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most of the times its pretty clear wich mod its from
Sometimes you just have to think a little bit based on clues and it won't be easy. Modding isn't something for beginners or folks with no patience.
If you want an easy fix, find a youtuber with a mod setup you like and download their mod list. Most of them put a link in their video page. AS long as you set yours up exactly like theirs your game will run ffine.
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Fluffy Breakdowns :: Initialized
Verse.Log:Message(String, Boolean)
Fluffy_Breakdowns.Controller:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
DubsMintMenus 1.0.87
Verse.Log:Message(String, Boolean)
DubsMintMenus.DubsMintMenusMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
BadHygiene 2.3.561
Verse.Log:Message(String, Boolean)
DubsBadHygiene.DubsBadHygieneMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Moody settings loaded
Verse.Log:Message(String, Boolean)
Moody.Settings:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(Settings&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Settings&, String, Object[])
Verse.LoadedModManager:ReadModSettings(String, String)
Verse.Mod:GetSettings()
Moody.Moody:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Rimatomics 1.6.599
Verse.Log:Message(String, Boolean)
Rimatomics.RimatomicsMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Parsed 0.5 as int.
Verse.Log:Warning(String, Boolean)
Verse.ParseHelper:ParseIntPermissive(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
BodyDef AA_Slug has BodyPartRecord of SnakeBody whose children have more coverage than 1.
Verse.Log:Warning(String, Boolean)
Verse.BodyDef:CacheDataRecursive(BodyPartRecord)
Verse.BodyDef:ResolveReferences()
Verse.DefDatabase`1:ResolveAllReferences(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Key binding conflict: MainTab_Factions and NextPawnMode are both bound to F9.
Verse.Log:Error(String, Boolean)
Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot)
Verse.KeyPrefsData:ErrorCheck()
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Translation data for language English has 25 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Variants found for Things/Eldar/Ears/EldarEars: 2
Verse.Log:Message(String, Boolean)
AlienRace.<>c:<GenerateMeshsAndMeshPools>b__30_1(BodyAddon)
Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
AlienRace.AlienPartGenerator:GenerateMeshsAndMeshPools()
AlienRace.<>c__DisplayClass1_0:<.cctor>b__3(ThingDef_AlienRace)
System.Collections.Generic.List`1:ForEach(Action`1)
AlienRace.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Alien race successfully completed 144 patches with harmony.
Verse.Log:Message(String, Boolean)
AlienRace.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
[RimHUD v1.2.9.1] Integrated with Interaction Bubbles
Verse.Log:Message(String, Boolean)
RimHUD.Mod:Log(String)
RimHUD.Integration.IntegratedMod:.ctor(String, String, String, Version)
RimHUD.Integration.Bubbles:.cctor()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoProperty:GetValue(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoProperty:GetValue(Object, Object[])
RimHUD.Data.Persistent:LoadElements(Object, XElement)
RimHUD.Data.Persistent:LoadClassElements(Object, XElement)
RimHUD.Data.Persistent:Load()
RimHUD.Mod:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
[RimHUD v1.2.9.1] Integrated with HugsLib
Verse.Log:Message(String, Boolean)
RimHUD.Mod:Log(String)
RimHUD.Integration.IntegratedMod:.ctor(String, String, String, Version)
RimHUD.Integration.HugsLib:.cctor()
RimHUD.Mod:.cctor()
RimHUD.Mod:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
[RimHUD v1.2.9.1] Initialized
Verse.Log:Message(String, Boolean)
RimHUD.Mod:Log(String)
RimHUD.Mod:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Patching
Verse.Log:Message(String, Boolean)
BlueLeakTest.<Transpiler>d__1:MoveNext()
System.Linq.<CreateCastIterator>c__Iterator0`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Harmony.<ConvertToOurInstructions>d__7:MoveNext()
System.Linq.<CreateCastIterator>c__Iterator0`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Harmony.CodeTranspiler:GetResult(ILGenerator, MethodBase)
Harmony.ILCopying.MethodBodyReader:FinalizeILCodes(List`1, List`1, List`1)
Harmony.ILCopying.MethodCopier:Finalize(List`1, List`1)
Harmony.MethodPatcher:CreatePatchedMethod(MethodBase, String, List`1, List`1, List`1)
Harmony.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo, String)
Harmony.PatchProcessor:Patch()
Harmony.HarmonyInstance:<PatchAll>b__9_0(Type)
Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
