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You can also avoid them tracking dirt into the kitchen by making paths around your base. Colonists pick up dirt by walking on it, then drop it off fairly quickly once they step onto flooring. If most of the places they walk on in your base are floored, there's very little chance dirt will get into the kitchen.
If you don't want to bother with any of that, grab the Floor Mat mod and place one outside all the doors into the kitchen.
Actually I didnt know having a larger kitchen helps spread it out. I made the kitchen area as small as possible to restrict the amount of work going on or around it so there wouldnt be as much dirt. I guess that explains why I get food poisoning so often.
This, plus having the room/passage directly outside the kitchen door also be a cleaned area, makes for a very clean kitchen. Kitchen door should never open to dirt floor or *gasp* outdoors!
Side note; I highly recommend the mod 4:3 suggested, it feels like it should have been a part of the game to be honest. Basically saves you from ever having to micro-manage cleaning.
^--- This.
But, even knowing this I always end up building kitchens with their own access to the 'fridge... What it should be is:
Fridge
{}
{airlock}
{}
{}= Kitchen
{}
Other
Or something similar.
The same sort of strategy applies to a Medical area. Any area that needs to really be kept clean should not be a "pass-thru" area to frequently accessed areas of the base/outside.
https://steamcommunity.com/sharedfiles/filedetails/?id=1505423207
I use this as well. It's really great and not too overpowered, since it only removes 1 filth from pawns when they step on it and still has to be cleaned. It can accumulate a lot of filth, too, and those negatives stack up when they're not removed. Great mod, pretty balanced, but does make it much easier for cleaning pawns to keep a base clean.
I tend to add a prison just behind my medical area, since prisonners will often need care the day they get in and afterwards the day their blood is replenished... ;)