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There are three vanilla storytellers as well, which affect the way events unfold during your session. If you want the easiest setting to lay back and enjoy expansion you might want to start with "Phoebe Chillax", the name being unmistakeable as for the potential she it/she offers as for the various distanced catastrophic and/or minor events that will occur during your play.
Also, the modding community being relatively well established, you might also find yourself enjoying some mods that, they too, aid you in your quest for a relaxing game while also adding to the vanilla fun.
I'd say that it's one of the rare games to offer a bit of (almost, I assume,) everything, offering the possibility for a vast variety of users to enjoy it in their own way.
I hope it answers your worries. ;b
Yeah, I'm a Phoebe Chillax - Builder player mostly.
From what I understand, the strength of the events/raids etc. is the same as with the other storytellers (on Builder,) but the Chillax part is in the time between the threats. So once a raid is over, you're assured a grace period of several days in which you can recover, farm, expand the base, muck about, etc. before there's another raid. (Though other stuff can happen, of course.)
And I like that. There are still stressful moments from time to time, but you don't really get hit too much with one thing after another, so once you know pretty much what you're doing and don't create stress yourself by screwing stuff up, it's a pretty chill time for most of it.
Temperate Forest, if I want a chill map (though I'm expanding into other biomes with new games ^_^ )
You can make a prison colony, take over a region of the world or destroy/convert every other civilization on the planet, build an economic empire based off of hats, survive solo on an ice sheet (somehow,) or start as a naked tribal with no knowledge of any technologies, eventually complete the spaceship project and leave the planet (winning condition,) or mod out the tech tree and build the future right there on your own Rimworld where you run it all. Its up to you and what you can dream up, but the game, the modders and the community give you all manner of tools and inspiration. Its common for players to log thousands of hours in this game.
With mods you can recreate characters from movies and shows you loved and cook up scenarios for them, like the Serenity crew building Haven, or the survivors of Battlestar Galactica getting started on Earth, build your own Jurassic Park, play as elves, dwarves and hobbits in Middle Earth, or any number of Star Trek, Star Wars, fantasy or horror scenarios.
Buy it, Learn it, Love it.
Build to your heart´s content and relax.
I highly advice you play Randy Random storyteller on Rough experience and don't take everything that happens to you seriously. And just push yourself a little bit further with each playthrough.
Whatever scenario you play, just set small goals and try to achieve them before you inevitably perish in a dozen of your first playthroughs.
I recommend learning with Naked Brutality - you literally drop with nothing. While this sounds absolutely crazy on paper, having no resources and only one colonist means you have almost nothing to micromanage.
You progress by setting yourself small but significant goals to achieve - collect enough wood, craft a shortbow (or a club) and harvest a few berry bushes on day one and you can suddenly defend yourself and have something to eat. build a wooden shack with a bed in day two. Hunt some animals and craft yourself some basic clothes.
You get the idea - step by step.
It's a great joy to overcome those struggles. And when you inevitably perish - learn from your mistakes. And achieve more in your next playthrough.
I'm totally cool with the people who play in year-round farming forest maps - there is nothing wrong with that. But IMO they are robbing themselves of the opportunity to survive against all odds when choosing a random site and ending up on inhospitable terrain.
Landed naked in the middle of the desert? Well, craft a bow or a club, kill an iguana to feed on and leave the map - embark on an epic journey towards more hospitable terrain. By the time your rugged colonist arrives in more or less habitable map with a good layout, it will actually MEAN something and will feel like you reached Promised Land.
Just go ahead and grab the game already.
Actually, you can relax in this game. All you have to do is choose the right difficulty level and storyteller and it's generally a nice, relaxing, game. Though, you'll still have challenges and events that call for "action." Even so, it's not too bad.
Couldn't sleep last night. Booted up my current playthrough of Rimworld... A pawn got divorced and.. wait, there's a huge fire in the forest, better dump some Firefoam shells on it and cut a firebreak and, oops, there's a 30 pawn raid, so lemme redirect that fire and dump some HE on them, instead and... all my mufalos now have the Plague... better build that extra bedroom before the new divorce' gets upset...
Nice, relaxing, playthrough. I really don't see the problem. o.0
https://www.metacritic.com/game/pc/rimworld
Rimworld isn't just player-acclaimed, it's critically acclaimed by what are supposedly real live PC Game Critics and not just Instagram Influencers. Some of them even get paid by entities that aren't game publisher to write critical reviews for games. iknowright.jpg
I, too, like relaxing games sometimes. Hmm... lessee, will check my inventory and get back to you.
Edit:Add - Rimworld can be very relaxing or... whatever you want, really. Your choice of colonists, landing spot/biome, your difficulty level setting and the storyteller you choose ALL come together to sculpt your experience of the game. And, there's mods. Rimworld is a open-world-sandbox-builder-crafting-research game with a community that eats up mods faster than the most oversexed Skyrim player... Srsly. MODS can make Rimworld anything you want it to be in its genre. (And, it includes a development tool right in the game so you can do whatever you want on the fly.)
Some other suggestions:
Dawn of Discovery:Venice - Get the community fix patch. And, relax, have fun, play on low difficulty, build up huge production chains and watch your cities grow. Pretty relaxing and laid back, really.
SimCity IV - Because it's the best SimCity. Get NAM if for no other reason than a few critical logic fixes. Also, use a launcher. Don't even try running it without one. IIRC, I use a version of this one: https://community.simtropolis.com/files/file/28544-sc4-launcher/
Terraria - Darn surprising how relaxing the game can be. Probably because you control your progression and there's some exploration elements.
X3:Terran Conflict - Sure, there's plenty of enemies and firey deaths waiting for you. But, once you get over the initial difficulty hump in the early game, the game is pretty darn relaxing if you want it to be. Be a trader (just have some fighters protecting your merchant ship) and fly around buying and selling stuffs. Or, build up your merchant empire and spend hours twiddling away at building giant production chain complexes and the like. The music in this game is second-to-none. Period. And, some of the sectors are truly magnificently presented. It's also a huge game and you can, if you wish, have a playthrough last for... years. I have X4, but haven't played it yet, so can't give an appraisal of it.
Minecraft - I played pre-Microsoft and it was probably the most relaxing game I've ever played. Aside from the occasional Enderman popping up, the game is/was extremely relaxing. And, there's an included build mode, so you can just... build stuffs. I haven't played since Microsoft took it over, so have no friggin' clue what's changed. I also still have my original java install and have prevented it from updating... :)
Edit: Forgot to add Rollercoaster Tycoon to that list. Planet Coaster might be better, dunno.