Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can cheat in the scenario settings to give yourself permanent mood boosts if you really don't want to pay any attention at all to your colonist's wellbeing.
Mood management IS doable. But it's something to keep in mind and prioritize which shapes all the decisions you make about everything else. In a way it's a measurement of how effective your colony design is as a living space.
Rooms that are clean, spacious and pretty, comfortable temperatures, fine meals (or at least, competently cooked ones), quality medical care, tables to eat from, games to play, a notable lack of dead bodies cluttering up the place - your colonists need these things. The colony, for them, exists to provide those comforts. Otherwise they won't bother working for you. From their perspective they might as well give up on the colony and go be a wild person living in a cave because their life won't be any worse.
Social drugs can help as a stopgap in an emergency, like if they got wounded in battle and saw a couple friends die. But most of the time having a colony that fulfills their needs is plenty to keep them happy.
Eating without a table is a crime I wouldn't wish upon my worst enemy.
There would be tables. *spreads arms dramatically* Tables everywhere!
https://steamcommunity.com/sharedfiles/filedetails/?id=1522719077
This is the mod you're looking for. It's a life saver.
I dunno what a "100" challenge is but it sounds like a large amount of otherwise avoidable suffering, I am interested >_> Would you explain how this challenge works, Omega?
https://steamcommunity.com/sharedfiles/filedetails/?id=1722398508&searchtext=break
2. Don't push your pawns too hard, give them some time to relax, enjoy themselves, roll bunch of joints/blunts for them, brew some beer, build statues, flower pots.
It's not that difficuilt in the mid-game, at the early game I had same issue as well, I was pushing my pawns too hard, because of incoming zombie hordes, raids, other creatures and I had to push them, so they would build walls and defenses without eating and sleeping.
But now my colony looks like an park, flowers, statues, buildings built with precious resources everywhere. Also I'm letting my pawns to take one drink and one joint of pot per day, so if for some reason things are bad, they just enjoy a drink, or a smoke and their mood is back up.
If you are new to the game and getting frustrated because you haven't yet figured out how to play it well, just say that. Coming on here and ranting/raving about basic features of the gameplay just makes you look like an idiot.
Well you see people can come on here to ask about other mods, if they want. Talk trash, if they want. Ask for help, if they want. Also can gripe at game features they dont like, if they want.
I know this may be hard for someone like you to understand that everyone can do WHATEVER THEY WANT.
Had beds, had tables, everyone had 2 hours of joy time, horseshoes and chess. Also keep in mind like I said earlier I did the 100 challenge so it wasnt some run of the mill game.