RimWorld

RimWorld

Myriad Aug 18, 2018 @ 11:47am
Prisoners able to beat down steel doors with their bare hands
Ok, this is pretty silly. When a prisoner goes berserk for some reason or another, they start beating at the doors, and take them down rather quickly. They're in restraints, they have no weapons, yet they can tear down a steel door with ease. This is kind of ridiculous, and makes absolutely no sense. Wood I can somewhat understand with enough rage, but not steel or stone.

Structure damage should be disabled while bare handed. Otherwise it defeats the purpose of a prison. Pick the lock, sure, escape. But no one is going to destroy a steel door no matter how angry they get. Dealing with them after the fact is easy. I have turrets in my prison, but that's not the point.

To explain why this is important, the prisoner was a colonist whom I arrested to prevent them from slaughtering my animals. They went Berserk in the prison and I had another colonist standing outside repairing the door. Well I guess when the door was at 100% again the repairman went about his business and the prisoner suceeded in destroying the door. They proceeded to attack a colonist with a Plasteel Longsword, and well, they're dead now.

They probably deserved it, but again, that's not the point. I lost a good colonist because tearing down steel doors with your bare hands is an easy feat in Rimworld.
Originally posted by Demon of Razgriz:
Originally posted by Myriad:
I wonder how many people actually just comment on the heading and don't read the post.
It is kind of silly, I agree. But, at the same time, I don't think damage should be removed, because then it would be completely risk free pretty much to let your prisoners go berserk and tire themselves out. This is one of those things that doesn't make much sense when you consider real-life, but a concession has to be made for the game.
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Showing 1-13 of 13 comments
dnrob7 Aug 18, 2018 @ 12:09pm 
Steel doors and walls have always been crap. You flubbed it, move on. Next time you will know better.
3 choices, beat them until they are down. Kill them. Or repair the door and wait.
ShepirotGamer Aug 18, 2018 @ 12:42pm 
put turrets in the cells and if one goes mad u ♥♥♥♥ him. if he lives ok and if he has crap stats harvest its organs
dnrob7 Aug 18, 2018 @ 12:49pm 
Originally posted by ShepirotGamer:
put turrets in the cells and if one goes mad u ♥♥♥♥ him. if he lives ok and if he has crap stats harvest its organs

It's amazing how many of these strange creatures are crawling around steam^

Look, it's a simple situation, they escape/go berserk, you punch them out and put them back. If their stats are crap and they have no useful affiliations and they are just running away, just let them run. You newr know, they might come back one day. They might just end up back in a cell again..
grapplehoeker Aug 18, 2018 @ 12:51pm 
Originally posted by Myriad:
They went Berserk in the prison and I had another colonist standing outside repairing the door. Well I guess when the door was at 100% again the repairman went about his business and the prisoner suceeded in destroying the door.
Heh... it's just like the predator hunting. Another situation where you take things for granted and take your eye off the ball ;)
You have to micro manage.
When I'm faced with a beserk prisoner event, I send a repairman, repair the door and keep that repairman there until the door reaches 40-50% and then I instruct them to repair it again and then wait again. I continue to do this until the prisoner snaps out of their fit. A little care and constant attention, and no harm is done ;)
They proceeded to attack a colonist with a Plasteel Longsword
Whoa! Now where did they get their hands on a weapon?
You have to start paying attention matey and take responsibility for preparation and a little less sitting back and watching the goings on. When you get an alert, PAUSE, take stock of the situation and micro manage it until it is over. Stop thinking the pawns will handle it by themselves. You're the only one with a brain here ;)
Myriad Aug 18, 2018 @ 1:22pm 
I wonder how many people actually just comment on the heading and don't read the post.
Myriad Aug 18, 2018 @ 1:26pm 
Originally posted by grapplehoeker:
Originally posted by Myriad:
They went Berserk in the prison and I had another colonist standing outside repairing the door. Well I guess when the door was at 100% again the repairman went about his business and the prisoner suceeded in destroying the door.
Heh... it's just like the predator hunting. Another situation where you take things for granted and take your eye off the ball ;)
You have to micro manage.
When I'm faced with a beserk prisoner event, I send a repairman, repair the door and keep that repairman there until the door reaches 40-50% and then I instruct them to repair it again and then wait again. I continue to do this until the prisoner snaps out of their fit. A little care and constant attention, and no harm is done ;)
They proceeded to attack a colonist with a Plasteel Longsword
Whoa! Now where did they get their hands on a weapon?
You have to start paying attention matey and take responsibility for preparation and a little less sitting back and watching the goings on. When you get an alert, PAUSE, take stock of the situation and micro manage it until it is over. Stop thinking the pawns will handle it by themselves. You're the only one with a brain here ;)
You actually read lol. Yes I should have stayed watching 'longer.' I already told him to repaitr the door 3 times, but the berserk just wouldn't end and I had very pressing things to attend to.

