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There's a mod (Enhanced Options I think) that lets you turn off breakdowns, might be worth grabbing if they annoy you too much.
Old colony was very rich whereas this one is very poor. Maybe the total value has something to say? Or maybe it's just RNG, dunno..
http://steamcommunity.com/sharedfiles/filedetails/?id=726244033
but, such as i have say i have not all discover the technology, so i think they mush have a tecnology they unlock this option in one of the production desk,
i have not again testing it but i have view the data in the game programing file a section for the production for this, and it's say all the thing you need to make it, so they mush have a way to make it yourself because if i remember well they ask only iron to make it, but they have so much file i don't remember in witch one i view this.
but anyway you can change it into the programmation of the game file to be able to find some somewhere, by example on my side, i have changed the programmation for the desk they make you able to destruct weapon, so, when i destruct a weapon i say to the game to give me one component in more than the metal they give in the same time but reducted the amount of metal to be more fair...
Here a picture of a riffle i have just broken down, my avatar have the iron in her hand and the component are on the ground beside the desk,
http://steamcommunity.com/sharedfiles/filedetails/?id=1346498034
i find it's give a reason to not keep too much bad weapon in our stock and give a good utility to this desk, because to make a riffle it's cost 2 component and more than 100 metal, and when i broke the weapon they return me 21 metal and 1 component, and i can try to build an another riffle more good with this thing,
i have make the same thing for the metal sheet they appear with the pod when they give ressource, i find it funny to think they can have component in the metal broken left by the pod, so it's force me to run after all the garbage ha ha ha