RimWorld

RimWorld

Silky Rough Aug 2, 2019 @ 12:03am
Can you... relax... in this game?
I'm getting the vibe it's really good for free hair thinning sessions?

Does "Overwhelmingly Positive" come from masochistic pubescent teens honing their miserable existence skills so they can qualify for a disability pension before they have to start working for a living or is this genuine head messing, sleep arresting pain?

Where am I at? Farming Simulator is too slow. Ark is too fast. Stardew Valley was fun. Prison Architect was clever. Surviving Mars was boring. Banished was brilliant (I was a Jedi master). I was one of the first to reach outer planets in KSP.

Am.I.even.close?

Talk to me. Pretty please.
Originally posted by Bozobub:
Of note, you can change the storyteller and difficulty on the fly, at will. So even when playing an "extreme" run, you can still bring it down a notch or two, if you like, to catch your breath.
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Showing 1-15 of 47 comments
Lewis Aug 2, 2019 @ 12:28am 
There are multiple difficulties and AI directors ('Storytellers') in this game that let you decide both the pace and intensity of this game. The difficulties range from passive base building to brutal masochism. Buy this, you won't regret it. If you ever get bored, mods completely change the game.
Last edited by Lewis; Aug 2, 2019 @ 12:29am
† Zacrriel † Aug 2, 2019 @ 12:31am 
Well, there are different difficulties, a few, in fact, of which are some of the easiest such as "Peaceful" or "Builder" that contrast more hardcore ones.

There are three vanilla storytellers as well, which affect the way events unfold during your session. If you want the easiest setting to lay back and enjoy expansion you might want to start with "Phoebe Chillax", the name being unmistakeable as for the potential she it/she offers as for the various distanced catastrophic and/or minor events that will occur during your play.

Also, the modding community being relatively well established, you might also find yourself enjoying some mods that, they too, aid you in your quest for a relaxing game while also adding to the vanilla fun.

I'd say that it's one of the rare games to offer a bit of (almost, I assume,) everything, offering the possibility for a vast variety of users to enjoy it in their own way.

I hope it answers your worries. ;b
Shane Aug 2, 2019 @ 12:41am 
Yes to all of those.
Astasia Aug 2, 2019 @ 12:42am 
On top of the difficulty and storyteller options (and mods), there's also a scenario editor which allows even more control over exactly the type of game experience you get, allowing you to adjust stats, modifiers, change the frequency of or disable specific events, and apply unique game conditions to change how you play. What is RimWorld? It's precisely what you want it to be.
Silky Rough Aug 2, 2019 @ 12:47am 
I am reading and listening guys, just not interjecting to keep the opinions untainted. Sounds very good so far and I appreciate the responses.
flu007 Aug 2, 2019 @ 12:50am 
Originally posted by † Zacrriel †:
Well, there are different difficulties, a few, in fact, of which are some of the easiest such as "Peaceful" or "Builder" that contrast more hardcore ones.

There are three vanilla storytellers as well, which affect the way events unfold during your session. If you want the easiest setting to lay back and enjoy expansion you might want to start with "Phoebe Chillax", the name being unmistakeable as for the potential she it/she offers as for the various distanced catastrophic and/or minor events that will occur during your play.
...

Yeah, I'm a Phoebe Chillax - Builder player mostly.

From what I understand, the strength of the events/raids etc. is the same as with the other storytellers (on Builder,) but the Chillax part is in the time between the threats. So once a raid is over, you're assured a grace period of several days in which you can recover, farm, expand the base, muck about, etc. before there's another raid. (Though other stuff can happen, of course.)

And I like that. There are still stressful moments from time to time, but you don't really get hit too much with one thing after another, so once you know pretty much what you're doing and don't create stress yourself by screwing stuff up, it's a pretty chill time for most of it.
Kittenpox Aug 2, 2019 @ 3:51am 
Cassandra Builder is my go-to difficulty. :-)
Temperate Forest, if I want a chill map (though I'm expanding into other biomes with new games ^_^ )
Last edited by Kittenpox; Aug 2, 2019 @ 3:58am
Preechr Aug 2, 2019 @ 5:48am 
Each Biome and storyteller/difficulty combination will produce a different playthrough, and of course you can choose if you want to build on flatlands, hills or mountains. You can build however you want, from a big box fort to a cozy little village. You'll start off thinking you know how to play through the game, how to think of it, and hopefully by the end of that game you'll have new ideas for how you want to play your next one. If you let your imagination go wild with it, the game can be exactly what you want and totally different each time you start a new colony.