Harmony.HarmonyInstance:PatchAll(Assembly)
BlueLeakTest.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
ConsolidatedTraits Harmony Patches:
Prefix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Verse.Log:Message(String, Boolean)
ConsolidatedTraits.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
MoreTraitSlots Harmony Patches:
Prefix:
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
Verse.Log:Message(String, Boolean)
MoreTraitSlots.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Verse.Log:Message(String, Boolean)
RimFridge.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
- Gun_MiniTurret (mini-turret gun)
- Gun_AutocannonTurret (autocannon)
- Gun_TurretSniper (uranium slug cannon)
- Gun_Revolver (revolver)
- Gun_Autopistol (autopistol)
- Gun_MachinePistol (machine pistol)
- Gun_IncendiaryLauncher (incendiary launcher)
- Gun_BoltActionRifle (bolt-action rifle)
- Gun_PumpShotgun (pump shotgun)
- Gun_ChainShotgun (chain shotgun)
- Gun_HeavySMG (heavy SMG)
- Gun_LMG (LMG)
- Gun_AssaultRifle (assault rifle)
- Gun_SniperRifle (sniper rifle)
- Gun_Minigun (minigun)
- Gun_TripleRocket (triple rocket launcher)
- Gun_DoomsdayRocket (doomsday rocket launcher)
- Weapon_GrenadeFrag (frag grenades)
- Weapon_GrenadeMolotov (molotov cocktails)
- Weapon_GrenadeEMP (EMP grenades)
- Gun_ChargeBlasterHeavy (heavy charge blaster)
- Gun_InfernoCannon (inferno cannon)
- Bow_Short (short bow)
- Pila (pila)
- Bow_Recurve (recurve bow)
- Bow_Great (greatbow)
- Gun_ChargeRifle (charge rifle)
- Gun_ChargeLance (charge lance)
- Gun_ELDBrightlance (Eldar Brightlance Cannon)
- Gun_ELDVibrocannon (Vibro Cannon Turret)
- Gun_IGMannedGun (IG Manned Gun)
- Gun_IGSabreTurret (IG Manned Gun)
- Gun_IGGenswick (Genswick Cannon)
- Gun_TAURailgun (Tau Rail Gun)
- Gun_TAUMisslePod (Tau Missle Pod)
- Gun_TAUGaussCannon (Tau Rail Gun)
- EldarShurikenPistol (Eldar Shuriken Pistol)
- Eldar_Gun_EShurikenCatapult (Eldar Shuriken Catapult)
- EldarRangerLongrifle (Eldar Longrifle)
- KriegAntiMatRifle (Krieg Anti-Material Rifle)
- KrootRifle (Kroot Rifle)
- TauPulseCarbine (Tau Pulse Carbine)
- TauPulseRifle (Tau Pulse Rifle)
- TauIonRifle (Tau Ion Rifle)
- TauRailRifle (Tau Rail Rifle)
- TauBurstCannon (Tau Burst Cannon)
- TauNeutronBlaster (Tau Neutron Blaster)
- Mech40MMCannon (40MM Cannon)
- MechMastiffGun (Mastiff Shotgun)
- MechHandCannon (Hand Cannon)
- AntiMechRifle (anti-mech rifle)
- Gun_BoltActionRifle_Bayonet (bolt-action rifle(bayonet))
- Gun_AssaultRifle_Bayonet (assault rifle(bayonet))
- Gun_BoltActionRifle_Scope (bolt-action rifle(scope))
- Gun_AssaultRifle_Scope (assault rifle(holosight))
- Gun_MachinePistol_Laser (machine pistol(laser))
- Gun_HeavySMG_Laser (heavy SMG(laser))
- Gun_PumpShotgun_Bayonet (pump shotgun(bayonet))
- Gun_ChainShotgun_Grip (chain shotgun(grip))
- Gun_LMG_Bipod (LMG(bipod))
- Gun_EMRGTurret (EMRG Turret Gun)
- Gun_CannisterTurret (Cannister Turret Gun)
- Artillery_AutoMortar (explosive mortar)
- Artillery_ClusterMortar (explosive mortar)
- Artillery_EMPAMortar (explosive mortar)
- Artillery_MissileTurret (explosive mortar)
- Artillery_CMissileTurret (explosive mortar)
- Gun_APB-1Pistol (APB-1 Pistol)
- Gun_APB-1Projector (APB-1 Projector)
- Gun_APB-1Rifle (APB-1 Rifle)
- Gun_EMRifle (EMRG-1)
- Gun_MRGPistol (MRG-5 Pistol)
- Gun_MRGRifle (MRG-5 Rifle)
- Gun_OCPDPistol (OC Defense Pistol)
- Gun_OCPDRifle (OC Defense Rifle)
- Gun_OCRocket (Orion rocket launcher)
- Gun_OCTurret (inferno cannon)
- Gun_ChargeBlasterInternal (internal charge blaster)
- MechanoidFlameThrower (mechanoid flamethrower)
- MechanoidBoom (mechanoid boom)
- Mizu_Snowball (Snowball)
- Mizu_Bucket (Bucket)
- Marauder_Railgun (Marauder Railgun)
Weapons that haven't been patched:
- Artillery_Mortar (mortar)
- OrbitalTargeterBombardment (orbital bombardment targeter)
- OrbitalTargeterPowerBeam (orbital power beam targeter)
- TornadoGenerator (tornado generator)
- SMBoltGun (Bolter)
- SMFlamer (Flamer)
- SMMeltaGun (MeltaGun)
- LasPistol (Laspistol)
- LasGun (Lasrifle)
- LasGunValhallan (Valhallan Lasrifle)
- Hellgun (Hellgun)
- LongLas (Long-Las)
- BoltPistol (Bolt Pistol)
- KriegShotgun (Krieg Shotgun)
- KriegLasCarbine (Krieg Lascarbine)
- OrbitalTargeterMechFall (orbital mech-fall targeter)
- ADS_Dish (ADS Dish)
- Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
- HEL_Laser (HEL Laser)
- Railgun_Cannon (Punisher Railgun)
- Obelisk_Laser (Obelisk Laser)
Verse.Log:Message(String, Boolean)
RangedStaggerRebalanced.HarmonyPatches:OutputStoppingPowerPatchesOnStartup()
RangedStaggerRebalanced.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Turret Extensions successfully completed 23 patches with harmony.
