addition imo.
Alaswing Jul 15, 2021 @ 9:11pm 
Originally posted by NikonovDESTROYER ✔:
Thanks, I'll look into this!

Just couldn't think why you can give colonists multiple priority tasks by holding Shift and clicking on the item rather than drawing a box with your cursor to mark all of them. Would be a very useful addition imo.

im sorry to necro but i think this would be super useful, do anybody know if theres a mod to do that?
Jigain Jul 15, 2021 @ 10:00pm 
Not really, because that'd be a very imprecise way of doing it, as there could be tasks in an area that are unrelated to the things you want the pawn in question to do. For instance they can start cleaning your blighted field, or haul back the materials you were about to use at your fabrication bench. Without specifying exactly what you want the pawn to do, so many things can go wrong and the player would obviously just blame the game.

Besides, you can assign pawns to areas. So there's literally no reason for such an imprecise tool.
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Date Posted: Jan 1, 2019 @ 2:39pm
Posts: 7