You can make a prison colony, take over a region of the world or destroy/convert every other civilization on the planet, build an economic empire based off of hats, survive solo on an ice sheet (somehow,) or start as a naked tribal with no knowledge of any technologies, eventually complete the spaceship project and leave the planet (winning condition,) or mod out the tech tree and build the future right there on your own Rimworld where you run it all. Its up to you and what you can dream up, but the game, the modders and the community give you all manner of tools and inspiration. Its common for players to log thousands of hours in this game.

With mods you can recreate characters from movies and shows you loved and cook up scenarios for them, like the Serenity crew building Haven, or the survivors of Battlestar Galactica getting started on Earth, build your own Jurassic Park, play as elves, dwarves and hobbits in Middle Earth, or any number of Star Trek, Star Wars, fantasy or horror scenarios.

Buy it, Learn it, Love it.
Panzerechse Aug 2, 2019 @ 8:33am 
Don´t use Combat Extended mod, use terraforming mod, dig a squared trench with deep water tiles all over the length of all map sides, build walls and a gate with tons of guns, disable droppod attacks with a mod.

Build to your heart´s content and relax.
Captain Butthurt Aug 2, 2019 @ 9:03am 
Rimworld can be played in a lot of ways. But getting it for chill citybuilding experience is ridiculous. You will be robbing yourself of one of the greatest emergent storytelling games on the market.

I highly advice you play Randy Random storyteller on Rough experience and don't take everything that happens to you seriously. And just push yourself a little bit further with each playthrough.

Whatever scenario you play, just set small goals and try to achieve them before you inevitably perish in a dozen of your first playthroughs.

I recommend learning with Naked Brutality - you literally drop with nothing. While this sounds absolutely crazy on paper, having no resources and only one colonist means you have almost nothing to micromanage.
You progress by setting yourself small but significant goals to achieve - collect enough wood, craft a shortbow (or a club) and harvest a few berry bushes on day one and you can suddenly defend yourself and have something to eat. build a wooden shack with a bed in day two. Hunt some animals and craft yourself some basic clothes.
You get the idea - step by step.

It's a great joy to overcome those struggles. And when you inevitably perish - learn from your mistakes. And achieve more in your next playthrough.


I'm totally cool with the people who play in year-round farming forest maps - there is nothing wrong with that. But IMO they are robbing themselves of the opportunity to survive against all odds when choosing a random site and ending up on inhospitable terrain.
Landed naked in the middle of the desert? Well, craft a bow or a club, kill an iguana to feed on and leave the map - embark on an epic journey towards more hospitable terrain. By the time your rugged colonist arrives in more or less habitable map with a good layout, it will actually MEAN something and will feel like you reached Promised Land.

Just go ahead and grab the game already.
BlackSmokeDMax Aug 2, 2019 @ 9:12am 
If it really comes down to it and you want to just build without being messed with by raiders and such, you can turn on dev mode, and kill them with a tool.
Baked.Bread Aug 2, 2019 @ 9:52am 
Originally posted by Captain Butthurt:
Rimworld can be played in a lot of ways. But getting it for chill citybuilding experience is ridiculous. You will be robbing yourself of one of the greatest emergent storytelling games on the market.

I highly advice you play Randy Random storyteller on Rough experience and don't take everything that happens to you seriously. And just push yourself a little bit further with each playthrough.

Whatever scenario you play, just set small goals and try to achieve them before you inevitably perish in a dozen of your first playthroughs.

I recommend learning with Naked Brutality - you literally drop with nothing. While this sounds absolutely crazy on paper, having no resources and only one colonist means you have almost nothing to micromanage.
You progress by setting yourself small but significant goals to achieve - collect enough wood, craft a shortbow (or a club) and harvest a few berry bushes on day one and you can suddenly defend yourself and have something to eat. build a wooden shack with a bed in day two. Hunt some animals and craft yourself some basic clothes.
You get the idea - step by step.

It's a great joy to overcome those struggles. And when you inevitably perish - learn from your mistakes. And achieve more in your next playthrough.


I'm totally cool with the people who play in year-round farming forest maps - there is nothing wrong with that. But IMO they are robbing themselves of the opportunity to survive against all odds when choosing a random site and ending up on inhospitable terrain.
Landed naked in the middle of the desert? Well, craft a bow or a club, kill an iguana to feed on and leave the map - embark on an epic journey towards more hospitable terrain. By the time your rugged colonist arrives in more or less habitable map with a good layout, it will actually MEAN something and will feel like you reached Promised Land.

