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The biggest issue is that pawns will just equip them with no regard for what weapon they are using =\. I typically force my melee pawns to use them, but disallow my rangers.
You can create an outfit policy for melee that have shield belts allowed/smokepop disallowed and one for ranged that has shield belt disallowed/smokepop allowed. Shield belts prevent firing out of them so they are no good on ranged colonists.
While you are there you can change the "Hit Point" slider to 51-100% so that they automatically remove tattered and seek out a replacement on their own.
Nope.
YOU told them what to wear.
The AI in this game is more like as AS (Artificial Stupid)
It does what YOU tell it to do, without question. Even if it is a bad idea, like giving shield belt to hunter.
Seems like my guys are always sick of something, guess thats the down side to playing in a 60/60 growing tile. the sickness stat is 1.7
making me have to have someone almost full time as a job of picking up the stuff my guys keep dropping when they faint.