As far as the Plasteel Longsword, I should have been more clear. The prisoner died because they attacked a colonist who was wielding the Longsword.
The author of this thread has indicated that this post answers the original topic.
Demon of Razgriz Aug 18, 2018 @ 1:27pm 
Originally posted by Myriad:
I wonder how many people actually just comment on the heading and don't read the post.
It is kind of silly, I agree. But, at the same time, I don't think damage should be removed, because then it would be completely risk free pretty much to let your prisoners go berserk and tire themselves out. This is one of those things that doesn't make much sense when you consider real-life, but a concession has to be made for the game.
Humans can do all sorts of crazy ♥♥♥♥ when under the right conditions. Tearing apart steel doors isn't unheard of.
Beserk pawns do not pickup items though, so they probably weren't actually beserk or you foolishly left a longsword in their cell.
Morkonan Aug 18, 2018 @ 2:21pm 
Originally posted by Myriad:
...Otherwise it defeats the purpose of a prison. ...They probably deserved it, but again, that's not the point. I lost a good colonist because tearing down steel doors with your bare hands is an easy feat in Rimworld.

If Berserk didn't have a downide in some situations, then you could just navigate around that gameplay mechanic in those situations, right? They can beat down doors for a gameplay reason, not a realistic reason.

You should have stripped them when you arrested them. Otherwise, you just left a potentially unhinged person in a cell equipped with a plasteel longsword... Hey, these things can happen and I can understand. But, you did contribute to the disaster by ingoring "Protocol," right? :)
grapplehoeker Aug 18, 2018 @ 2:26pm 
Originally posted by Myriad:
I wonder how many people actually just comment on the heading and don't read the post.
...a premonition perhaps? ;)
Originally posted by Myriad:
As far as the Plasteel Longsword, I should have been more clear. The prisoner died because they attacked a colonist who was wielding the Longsword.

Originally posted by Khan Boyzitbig of Mercia:
Beserk pawns do not pickup items though, so they probably weren't actually beserk or you foolishly left a longsword in their cell.
=did not read
Originally posted by Morkonan:
Otherwise, you just left a potentially unhinged person in a cell equipped with a plasteel longsword...
=did not read

This made me LOL ;)
Last edited by grapplehoeker; Aug 18, 2018 @ 2:27pm
Originally posted by grapplehoeker:

Originally posted by Khan Boyzitbig of Mercia:
Beserk pawns do not pickup items though, so they probably weren't actually beserk or you foolishly left a longsword in their cell.
=did not read
Did read actually, they posted clarification before I finished writing my reply which was to an unclear statement. Just didn't bother updating my post after I posted and read what was there.
Astasia Aug 18, 2018 @ 6:02pm 
Bare hands as opposed to what? A sword? A club? Are either of those ever going to destroy a steel door either? I think something people forget in situations like this is the level of abstraction the game uses. There are no physical tools in the game, pawns chop down trees and mine compacted metals and solid rock using what? It's implied that they are using tools to do these things, the game just doesn't represent that.

So in the case of a steel door, there are many ways a prisoner could break down one that the game doesn't go into details for and just summarizes as attacking it. Maybe the door had a loose hinge, maybe the knob was damaged, maybe the frame wasn't installed very well, in any of those cases somebody could get through a door without a tool. But who says they don't have a tool? Maybe they escaped their restraints and are using the broken handcuffs as a tool, maybe they broke a piece of the bed frame off, maybe there was a loose panel on the wall or door they removed, maybe the pawn is MacGuyver and they used some lint and a gum wrapper to make a blowtorch.

Because the game doesn't go into details about these things the possibilites are endless, anything could be happening there that is being represented by a small blob shape humping up against a door shape.
Last edited by Astasia; Aug 18, 2018 @ 6:03pm
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Date Posted: Aug 18, 2018 @ 11:47am
Posts: 13