Just go ahead and grab the game already.
+1
Morkonan Aug 2, 2019 @ 10:06am 
Originally posted by Silky Rough:
I'm getting the vibe it's really good for free hair thinning sessions?

Actually, you can relax in this game. All you have to do is choose the right difficulty level and storyteller and it's generally a nice, relaxing, game. Though, you'll still have challenges and events that call for "action." Even so, it's not too bad.

Couldn't sleep last night. Booted up my current playthrough of Rimworld... A pawn got divorced and.. wait, there's a huge fire in the forest, better dump some Firefoam shells on it and cut a firebreak and, oops, there's a 30 pawn raid, so lemme redirect that fire and dump some HE on them, instead and... all my mufalos now have the Plague... better build that extra bedroom before the new divorce' gets upset...

Nice, relaxing, playthrough. I really don't see the problem. o.0

Does "Overwhelmingly Positive" come from masochistic pubescent teens honing their miserable existence skills so they can qualify for a disability pension before they have to start working for a living or is this genuine head messing, sleep arresting pain?

https://www.metacritic.com/game/pc/rimworld

Rimworld isn't just player-acclaimed, it's critically acclaimed by what are supposedly real live PC Game Critics and not just Instagram Influencers. Some of them even get paid by entities that aren't game publisher to write critical reviews for games. iknowright.jpg

Where am I at? Farming Simulator is too slow. Ark is too fast. Stardew Valley was fun. Prison Architect was clever. Surviving Mars was boring. Banished was brilliant (I was a Jedi master). I was one of the first to reach outer planets in KSP.

I, too, like relaxing games sometimes. Hmm... lessee, will check my inventory and get back to you.

Edit:Add - Rimworld can be very relaxing or... whatever you want, really. Your choice of colonists, landing spot/biome, your difficulty level setting and the storyteller you choose ALL come together to sculpt your experience of the game. And, there's mods. Rimworld is a open-world-sandbox-builder-crafting-research game with a community that eats up mods faster than the most oversexed Skyrim player... Srsly. MODS can make Rimworld anything you want it to be in its genre. (And, it includes a development tool right in the game so you can do whatever you want on the fly.)

Some other suggestions:

Dawn of Discovery:Venice - Get the community fix patch. And, relax, have fun, play on low difficulty, build up huge production chains and watch your cities grow. Pretty relaxing and laid back, really.

SimCity IV - Because it's the best SimCity. Get NAM if for no other reason than a few critical logic fixes. Also, use a launcher. Don't even try running it without one. IIRC, I use a version of this one: https://community.simtropolis.com/files/file/28544-sc4-launcher/

Terraria - Darn surprising how relaxing the game can be. Probably because you control your progression and there's some exploration elements.

X3:Terran Conflict - Sure, there's plenty of enemies and firey deaths waiting for you. But, once you get over the initial difficulty hump in the early game, the game is pretty darn relaxing if you want it to be. Be a trader (just have some fighters protecting your merchant ship) and fly around buying and selling stuffs. Or, build up your merchant empire and spend hours twiddling away at building giant production chain complexes and the like. The music in this game is second-to-none. Period. And, some of the sectors are truly magnificently presented. It's also a huge game and you can, if you wish, have a playthrough last for... years. I have X4, but haven't played it yet, so can't give an appraisal of it.

Minecraft - I played pre-Microsoft and it was probably the most relaxing game I've ever played. Aside from the occasional Enderman popping up, the game is/was extremely relaxing. And, there's an included build mode, so you can just... build stuffs. I haven't played since Microsoft took it over, so have no friggin' clue what's changed. I also still have my original java install and have prevented it from updating... :)

Edit: Forgot to add Rollercoaster Tycoon to that list. Planet Coaster might be better, dunno.
Last edited by Morkonan; Aug 2, 2019 @ 11:47am
The author of this thread has indicated that this post answers the original topic.
Bozobub (Banned) Aug 2, 2019 @ 10:12am 
Of note, you can change the storyteller and difficulty on the fly, at will. So even when playing an "extreme" run, you can still bring it down a notch or two, if you like, to catch your breath.
Last edited by Bozobub; Aug 2, 2019 @ 2:50pm
LIMP BISQUICK Aug 2, 2019 @ 10:25am 
I think there are better options out there if dealing with raids & events isn't fun to you. I guess you should ask why do you even want to play the game if that was the case. Maybe it's not for you even after hearing about the storyteller and scenario editor options.. that's okay. Can go on all day why a person likes stardew valley, but I don't like that game -Tho I still respect it since it was well made.
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Date Posted: Aug 2, 2019 @ 12:03am
Posts: 47