Verse.Log:Message(String, Boolean)
TurretExtensions.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Dubs Rimkit 1.4.652
Verse.Log:Message(String, Boolean)
Dubs_Rimkit.VersionCheck:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
[Bubbles v1.5] Initialized
Verse.Log:Message(String, Boolean)
Bubbles.Mod:Log(String)
Bubbles.Mod:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
PickUpAndHaul v0.1.0.4 welcomes you to RimWorld with pointless logspam.
Verse.Log:Message(String, Boolean)
PickUpAndHaul.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
C:/Users/GanjaGreen/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfColonist.xml is not found.
Verse.Log:Message(String, Boolean)
StatueOfColonist.StatueOfColonistPref:LoadPref()
StatueOfColonist.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
SupplyAndDemand Harmony Patches:
Postfix:
StockGenerator.RandomCountOf
Verse.Log:Message(String, Boolean)
SupplyAndDemand.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
FieldMedic inited
Verse.Log:Message(String, Boolean)
FieldMedic.HarmonyBase:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
[ColorCodedMoodBar] initialized
Verse.Log:Message(String, Boolean)
MoodBarPatch.Main:LogMessage(String)
MoodBarPatch.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Try connecting to longwelwind.net
Verse.Log:Message(String, Boolean)
PhiClient.PhiClient:Log(LogLevel, String)
PhiClient.PhiClient:TryConnect()
PhiClient.PhiInitializer:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.ConstructorInfo:Invoke(Object[])
System.Activator:CreateInstance(Type, Boolean)
HugsLib.HugsLibController:EnumerateChildMods()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Disconnected from the server
Verse.Log:Message(String, Boolean)
PhiClient.PhiClient:DisconnectCallback()
SocketLibrary.Client:CloseCallback(Object, CloseEventArgs)
WebSocketSharp.Ext:Emit(EventHandler`1, Object, CloseEventArgs)
WebSocketSharp.WebSocket:close(PayloadData, Boolean, Boolean, Boolean)
WebSocketSharp.WebSocket:fatal(String, UInt16)
WebSocketSharp.WebSocket:fatal(String, Exception)
WebSocketSharp.WebSocket:connect()
[HugsLib] v6.0.1 initialized Children, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpMechanoids, GiddyUpRideAndRoll, MoreMechanoids, Phi, RunAndGun, ShipInteriorMod, SearchAndDestroy, Therapy, WhatTheHack, DireRaids
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Combat extended loaded: False
Verse.Log:Message(String, Boolean)
GiddyUpRideAndRoll.Base:DefsLoaded()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
[DireRaids] Settings loaded:
pointMultiplier: 3
baseChange: 1.8
minRefireDays: 60
minThreatPoints: 2000
minPopulation: 1
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
DireRaids.DireRaidLoader:ApplySettings()
DireRaids.DireRaidLoader:DefsLoaded()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
i copied nd pasted my log thing nd even then its not showing that much on my log (before i copied and paste it)
Some things i read / saw in the forums recently.
I recenlty saw a rimworld Mod Manager mod, it probably wpnt be able to help in your current game though, but maybe.
Im another thread some players said that a mod called Rimhammer had serious problems breaking games and even save files.
I think i remember another thread talking about some mods that did NOT update properly from b19 to v1.0 , but sorry, i don't remeber the names of those mods. You'll have to look that up.
There is also the log reporting file (Output_log.txt) and in your case with so many mods and so many errors that may be swollen is size into the gigs instead of the intended kb's.
Past that, you'd have to go through each mod 1 at a time to find the culprit. ouch.
Good luck, let us know if you find an answer.
i went thru most of my mods that im using and only found one which was just reordering then i added some more now i have 26 errors lol but i went thru them for the dependacy mods nd to reorder tham but i didnt find any going at it like that