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I did so in past versions (i.e. foprm a trade caravan and then bring the clothes to nearby friendly villages) ... I guess it is still possible in 1.0
It (i.e. forming trade caravans to sell useless stuff) is the reason why I take care to always land less than 1-2 days travel from a friendly tribe (usually less than 1 day, thanks to roads)
That's a really interesting idea.
I used to build graves for fallen enemies somewhere far from the colony ...
but as one can guess, over the course of the game this enemies graveyard woul´d grow bigger and bigger over the course of the game.
A body dumping stockpile with a wall around it sounds like a good idea
True ... or turn them into Kibble (thereby making the human meat last longer)
Presto - the makings for a GREAT cannibal bar-b-cue party !
Add those dead bodies into the mix of clothing if you want to raiders to suffer horrible mood debuffs as they burn to death ...
Until I get someone who doesnt get debuff for handling them. Then I will mince them for food for example. Once you get a psychopath your options expand. You can use them for psychological warfare for enemy raids.
But be warned.. if you place the corpses of your enemies on display by the door.. .your own pawns AS well as visiting pawns ( i'm pretty sure of this anyway ) will get debuffs when seeing them.
So if u do a killbox then jus make sure you have doors that friendlies can use to avoid the blood and gore on display.
Keep in mind there is a mod that allows you to break down clothing and recover some materials. This is different from the mending mod... well maybe same mod but its at least a different feature itself.
So you can recover idk 60 ingredients of the 80 required for a duster. IDK the exact recovery ratio I'm just trying to illustrate the concept
Mending
Recycle
Reclaim Fabric
Except for Scythers, I'm having an absolute blast