RimWorld

RimWorld

Celestite Sep 5, 2018 @ 11:09am
Best defense mods? Lets discuss
say something

While villages raid are intresting (for the 5 first time until you notice they do jack sh-it and do nothing at all due to dev laziness, honestly tynan and company just feel like bethesda they create a whole load a nothing for the modders to fill) personnaly defense is more intresting due to coordination and more varied tactics than mortar or just plain shootin in raids
< >
Showing 1-5 of 5 comments
Celestite Sep 5, 2018 @ 11:09am 
type your reply
CosmicOdeum Sep 5, 2018 @ 11:18am 
Idunno trenches maybe?
Celestite Sep 5, 2018 @ 11:25am 
eh me too
crgzero (Banned) Sep 5, 2018 @ 11:26am 
I like the Project Mootfox turret mod, but he hasn't updated it for b19 yet. It makes end game raids actually doable. I have the more vanilla turrets mod I think it's called. Supposedly balanced with vanilla but I'm at a point where I'm ready to launch my ship and the raids are wreaking havoc and I'm well defended and fairly well entrenched. Mootfox turrets can be considered OP, but they can make the difference between having to reload once or twice, or just having to repair a handful of turrets and MAYBE bury a pawn.
ambi Sep 5, 2018 @ 11:29am 
Try this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=1467764609

It completely automates your defences by letting the AI control your people. It removes cheesy tactics like hiding behind doors.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Sep 5, 2018 @ 11:09am
Posts: 5