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I suppose you feel that luck was involved and that, of course, you had nothing to do with it...
If there was any misfortune, then it was a crying shame that they had you to mismanage their well being to such an extent that one of them suffered a mental breakdown.
You sent two guys on a caravan for what good reason exactly?
And without guns?
They should never have been sent anywhere, especially if they cannot defend themselves against a couple of foxes, let alone hole up somewhere and keep the damn door shut.
But yeah, you keep on blaming luck ;p
Long swords are good against low armored humanoids. Vs armor you want to use mace or club.
Vs small animal knife is better (faster attack rate). If you fight against medium / large animals, better if you have decent armor + melee skill 10+. Better if you shoot.
But against 3 foxes with only 1 pawn. Lost situation. Its not luck, its BAD strategy.
Long swords are good against low armored humanoids. Vs armor you want to use mace or club.
Vs small animal knife is better (faster attack rate). If you fight against medium / large animals, better if you have decent armor + melee skill 10+. Better if you shoot.
But against 3 foxes with only 1 pawn. Lost situation. Its not luck, its BAD strategy. [/quote]
Thanks for the help about when to use longswords, but i did originally send two colonists
If they had guns, they should have used them. They should have maintained distance and kited the critters. Or, at least have fled, since if you gave them kibble, I doubt you gave them medical equipment and so they should have avoided any encounter that could possibly cause them harm.
That includes any melee combat with manhunter animals and any bloody ruins exploration.
Learn from your mistakes and stop blaming luck ;)
Only way I know to reliably beat numerous melee opponents early game is with your own numbers. Adding tame animals makes early caravaning safer.
As far as weapon skill goes, anyone who has 12+ should be a safe bet for using a longsword. Anyone under 6 melee skill should not use it.
And longswords are a horrible training weapon. The way the melee skill works is it ticks up per attack, not per damage. So a wooden knife is actually the best "training" weapon. Longswords are one of the worst.
They work decently as an auxiliary weapon. If you can get raiders to fight you in a 3v1 situation a long sword wouldn't be such a bad option if the other two guys have quicker weapons equipped. 3 longswords is often overkill in most situations which is why it isn't a good choice to give everyone a longsword.
This, really. One might as well just equip the highest DPS weapon they can loot without thinking much further, and they'd still do better than trying to sort out which weapon type is optimal in what scenario without taking anything else into account. There's a lot more to melee combat, and to combat in general, than typing "best weapon in Rimworld" and pointing it in the general direction of the enemy.