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回報翻譯問題
It's amazing how many of these strange creatures are crawling around steam^
Look, it's a simple situation, they escape/go berserk, you punch them out and put them back. If their stats are crap and they have no useful affiliations and they are just running away, just let them run. You newr know, they might come back one day. They might just end up back in a cell again..
You have to micro manage.
When I'm faced with a beserk prisoner event, I send a repairman, repair the door and keep that repairman there until the door reaches 40-50% and then I instruct them to repair it again and then wait again. I continue to do this until the prisoner snaps out of their fit. A little care and constant attention, and no harm is done ;)
Whoa! Now where did they get their hands on a weapon?
You have to start paying attention matey and take responsibility for preparation and a little less sitting back and watching the goings on. When you get an alert, PAUSE, take stock of the situation and micro manage it until it is over. Stop thinking the pawns will handle it by themselves. You're the only one with a brain here ;)
As far as the Plasteel Longsword, I should have been more clear. The prisoner died because they attacked a colonist who was wielding the Longsword.
Beserk pawns do not pickup items though, so they probably weren't actually beserk or you foolishly left a longsword in their cell.
If Berserk didn't have a downide in some situations, then you could just navigate around that gameplay mechanic in those situations, right? They can beat down doors for a gameplay reason, not a realistic reason.
You should have stripped them when you arrested them. Otherwise, you just left a potentially unhinged person in a cell equipped with a plasteel longsword... Hey, these things can happen and I can understand. But, you did contribute to the disaster by ingoring "Protocol," right? :)
=did not read
=did not read
This made me LOL ;)
So in the case of a steel door, there are many ways a prisoner could break down one that the game doesn't go into details for and just summarizes as attacking it. Maybe the door had a loose hinge, maybe the knob was damaged, maybe the frame wasn't installed very well, in any of those cases somebody could get through a door without a tool. But who says they don't have a tool? Maybe they escaped their restraints and are using the broken handcuffs as a tool, maybe they broke a piece of the bed frame off, maybe there was a loose panel on the wall or door they removed, maybe the pawn is MacGuyver and they used some lint and a gum wrapper to make a blowtorch.
Because the game doesn't go into details about these things the possibilites are endless, anything could be happening there that is being represented by a small blob shape humping up against a door shape.