RimWorld

RimWorld

156 ratings
Fluffy Breakdowns
 
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File Size
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0.238 MB
Jul 17, 2016 @ 5:48am
May 24 @ 11:49am
12 Change Notes ( view )

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Fluffy Breakdowns

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Description
Replaces random breakdowns with a maintenance requirement.

Important
This mod requires HugsLib to be installed, and loaded before it.

Features
Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly linked to the amount of deterioration.

To keep your machinery in top shape, your colonists with the construction work enabled will periodically maintain components. As long as components are properly maintained, they cannot randomly break down.

Notes
I’m very interested in any feedback on how these changes affect the difficulty of the game. I’ve tried to balance it so that it’s not too hard/easy - but I’m just one person with one playstyle.

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Contributors
- duduluu: Chinese translations
- Gabriel David: Brazilian Portuguese translation


Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Version
This is version v0.17.1.0

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228 Comments
Fluffy  [author] 3 minutes ago 
I can help a bit with that, accept my friend request and I'll send you a PM
Mathrian 5 minutes ago 
Yeah, I figured that'd be the case. And yeah, I'm working on getting them all reinstalled. :p
Fluffy  [author] 8 minutes ago 
Sorry, but I can't deal with having separate versions around for separate alphas of RimWorld. If steam made version management it bit more easy it would be a different story, but it doesn't.

The good news is that there's a link right here in the description to the github releases page, where you can find every release ever made of the mod.
Mathrian 19 minutes ago 
Fluffy, I love your mods, but I just booted Rimworld up and literally all of your mods that I had been subscribed to are now incompattible. I'm sure it's easier for you, but updating the mod directly to 0.17 rather than creating a new mod that is for 0.17 kinda breaks things for any user not immediately jumping to 0.17 and, as far as I can tell, forces one to track down and manually install the old 0.16 updates.

If possible, please don't do this. It is very frustrating. :/
BelayaSmert 57 minutes ago 
I was able to reproduce it but I'm not sure exactly what I did to make it happen. It may have to do with marking a building for deconstruction and allowing it to deteriorate. When I did that it seemed like saving and then loading caused it to jump back to the maintenance level it had when it was marked for deconstruction. I also waited until all my buildings were smoking by disabling construction jobs and ended up seeing the smoke above buildings still when I loaded a save from much earlier, well before any of them reached that point. Of course alpha 17 was just released today so I'm not sure how much it matters or if it will be an issue with the new version or not. I'll start testing the new version and see what happens.
Fluffy  [author] 11 hours ago 
@BelayaSmert;
Reproduction steps would be very much appreciated. It's a bug I've heard before, but I've never been able to reproduce it myself, so I haven't been able to do much about it.
BelayaSmert 21 hours ago 
I'm having an issue where the smoke coming from buildings that need maintenance badly does not go away once the building is repaired (or removed for that matter). It's only happened once so far on a building marked for deconstruction, but I'll see if it is reproduceable.
Fluffy  [author] May 12 @ 11:51pm 
So am I. Just not on steam, because that would break the save games of everyone who uses my mods. I've done it in the past, got a lot of comments about it. So now I am patiently waiting for A17 to be the main release version.
bumtickle May 12 @ 9:27pm 
oh and good work chum
bumtickle May 12 @ 9:26pm 
pffft. rainbeau is already releasing 0.17 compatible mods. Calm down.