RimWorld

RimWorld

ReadyMan Oct 2, 2018 @ 8:29pm
gathering all crops/stone
I'm new to RW, so please bear with my lame questions.
I cant for the life of me figure out how to have ALL of an item hauled into storage.
For instance, I harvest a ton of rice, and it sits outside rotting, unless I click every single package.
If I double click all the rice, it highlights, but I cant get the colonist to haul all of it.
Same goes with the tons of sandstone I have all over the place.
Is there a way to get it all prioritized at once?

I guess I could put all work at 4, except "haul", but even that doesnt do the trick (yes, I have plenty of room in the storage zones).

Thank you for any help!
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There’s mods that let you haul urgently, but unless hauling is priority 1 for people and that’s it, they tend to not haul everything.
Myriad Oct 2, 2018 @ 9:28pm 
It sounds like you have some settings wrong in the storage zones. Make sure things like 'allow fresh' are checked for vegetables and meats, and you also have the correct item checked.

If you put Haul on 1, and everything else above that, and you have your settings in your stockpile right with lots of room, there should be no reason your pawns won't run around like ants picking things up. Unless your pawns don't have access to the zone.
Crack Bandicoot Oct 2, 2018 @ 10:16pm 
Shift click to set a queue.
AquaX Oct 2, 2018 @ 11:56pm 
I think you have multiple issues compounding each other.

1st is storage. Do you have a designated storage section large enough to hold all the food you harvested? Each tile space only handle 75 of 1 name type of raw food. Once the storage is full, and you lack other storage space, they will just leave it on the floor they harvest from.

Also All raw food decay if it’s over 0C so you need a room with AC set to -XXC to keep it frozen.

2nd is job priority. The game provides two version of the job priority. 1 is default w check marks and the other is more focused down.
Slye_Fox Oct 3, 2018 @ 1:01am 
If you're not adverse to using mods, try this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=1428216342

WHen a pawn finishes a job, they will look around for anythign that needs hauling before moving onto the next one.
ReadyMan Oct 3, 2018 @ 11:55pm 
Thank you for the help!
I changed the settings to only haul, and that did the trick.

Seems like double clicking on the resources in an area should enable the villager to JUST pick up those resources....hope that changes.
Security Cam #7 Oct 4, 2018 @ 2:08am 
Originally posted by BmS_ReadyMan:
Thank you for the help!
I changed the settings to only haul, and that did the trick.

Seems like double clicking on the resources in an area should enable the villager to JUST pick up those resources....hope that changes.
No. Double clicking just selects all items of the same type.
ReadyMan Oct 4, 2018 @ 2:21am 
right. But can you do anything with all the items once they are selected?
Seems like you should be able to "harvest", or haul, etc...is there any value other than to see what things are of the same type?
Darren Oct 4, 2018 @ 2:40am 
You can forbid/unforbid them once you've bulk selected them.

But yeah fundamentally you might want to consider a mod there are a few. Some that let you haul more by loading your inventory first then dumping all that which sounds a bit more like what you expect (grabbing a bunch instead of a single load).

https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058
Security Cam #7 Oct 4, 2018 @ 2:42am 
Originally posted by BmS_ReadyMan:
right. But can you do anything with all the items once they are selected?
Seems like you should be able to "harvest", or haul, etc...is there any value other than to see what things are of the same type?
You can harvest every plant after selectig them with double click. You don't need to haul them, as pawns do it automatically. You can not only see the numbers of items, but the location of them too. For example, you don't know where the berry bushes are for harvesting. If they are very far away you would deselect them, because harvestig them and going back to the stockpile would take a whole day if you play on the biggest maps.
kevinshow Oct 5, 2018 @ 10:13am 
You will find that as your colony grows, you may need someone dedicated to cleaning and hauling.

Those guys will have those tasks on the highest priorities.

You can also train animals to haul, usually canines.

p3st|cIdE Oct 5, 2018 @ 12:59pm 
Dedicate a guy to hauling ASAP.
If you can't do that for some reason, generally haulers are pretty good about grabbing nearby items of same type up to stack limit, or you can also micromanage a guy further and draft him/her, tell them to go around and Pick Up item piles until their inventory is full, then undraft and have them Haul the rest, and when they get to the destination stockpile, go to their Gear tab and tell them to drop the extra stuff. Mods can help automate this process but if you're willing to do it, you can get a pawn to haul quite a lot in one trip.
Note: they won't haul items in unallowed Areas either, so check Restrict tab and maybe expand Home area.
p3st|cIdE Oct 18, 2018 @ 6:16am 
I'm just plain wrong, there's no Pick Up... command without the Pick Up And Haul mod. I was mistaken about that being a vanilla feature. Don't trust your memory, folks! It's less accurate than you probably assume.
stevasaur Oct 18, 2018 @ 6:45am 
Basically, every item on the map is set to haul "by default" (barring stone and slag chunks). As long as the following conditions are met, the items will be hauled automatically:
-The item is not Forbidden (which prevents any player-or-pawn-instigated interactions w/ the item)
-There's a Storage Zone with a free space flagged to store that item type
-There's a pawn with hauling prioritized above any other valid jobs (e.g., if you cook has finished all cooking bills, he'll haul if that's the next-highest priority) OR you have an animal trained to haul.
-The items in question are within the allowed area of the hauler pawn/animal.
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Date Posted: Oct 2, 2018 @ 8:29pm
Posts: 14