RimWorld

RimWorld

pretorian Oct 27, 2018 @ 7:30am
Can't haul a dead lancer
https://steamcommunity.com/sharedfiles/filedetails/?id=1549291626

The lancer in the screenshot has been dead for two days and I don't seem to to be able to haul it. When I try to right-click that very lancer corpse, nothing happens. Now I know the reading skills on this forum is kind of iffy so I'll try to be clear:
- I DO have space in my stock
- My stock DOES accept mechanical corpses
- The lancer is NOT forbidden
- I DO have pawns set on hauling
- It's NOT my mouse or game since I can right-click anywhere else but that corpse

Anyone have any idea about this?
Last edited by pretorian; Oct 27, 2018 @ 7:30am
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Showing 1-15 of 19 comments
Diarmuhnd Oct 27, 2018 @ 7:35am 
If you are 100% its not the simple reasons .. then my only guess is a mod is conflicting with your game. You are positive it is dead ? :)
This did not happen in my current 1.0 start.
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I would say build a 1 tile stockpile right beside that dead mech and test it that way. If it works then its a pathing issue with your storage in your base. If it doesn't its proibably a mod conflict.

Good luck.
Last edited by Diarmuhnd; Oct 27, 2018 @ 7:36am
Overread Oct 27, 2018 @ 8:06am 
I encountered this with a dead deer and it turned it it was because it had been decomposing and counted as rotten- so double check that on your designated stockpile.
Myriad Oct 27, 2018 @ 11:09am 
2
Though it doesn't make sense, mechanoids need the *allow fresh* tag to be stored.
pretorian Oct 27, 2018 @ 1:13pm 
Still not working. I have hauled al the other lancers from that fight except this one. I guess it just clipped under ground or something.
Xam Huad Oct 27, 2018 @ 1:31pm 
Make sure your hauling pawns can reach it (it's not out of their zone).

Sometimes stock & dumping zones become "sealed-off" when a pawn
is already taking something there.

Try forbidding the lancer in pause, unpause, then unforbid it.
Set everyone to military duty for a second to clear a barring task.

Try to create a completely new zone or use an empty closet for that lancer.
Make sure that it meets 'hitpoint', 'rotting' and any other parameters of said corpse.
Last edited by Xam Huad; Oct 27, 2018 @ 1:45pm
pretorian Oct 27, 2018 @ 1:36pm 
I have done all this already, and besides, if you can't haul something you get a popup about what's wrong. Nothing happens when I right-click on the lancer. There is NO menu that pops up when my mouse cursor is over that lancer.
Xam Huad Oct 27, 2018 @ 1:39pm 
Originally posted by pretorian.stalker:
I have done all this already, and besides, if you can't haul something you get a popup about what's wrong. Nothing happens when I right-click on the lancer. There is NO menu that pops up when my mouse cursor is over that lancer.
Not entirely true, rightclicks don't always give a message. Trust me.
You're in RimWorld 1.0?
Xam Huad Oct 27, 2018 @ 1:47pm 
Alternatively, create a job that requires that corpse as ingredient
while forbidding the ones you have already collected.
Last edited by Xam Huad; Oct 27, 2018 @ 1:48pm
pretorian Oct 28, 2018 @ 12:57am 
None of the suggestions work, and I've found more stuff that acts like that. Lying next to my outer wall, with a curious red square below. Samewthing, rightclicking doesn't prompt a drop down menu and removing the wall does nothing.
Overread Oct 28, 2018 @ 3:49am 
A red square would suggest that there is already a "zone" underneath whatever it is. At least that would be my first guess in a game running without mods.
Xam Huad Oct 28, 2018 @ 5:01am 
I think it would be nice to know if you play with mods or not.
If you do, it's possible that either:
- mod isn't listed correctly (possibly even in conflict with another)
- mod isn't coded properly (including the above)

Either way, unsubscribing.
pretorian Oct 28, 2018 @ 9:30am 
The version is 1.0 and I don't run any mods. I have tried zoning and dezoning with every zone possible. I just guess it's a bug/glitch and I have to live with it. But I'm pretty sure I'm not the only player of Rimworld that's encountered this particular problem.
Azrak Oct 28, 2018 @ 9:43am 
Are you playing on a test size map? It does say it conflicts with the pathing AI, could be the issue.
pretorian Oct 28, 2018 @ 9:45am 
Originally posted by Azrak:
Are you playing on a test size map? It does say it conflicts with the pathing AI, could be the issue.
Well, I just went with the default settings so I'm not sure. Two other things are acting the same and both are lying adjecent to my outer wall. I have tried to remove parts of the wall and it doesn't help.
ARMAPOL Feb 15, 2021 @ 2:51am 
Hello!

I've just encountered the exact same problem you have, exactly with all the details that you have mentioned above

It turned out that the solution to my problem was that the corpse of the monster died right above the "hauling zone" that I had. For anyone who might encounter this problem and find this thread via google, the advice I can give is to make sure the corpse isn't lying on top of your "hauling zone". Double click the spot to make sure!
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Date Posted: Oct 27, 2018 @ 7:30am
Posts: 19