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Regardless the dev does not owe you or anyone a sale on the game. He priced it what he felt it was worth and considering how well it's done clearly plenty of people agree.
In the long run steam sales (especially after this long) are worth very little for them on practical terms. Most people who want it have bought it already. You can still buy it and return it if it's not your cup of tea. Most people would do that if there was a sale. It's easily worth $35 if you enjoy it, lots of it's players have thousands of hours on it. Why would it go on sale when it's already offering such value?
A statement as useless as the rest of this post.
''but the mentality of "my game is too good for a sale" puts a bad taste in my mouth.''
This left a bad taste in my mouth, from you...
You assume Tynans mentality? or did he actually say something like this?
Pretty sure he's actually said as much. Might be wrong, don't have a link to it.
Also true. Games with this kind of learning curve get a lot of bad reviews...
Pretty sure that pretty sure isn't sure enough.
Come on man.
Are you serious about your opinions or not?
I'm going to be frank because you stated your case clearly and without drama.
Your example of "This isn't really my type of game" and "I might get it in a 'why not' attitude if it were on sale" is exactly why it doesn't go on sale.
You see, customers that drop in on a game they don't really have an interest in, but might get on a whim, make (generally speaking) for terrible customers. They often don't try to understand the game, make complaints about core features of the game, and try to "lobby" to convert the game into something else; something they do have an interest in.
It's because of this that it is wise to not have sales. To be honest, I wish a few of the other games I have (BATTLETECH being one) never did sales for the above reason. When a developer allows sales, just to grab the "meh, let me check it out" money, it damages review scores, pollutes the forums, and generally makes for a laborious and bad environment for the players who are interested, and the developers.
Let me provide a quote for you from another game I think is great, where the developers also will not put it on sale, but in this case the developer responded with why:
For convenience, I'll repost the reason we don't go on sale here:
1. Sales encourage a behavior of people not pulling the trigger because they're afraid an upcoming sale they don't know about is coming out.
2. Irritates users that just missed a sale, or bought just before a sale, when there is no mechanism for rectifying that on the dev's side.
3. I don't believe in the culture of constant mass fire-sales of games that encourage a race to the bottom in lieu of fixing the massive content discoverability problem that exists.
4. Sales and bundles tend to cause huge 'spikes' in new users, which are difficult to serve/support compared to a more steady/regular new user rate, and I pride myself in being as responsive and helpful as possible for new users.
5. The game is already one of the most content-dense VR games on the market and I feel its worth $20 and feel no need or inclination to sell it for less than that.
To continue this list as well, I resent being called 'greedy', when this game has over _70_ free updates since it's launch into early access, including the addition of several full-game-sized modules, and a massive Team Fortress 2 themed update coming this Friday.
Respectfully, the game is more than worth what it is selling for, we have been exceedingly gracious with our time and effort in these past 3 years, and will continue to sell it for its list price.
Basically, if you aren't going to be interested enough to pay the full asking price, you probably aren't going to engage enough with the game to come to a fair understanding of it, and therefor are not valuable to the company, even counting the meager monetary input you may provide through a sale.
For me personally, I have seen the communities that result from both sides of this debate, and I much prefer the engagement, level of knowledge and professionalism displayed by the communities (and developers) who do not put their games up for sale at steep discounts. You may disagree, and that's fine.
The trolling that would result when they came back here to whine about it would be priceless entertainment.
Insulting the dev without knowing why he don't discount his game.
Tynan don't do sales, BC many ppls bought the game EA (supported his work), and he don't want to be disrespectful to them, by selling his finished product to others at the same (or lower) price, like EA price.
If money don't an issue, and you buying games for 14 years, you had the chance to buy the game for $25 (iikw).