RimWorld

RimWorld

Baccy Zute Oct 29, 2019 @ 7:26pm
Mod to lower/remove mood debuff after harvesting organs?
Is there a mod that can do this? Someone told me of a mod that can make pawns psychopaths but I don't think I want it that extreme. I find a lot of old mods, I can't find a new one.
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Lurlex Oct 29, 2019 @ 7:36pm 
Well, regarding psychopath as a trait ... what exactly is your issue with it? I only ask because I'm curious whether or not you're worried it's unsafe in some way. It's not really dangerous, like Bloodlust could be in combination with a pawn that's likely to start a lot of social fights. It's not going to "cause" a pawn to be more likely to have a mental break that could harm other pawns. It simple does exactly what you want -- makes those debuffs related to doing war-crime-like actions against fellow human beings non-existent.

Does that make you feel any better about psychopaths? :-p

Now, if it's about not wanting to give up a trait slot, that I can understand ... but I honestly never bother min-maxing with that stuff anyway. Pawn acquisition is always an RNG crapshoot in normal Rimworld play.

The psychopath solution might be your best bet, in all honesty. I've never seen mention of a mod that does exactly what you're asking for with specificity ... it certainly doesn't rise to the surface to me searching in the Workshop, and I've learned to more-or-less trust the search algorithm there.

People ask for things on the forums all the time, sure ... but I've never really seen a situation where someone asks for a mod that subsequently gets recommended that would have been difficult to find just searching normally for it with basic keywords. In other words, if you can't find it, it's probably not there (at least not up-to-date and well-vetted).
Last edited by Lurlex; Oct 29, 2019 @ 7:37pm
Baccy Zute Oct 29, 2019 @ 7:42pm 
Originally posted by Lurlex:
Well, regarding psychopath as a trait ... what exactly is your issue with it? I only ask because I'm curious whether or not you're worried it's unsafe in some way. It's not really dangerous, like Bloodlust could be in combination with a pawn that's likely to start a lot of social fights. It's not going to "cause" a pawn to be more likely to have a mental break that could harm other pawns. It simple does exactly what you want -- makes those debuffs related to doing war-crime-like actions against fellow human beings non-existent.

Does that make you feel any better about psychopaths? :-p

Now, if it's about not wanting to give up a trait slot, that I can understand ... but I honestly never bother min-maxing with that stuff anyway. Pawn acquisition is always an RNG crapshoot in normal Rimworld play.

The psychopath solution might be your best bet, in all honesty. I've never seen mention of a mod that does exactly what you're asking for with specificity ... it certainly doesn't rise to the surface to me searching in the Workshop, and I've learned to more-or-less trust the search algorithm there.

People ask for things on the forums all the time, sure ... but I've never really seen a situation where someone asks for a mod that subsequently gets recommended that would have been difficult to find just searching normally for it with basic keywords. In other words, if you can't find it, it's probably not there (at least not up-to-date and well-vetted).

It's not that, I've had a psycopath pawns before that I've loved. It's just I don't want an entire colony of psyopaths. I just don't get why they're mad at me harvesting an 'innocent' prisoners organ who tried to destroy our base.
Lurlex Oct 29, 2019 @ 7:44pm 
I see. Well, if I stumble on something that targets the mood debuff, I'll let you know. The best I know to do is work around the debuff ... give them beer and whatnot. :-)
Overeagerdragon Oct 29, 2019 @ 8:38pm 
Originally posted by Lexicon Devil:
Originally posted by Lurlex:
Well, regarding psychopath as a trait ... what exactly is your issue with it? I only ask because I'm curious whether or not you're worried it's unsafe in some way. It's not really dangerous, like Bloodlust could be in combination with a pawn that's likely to start a lot of social fights. It's not going to "cause" a pawn to be more likely to have a mental break that could harm other pawns. It simple does exactly what you want -- makes those debuffs related to doing war-crime-like actions against fellow human beings non-existent.

Does that make you feel any better about psychopaths? :-p

Now, if it's about not wanting to give up a trait slot, that I can understand ... but I honestly never bother min-maxing with that stuff anyway. Pawn acquisition is always an RNG crapshoot in normal Rimworld play.

The psychopath solution might be your best bet, in all honesty. I've never seen mention of a mod that does exactly what you're asking for with specificity ... it certainly doesn't rise to the surface to me searching in the Workshop, and I've learned to more-or-less trust the search algorithm there.

People ask for things on the forums all the time, sure ... but I've never really seen a situation where someone asks for a mod that subsequently gets recommended that would have been difficult to find just searching normally for it with basic keywords. In other words, if you can't find it, it's probably not there (at least not up-to-date and well-vetted).

It's not that, I've had a psycopath pawns before that I've loved. It's just I don't want an entire colony of psyopaths. I just don't get why they're mad at me harvesting an 'innocent' prisoners organ who tried to destroy our base.

Because it's thought of as commonly unethical to take people's organs against their will regardless of the crimes they may have committed. Something about the Geneva convention and all that.

Having said that,

https://steamcommunity.com/sharedfiles/filedetails/?id=730854291

And harvest away.... (though I prefer not to use that one as it basically makes desentised and psychopath traits useless.....besides; the penalty for doing so is only -6 for the first prisoner you harvest and averages out to around -4 per prisoner if you harvest on a large scale; it kinda makes organ harvesting worth the "risk" for exchanging a LOT of cash for an increased risk your pawn will go mental; sounds fair to me)
Overeagerdragon Oct 29, 2019 @ 8:40pm 
P.s. you could also go for https://steamcommunity.com/sharedfiles/filedetails/?id=1204502413 but that might really break your game and is advised to use with caution as it's very tempting to simply kill everything with utter disregard and get LOADS of high valuable organs which in turn crank up your wealth to 11 (with all possible results)
Isiloni Oct 29, 2019 @ 9:07pm 
Originally posted by Overeagerdragon:
Something about the Geneva convention and all that.


Are you really quoting the Geneva Convention for a game that happens at least 3000 years in the future?


I do undestand that harvesting someone just for profit in our days can be see as an afull thing.
But in a rimworld full of tribals that constantly raids you i don't think that you would mind to take some kidney or lung for your sick friend
Overeagerdragon Oct 30, 2019 @ 5:20am 
Me? I would go much further than just a kidney. Society? I dunno; we might actually transcend above our cruel natures (not saying others will). If anything in such a future I would be ONE of those raiders xD
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Date Posted: Oct 29, 2019 @ 7:26pm
Posts: 8